Merge remote-tracking branch 'nullworks/newui'

This commit is contained in:
TotallyNotElite 2018-08-22 20:11:28 +02:00
commit 79fc4a44ef
5 changed files with 85 additions and 41 deletions

View File

@ -6,7 +6,7 @@
*/
#pragma once
#include "reclasses.hpp"
namespace re
{
@ -26,4 +26,14 @@ public:
int BRequestJoinPlayer(CSteamID steamid);
static bool BInQueue(CTFPartyClient *this_);
};
class ITFMatchGroupDescription
{
public:
char pad0[4];
int m_iID;
char pad1[63];
bool m_bForceCompetitiveSettings;
};
ITFMatchGroupDescription* GetMatchGroupDescription(int& idx);
} // namespace re

View File

@ -10,6 +10,7 @@
#include "common.hpp"
#include "C_BaseEntity.hpp"
#include "ITFGroupMatchCriteria.hpp"
#include "CTFPlayerShared.hpp"
#include "C_BasePlayer.hpp"
#include "C_BaseCombatWeapon.hpp"

View File

@ -403,6 +403,17 @@ free(logname);*/
logging::Info("Initializer stack done");
hack::initialized = true;
for (int i = 0; i < 12; i++)
{
re::ITFMatchGroupDescription* desc = re::GetMatchGroupDescription(i);
if (!desc || desc->m_iID > 9) //ID's over 9 are invalid
continue;
if (desc->m_bForceCompetitiveSettings)
{
desc->m_bForceCompetitiveSettings = false;
logging::Info("Bypassed force competitive cvars!");
}
}
}
void hack::Think()

View File

@ -48,9 +48,7 @@ void checkAFK()
if (CE_BAD(entity))
continue;
if (!CE_VECTOR(entity, netvar.vVelocity).IsZero(60.0f))
{
afkTicks[i].update();
}
}
}
@ -58,6 +56,8 @@ bool HasLowAmmo()
{
int *weapon_list =
(int *) ((unsigned) (RAW_ENT(LOCAL_E)) + netvar.hMyWeapons);
if (g_pLocalPlayer->holding_sniper_rifle && CE_INT(LOCAL_E, netvar.m_iAmmo + 4) <= 5)
return true;
for (int i = 0; weapon_list[i]; i++)
{
int handle = weapon_list[i];
@ -66,9 +66,9 @@ bool HasLowAmmo()
{
IClientEntity *weapon = g_IEntityList->GetClientEntity(eid);
if (weapon and
re::C_BaseCombatWeapon::IsBaseCombatWeapon(weapon) and
re::C_TFWeaponBase::UsesPrimaryAmmo(weapon) and
not re::C_TFWeaponBase::HasPrimaryAmmo(weapon))
re::C_BaseCombatWeapon::IsBaseCombatWeapon(weapon) &&
re::C_TFWeaponBase::UsesPrimaryAmmo(weapon) &&
!re::C_TFWeaponBase::HasPrimaryAmmo(weapon))
return true;
}
}
@ -185,10 +185,14 @@ void Init()
sniper_spots.size(), preferred_sniper_spots.size(),
nest_spots.size());
}
// I doubtwe'd use more than 128 Sniper spots
std::array<int, 128> priority_spots;
void initonce()
{
for (int i = 0; i < afkTicks.size(); i++)
afkTicks[i].update();
for (auto &e :priority_spots)
e = 0;
cdr.update();
cd2.update();
cd3.update();
@ -289,6 +293,43 @@ int GetClosestBuilding()
}
return BestBuilding;
}
void NavToSniperSpot(int priority)
{
Vector random_spot;
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int best_spot = -1;
float maxscr = FLT_MAX;
int lowest_priority = 9999;
for (int i = 0; i < snip_spot.size();i++)
{
if ((priority_spots[i] < lowest_priority))
lowest_priority = priority_spots[i];
}
for (int i = 0; i < snip_spot.size();i++)
{
if ((priority_spots[i] > lowest_priority))
continue;
float scr = snip_spot[i].DistTo(g_pLocalPlayer->v_Eye);
if (scr < maxscr)
{
maxscr = scr;
best_spot = i;
}
}
if (best_spot == -1)
return;
random_spot = snip_spot.at(best_spot);
if (random_spot.z)
nav::NavTo(random_spot, false, true, priority);
priority_spots[best_spot]++;
return;
}
int follow_target = 0;
void CreateMove()
{
@ -325,38 +366,18 @@ void CreateMove()
if (!spy_mode && !heavy_mode && !engi_mode)
{
cd3.update();
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
nav::NavTo(random_spot, true, true);
return;
NavToSniperSpot(5);
}
else if (!engi_mode)
{
CachedEntity *tar = NearestEnemy();
if (CE_BAD(tar) && last_tar == -1 && nav::ReadyForCommands)
{
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size() && !preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
nav::NavTo(random_spot, false);
return;
NavToSniperSpot(5);
}
if (CE_GOOD(tar))
{
@ -412,7 +433,7 @@ void CreateMove()
}
}
// If Near The best spot and ready for commands
if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 300.0f &&
if (best_spot.DistTo(LOCAL_E->m_vecOrigin()) < 200.0f &&
(nav::ReadyForCommands || nav::priority == 1))
{
// Get the closest Building
@ -467,7 +488,7 @@ void CreateMove()
fClampAngle(angles);
current_user_cmd->viewangles = angles;
current_user_cmd->buttons |= IN_ATTACK;
g_pLocalPlayer->bUseSilentAngles = false;
g_pLocalPlayer->bUseSilentAngles = true;
return;
}
}
@ -485,19 +506,9 @@ void CreateMove()
// Ammo is dormant, go and find it!
else if (sniper_spots.size() && nav::ReadyForCommands)
{
Vector random_spot;
if (cd2.test_and_set(5000))
Init();
if (!sniper_spots.size() &&
!preferred_sniper_spots.size())
return;
auto snip_spot = preferred_sniper_spots.size()
? preferred_sniper_spots
: sniper_spots;
int rng = rand() % snip_spot.size();
random_spot = snip_spot.at(rng);
if (random_spot.z)
nav::NavTo(random_spot, false, false, 1);
NavToSniperSpot(1);
return;
}
}

View File

@ -119,3 +119,14 @@ int re::CTFPartyClient::BRequestJoinPlayer(CSteamID steamid)
BRequestJoinPlayer_t(addr);
return BRequestJoinPlayer_fn(this, steamid, false);
}
re::ITFMatchGroupDescription *
re::GetMatchGroupDescription(int &idx)
{
typedef re::ITFMatchGroupDescription *(
*GetMatchGroupDescription_t)(int&);
static uintptr_t addr = gSignatures.GetClientSignature("55 89 E5 8B 45 08 8B 00 83 F8 FF");
static GetMatchGroupDescription_t GetMatchGroupDescription_fn =
GetMatchGroupDescription_t(addr);
return GetMatchGroupDescription_fn(idx);
}