glow not following player state fix
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parent
8280dc1d4a
commit
7656e61dfd
@ -8,7 +8,6 @@
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<AutoVariable width="fill" target="chams.health" label="Health"/>
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<AutoVariable width="fill" target="chams.recursive" label="Recursive"/>
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<AutoVariable width="fill" target="chams.single-pass" label="Single pass"/>
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<AutoVariable width="fill" target="chams.self-rainbow" label="Self Rainbow"/>
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<AutoVariable width="fill" target="chams.white-weapons" label="White Weapons"/>
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<LabeledObject width="fill" label="Solid when">
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<Select target="glow.solid-when">
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@ -11,7 +11,6 @@
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<Option name="Not visible" value="2"/>
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</Select>
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</LabeledObject>
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<AutoVariable width="fill" target="glow.self-rainbow" label="Self Rainbow"/>
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</List>
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Targets" x="170">
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@ -27,7 +27,6 @@ static settings::Boolean weapons_white{ "chams.white-weapons", "true" };
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static settings::Boolean legit{ "chams.legit", "false" };
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static settings::Boolean singlepass{ "chams.single-pass", "false" };
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static settings::Boolean chamsself{ "chams.self", "true" };
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static settings::Boolean rainbow{ "chams.self-rainbow", "true" };
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static settings::Boolean disco_chams{ "chams.disco", "false" };
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settings::Boolean enable{ "chams.enable", "false" };
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@ -247,11 +247,6 @@ rgba_t EffectGlow::GlowColor(IClientEntity *entity)
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}
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break;
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case ENTITY_PLAYER:
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if (ent->m_IDX == LOCAL_E->m_IDX)
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if (LOCAL_E->m_iTeam() == TEAM_BLU)
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return colors::blu;
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else
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return colors::red;
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if (health && playerlist::IsDefault(ent))
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{
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return colors::Health_dimgreen(ent->m_iHealth(), ent->m_iMaxHealth());
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