Extra Autosticky Option + More Tooltips

This commit is contained in:
LightPower392 2021-03-30 13:29:32 -07:00 committed by LightCat
parent 0a42c0b74c
commit 7b2df5ed8d
16 changed files with 79 additions and 76 deletions

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@ -24,7 +24,7 @@
<Option name="Heck" value="11"/> <Option name="Heck" value="11"/>
</Select> </Select>
</LabeledObject> </LabeledObject>
<AutoVariable width="fill" target="antiaim.pitch.static" label="Custom pitch"/> <AutoVariable width="fill" target="antiaim.pitch.static" label="Custom pitch" tooltip="Used when 'Pitch mode' is set to 'Custom'."/>
<LabeledObject width="fill" label="Yaw mode"> <LabeledObject width="fill" label="Yaw mode">
<Select target="antiaim.yaw.mode"> <Select target="antiaim.yaw.mode">
<Option name="Disable" value="0"/> <Option name="Disable" value="0"/>
@ -52,7 +52,7 @@
<Option name="TestAA" value="22"/> <Option name="TestAA" value="22"/>
</Select> </Select>
</LabeledObject> </LabeledObject>
<AutoVariable width="fill" target="antiaim.yaw.static" label="Custom yaw"/> <AutoVariable width="fill" target="antiaim.yaw.static" label="Custom yaw" tooltip="Used when 'Yaw mode' is set to 'Custom'."/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Resolver" x="170"> <Box padding="12 6 6 6" width="content" height="content" name="Resolver" x="170">

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@ -1,14 +1,14 @@
<Tab name="Crits" padding="4 4 4 4"> <Tab name="Crits" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Crits"> <Box padding="12 6 6 6" width="content" height="content" name="Crits">
<List width="200"> <List width="200">
<AutoVariable width="fill" target="crit.enabled" label="Enable crithack" tooltip="Note that melee crits will not be enabled"/> <AutoVariable width="fill" target="crit.enabled" label="Enable crithack" tooltip="Note that melee crits will not be enabled."/>
<AutoVariable width="fill" target="crit.anti-crit" label="Save bucket" tooltip="Don't crit when not active or no one is nearby"/> <AutoVariable width="fill" target="crit.anti-crit" label="Save bucket" tooltip="Don't crit when not active or no one is nearby."/>
<AutoVariable width="fill" target="crit.key" label="Crit key" tooltip="Key used for non-melee crits"/> <AutoVariable width="fill" target="crit.key" label="Crit key" tooltip="Key used for non-melee crits."/>
<AutoVariable width="fill" target="crit.melee" label="Melee crits" tooltip="Enable melee crits (not bound to key)"/> <AutoVariable width="fill" target="crit.melee" label="Melee crits" tooltip="Enable melee crits (not bound to key)."/>
<AutoVariable width="fill" target="crit.info" label="Crit text" tooltip="Draw useful text on screen"/> <AutoVariable width="fill" target="crit.info" label="Crit text" tooltip="Draw useful text on screen."/>
<AutoVariable width="fill" target="crit.draw-info.x" label="Text x position"/> <AutoVariable width="fill" target="crit.draw-info.x" label="Text x position"/>
<AutoVariable width="fill" target="crit.draw-info.y" label="Text y position"/> <AutoVariable width="fill" target="crit.draw-info.y" label="Text y position"/>
<AutoVariable width="fill" target="crit.draw-meter" label="Crit bar" tooltip="Instead of text draw a Bar"/> <AutoVariable width="fill" target="crit.draw-meter" label="Crit bar" tooltip="Draw a bar instead of or in addition to crit text."/>
<AutoVariable width="fill" target="crit.bar-x" label="Bar x position"/> <AutoVariable width="fill" target="crit.bar-x" label="Bar x position"/>
<AutoVariable width="fill" target="crit.bar-y" label="Bar y position"/> <AutoVariable width="fill" target="crit.bar-y" label="Bar y position"/>
<AutoVariable width="fill" target="crit.bar-size" label="Bar size"/> <AutoVariable width="fill" target="crit.bar-size" label="Bar size"/>

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@ -3,7 +3,7 @@
<List width="250"> <List width="250">
<AutoVariable width="fill" target="autoparty.enable" label="Enable auto party"/> <AutoVariable width="fill" target="autoparty.enable" label="Enable auto party"/>
<AutoVariable width="fill" target="autoparty.run-frequency" label="Run frequency" tooltip="Run every n seconds."/> <AutoVariable width="fill" target="autoparty.run-frequency" label="Run frequency" tooltip="Run every n seconds."/>
<AutoVariable width="fill" target="autoparty.max-party-size" label="Max party members allowed."/> <AutoVariable width="fill" target="autoparty.max-party-size" label="Max party size" tooltip="Max number of party members allowed."/>
<AutoVariable width="fill" target="autoparty.kick-rage" label="Autokick rage" tooltip="Automatically kick raged players from the party."/> <AutoVariable width="fill" target="autoparty.kick-rage" label="Autokick rage" tooltip="Automatically kick raged players from the party."/>
<AutoVariable width="fill" target="autoparty.auto-leave" label="Leave if offline" tooltip="Leave the party when a member goes offline."/> <AutoVariable width="fill" target="autoparty.auto-leave" label="Leave if offline" tooltip="Leave the party when a member goes offline."/>
<AutoVariable width="fill" target="autoparty.auto-lock" label="Autolock party" tooltip="Lock the party when max party size is reached."/> <AutoVariable width="fill" target="autoparty.auto-lock" label="Autolock party" tooltip="Lock the party when max party size is reached."/>

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@ -3,9 +3,9 @@
<List width="200"> <List width="200">
<AutoVariable width="fill" target="spy-alert.enable" label="Enable" tooltip="Warns you about nearby enemy spies."/> <AutoVariable width="fill" target="spy-alert.enable" label="Enable" tooltip="Warns you about nearby enemy spies."/>
<AutoVariable width="fill" target="spy-alert.voicemenu" label="Call out Spy" tooltip="Call out Spy using voice menu."/> <AutoVariable width="fill" target="spy-alert.voicemenu" label="Call out Spy" tooltip="Call out Spy using voice menu."/>
<AutoVariable width="fill" target="spy-alert.sound" label="Sound" tooltip="Demoman calls out a Spy!"/> <AutoVariable width="fill" target="spy-alert.sound" label="Sound" tooltip="Demoman calls out 'Spy!'"/>
<AutoVariable width="fill" target="spy-alert.alert-interval" label="Interval" tooltip="Frequency of the above sound occuring."/> <AutoVariable width="fill" target="spy-alert.alert-interval" label="Interval" tooltip="Frequency of the above sound occuring."/>
<AutoVariable width="fill" target="spy-alert.alert-for-invisible" label="Alert for invis Spies" tooltip="Should invisible Spies be included in the alert."/> <AutoVariable width="fill" target="spy-alert.alert-for-invisible" label="Alert for invis Spies" tooltip="Should invisible Spies be included in the alert?"/>
<AutoVariable width="fill" target="spy-alert.distance.alert" label="Alert distance" tooltip="Distance to consider Spy very close."/> <AutoVariable width="fill" target="spy-alert.distance.alert" label="Alert distance" tooltip="Distance to consider Spy very close."/>
<AutoVariable width="fill" target="spy-alert.distance.warning" label="Backstab warning distance" tooltip="Distance to consider Spy close."/> <AutoVariable width="fill" target="spy-alert.distance.warning" label="Backstab warning distance" tooltip="Distance to consider Spy close."/>
</List> </List>

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@ -34,17 +34,17 @@
<AutoVariable width="fill" target="nav.draw" label="Draw path"/> <AutoVariable width="fill" target="nav.draw" label="Draw path"/>
<AutoVariable width="fill" target="nav.look-at-path" label="Look at path"/> <AutoVariable width="fill" target="nav.look-at-path" label="Look at path"/>
<AutoVariable width="fill" target="navbot.enabled" label="Enable NavBot"/> <AutoVariable width="fill" target="navbot.enabled" label="Enable NavBot"/>
<AutoVariable width="fill" target="navbot.capture-objectives" label="Capture objectives" tooltip="Automatically capture objectives (CTF,CP and PL only)"/> <AutoVariable width="fill" target="navbot.capture-objectives" label="Capture objectives" tooltip="Automatically capture objectives (CTF, CP, and PL only)."/>
<AutoVariable width="fill" target="navbot.search-health" label="Search health"/> <AutoVariable width="fill" target="navbot.search-health" label="Search health"/>
<AutoVariable width="fill" target="navbot.search-ammo" label="Search ammo"/> <AutoVariable width="fill" target="navbot.search-ammo" label="Search ammo"/>
<AutoVariable width="fill" target="navbot.escape-danger" label="Escape danger"/> <AutoVariable width="fill" target="navbot.escape-danger" label="Escape danger"/>
<AutoVariable width="fill" target="navbot.escape-danger.slight-danger.capping" label="Safe capping" tooltip="Make bots run pre-emptively from capture points in case of danger"/> <AutoVariable width="fill" target="navbot.escape-danger.slight-danger.capping" label="Safe capping" tooltip="Make bots run pre-emptively from capture points in case of danger."/>
<AutoVariable width="fill" target="navbot.escape-danger.ctf-cap" label="Escape danger w. intel" tooltip="Also try to escape from danger when carrying intel."/> <AutoVariable width="fill" target="navbot.escape-danger.ctf-cap" label="Escape danger w. intel" tooltip="Also try to escape from danger when carrying intel."/>
<AutoVariable width="fill" target="navbot.primary-only" label="Auto best weapon"/> <AutoVariable width="fill" target="navbot.primary-only" label="Auto best weapon"/>
<AutoVariable width="fill" target="navbot.melee-mode" label="Melee only"/> <AutoVariable width="fill" target="navbot.melee-mode" label="Melee only"/>
<LabeledObject width="fill" label="Force slot"> <LabeledObject width="fill" label="Force slot">
<Select target="navbot.force-slot"> <Select target="navbot.force-slot">
<Option name="Do not force" value="0"/> <Option name="Don't force" value="0"/>
<Option name="Primary" value="1"/> <Option name="Primary" value="1"/>
<Option name="Secondary" value="2"/> <Option name="Secondary" value="2"/>
<Option name="Melee" value="3"/> <Option name="Melee" value="3"/>
@ -66,7 +66,7 @@
<AutoVariable width="fill" target="antibackstab.angle" label="Detection angle"/> <AutoVariable width="fill" target="antibackstab.angle" label="Detection angle"/>
<AutoVariable width="fill" target="antibackstab.distance" label="Detection distance"/> <AutoVariable width="fill" target="antibackstab.distance" label="Detection distance"/>
<AutoVariable width="fill" target="antibackstab.silent" label="Silent"/> <AutoVariable width="fill" target="antibackstab.silent" label="Silent"/>
<AutoVariable width="fill" target="antibackstab.nope" label="Nope!" tooltip="Have the charachter say 'no'."/> <AutoVariable width="fill" target="antibackstab.nope" label="Nope!" tooltip="Have your character say 'no'."/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Shield aimbot" x="370"> <Box padding="12 6 6 6" width="content" height="content" name="Shield aimbot" x="370">

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@ -6,11 +6,11 @@
<AutoVariable width="fill" target="chams.enable" label="Entity Chams" tooltip="Change textures for visiblity."/> <AutoVariable width="fill" target="chams.enable" label="Entity Chams" tooltip="Change textures for visiblity."/>
<AutoVariable width="fill" target="chams.legit" label="Legit" tooltip="Don't show chams through walls."/> <AutoVariable width="fill" target="chams.legit" label="Legit" tooltip="Don't show chams through walls."/>
<AutoVariable width="fill" target="chams.health" label="Health" tooltip="Color chams according to player health."/> <AutoVariable width="fill" target="chams.health" label="Health" tooltip="Color chams according to player health."/>
<AutoVariable width="fill" target="chams.recursive" label="Recursive"/> <AutoVariable width="fill" target="chams.recursive" label="Recursive" tooltip="Include weapons in chams."/>
<AutoVariable width="fill" target="chams.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visual:Colors"/> <AutoVariable width="fill" target="chams.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visuals->Colors"/>
<AutoVariable width="fill" target="chams.novis" label="Use seperate novis colors" tooltip="Seperate colors when a entity is not visible"/> <AutoVariable width="fill" target="chams.novis" label="Use seperate novis colors" tooltip="Use seperate colors when an entity is not visible"/>
<AutoVariable width="fill" target="chams.weapons" label="Weapon chams seperate color" tooltip="Color weapons."/> <AutoVariable width="fill" target="chams.weapons" label="Weapon chams seperate color" tooltip="Color weapons differently. Requires 'Recursive' to be checked."/>
<AutoVariable width="fill" target="chams.local-weapon" label="Local weapon chams" tooltip="Cham your first person weapon"/> <AutoVariable width="fill" target="chams.local-weapon" label="Local weapon chams" tooltip="Cham your weapons."/>
<AutoVariable width="fill" target="chams.overlay.local-weapon" label="Overlay local weapon chams" tooltip="Phong and other eye candies for local weapon chams"/> <AutoVariable width="fill" target="chams.overlay.local-weapon" label="Overlay local weapon chams" tooltip="Phong and other eye candies for local weapon chams"/>
<AutoVariable width="fill" target="chams.local-weapon.wireframe" label="Local weapon chams wireframe"/> <AutoVariable width="fill" target="chams.local-weapon.wireframe" label="Local weapon chams wireframe"/>
<AutoVariable width="fill" target="chams.local-weapon.original" label="Local weapon chams draw original"/> <AutoVariable width="fill" target="chams.local-weapon.original" label="Local weapon chams draw original"/>
@ -27,10 +27,10 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Backtrack chams" x="210" y="200"> <Box padding="12 6 6 6" width="content" height="content" name="Backtrack chams" x="210" y="200">
<List width="200"> <List width="200">
<AutoVariable width="fill" target="backtrack.chams" label="Backtrack chams" tooltip="Draw chams for backtrack ticks"/> <AutoVariable width="fill" target="backtrack.chams" label="Backtrack chams" tooltip="Draw chams for backtrack ticks."/>
<AutoVariable width="fill" target="backtrack.chams.overlay" label="Overlay backtrack chams"/> <AutoVariable width="fill" target="backtrack.chams.overlay" label="Overlay backtrack chams"/>
<AutoVariable width="fill" target="backtrack.chams.wireframe" label="Backtrack chams wireframe"/> <AutoVariable width="fill" target="backtrack.chams.wireframe" label="Backtrack chams wireframe"/>
<AutoVariable width="fill" target="backtrack.chams.ticks" label="Backtrack chams amount" tooltip="How many ticks to draw (WARNING, this can cause lag)"/> <AutoVariable width="fill" target="backtrack.chams.ticks" label="Backtrack chams amount" tooltip="How many ticks to draw (WARNING: this can cause lag)."/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Targets" x="210"> <Box padding="12 6 6 6" width="content" height="content" name="Targets" x="210">
@ -38,7 +38,7 @@
<AutoVariable width="fill" target="chams.show.players" label="Players"/> <AutoVariable width="fill" target="chams.show.players" label="Players"/>
<AutoVariable width="fill" target="chams.show.teammates" label="Teammates"/> <AutoVariable width="fill" target="chams.show.teammates" label="Teammates"/>
<AutoVariable width="fill" target="chams.show.disguised" label="Disguised"/> <AutoVariable width="fill" target="chams.show.disguised" label="Disguised"/>
<AutoVariable width="fill" target="chams.self" label="Local Player"/> <AutoVariable width="fill" target="chams.self" label="Local player" tooltip="Show chams on yourself."/>
<AutoVariable width="fill" target="chams.show.buildings" label="Buildings"/> <AutoVariable width="fill" target="chams.show.buildings" label="Buildings"/>
<AutoVariable width="fill" target="chams.show.teammate-buildings" label="Team buildings"/> <AutoVariable width="fill" target="chams.show.teammate-buildings" label="Team buildings"/>
<AutoVariable width="fill" target="chams.show.powerups" label="Powerups"/> <AutoVariable width="fill" target="chams.show.powerups" label="Powerups"/>

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@ -5,9 +5,10 @@
<AutoVariable width="fill" target="chams.additive" label="Additive"/> <AutoVariable width="fill" target="chams.additive" label="Additive"/>
<AutoVariable width="fill" target="chams.pearlescent" label="Pearlescent"/> <AutoVariable width="fill" target="chams.pearlescent" label="Pearlescent"/>
<AutoVariable width="fill" target="chams.phong" label="Phong"/> <AutoVariable width="fill" target="chams.phong" label="Phong"/>
<AutoVariable width="fill" target="chams.phongboost" label="Phong bst"/> <AutoVariable width="fill" target="chams.phongboost" label="Phong bst" tooltip="Phong boost."/>
<AutoVariable width="fill" target="chams.phongexponent" label="Phong exp"/> <AutoVariable width="fill" target="chams.phongexponent" label="Phong exp" tooltip="Phone exponent."/>
<AutoVariable width="fill" target="chams.phonefresnelranges" label="Phong Fresnel Ranges"/> <!--Fresnel should be capitalized-->
<AutoVariable width="fill" target="chams.phonefresnelranges" label="Phong Fresnel ranges"/>
<AutoVariable width="fill" target="chams.phongfresnelranges.1" label="Normal"/> <AutoVariable width="fill" target="chams.phongfresnelranges.1" label="Normal"/>
<AutoVariable width="fill" target="chams.phongfresnelranges.2" label="Between"/> <AutoVariable width="fill" target="chams.phongfresnelranges.2" label="Between"/>
<AutoVariable width="fill" target="chams.phongfresnelranges.3" label="Grazing angle"/> <AutoVariable width="fill" target="chams.phongfresnelranges.3" label="Grazing angle"/>

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@ -14,7 +14,7 @@
<Box padding="12 6 6 6" width="content" height="content" name="Cheat colors" x="200"> <Box padding="12 6 6 6" width="content" height="content" name="Cheat colors" x="200">
<List width="185"> <List width="185">
<AutoVariable width="fill" target="colors.guicolor" label="GUI Color"/> <AutoVariable width="fill" target="colors.guicolor" label="GUI Color"/>
<AutoVariable width="fill" target="colors.target" label="Target color" tooltip="Aimbot target"/> <AutoVariable width="fill" target="colors.target" label="Target color" tooltip="Aimbot target color. This is used for ESP, chams, glow, and radar."/>
<AutoVariable width="fill" target="misc.scoreboard.match-custom-team-colors" label="Scoreboard use custom colors"/> <AutoVariable width="fill" target="misc.scoreboard.match-custom-team-colors" label="Scoreboard use custom colors"/>
</List> </List>
</Box> </Box>

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@ -1,26 +1,26 @@
<Tab name="ESP" padding="4 4 4 4"> <Tab name="ESP" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="ESP"> <Box padding="12 6 6 6" width="content" height="content" name="ESP">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="esp.enable" label="Enable ESP" tooltip="Enable extrasensory perception"/> <AutoVariable width="fill" target="esp.enable" label="Enable ESP" tooltip="Enable extrasensory perception. This shows important information about game entities."/>
<AutoVariable width="fill" target="esp.legit" label="Legit mode" tooltip="Dont show ESP of enemies behind walls"/> <AutoVariable width="fill" target="esp.legit" label="Legit mode" tooltip="Dont show ESP of enemies behind walls"/>
<AutoVariable width="fill" target="esp.range" label="Max range"/> <AutoVariable width="fill" target="esp.range" label="Max range"/>
<AutoVariable width="fill" target="lightesp.enable" label="Enable light ESP"/> <AutoVariable width="fill" target="lightesp.enable" label="Enable light ESP" tooltip="Show a red and green dot on the heads of enemies."/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Targets" y="81"> <Box padding="12 6 6 6" width="content" height="content" name="Targets" y="81">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="esp.show.teammates" label="Teammate ESP"/> <AutoVariable width="fill" target="esp.show.teammates" label="Teammate ESP" tooltip="Shows ESP on teammates."/>
<AutoVariable width="fill" target="esp.show.local" label="ESP on local player" tooltip="Toggles ESP on self."/> <AutoVariable width="fill" target="esp.show.local" label="ESP on local player" tooltip="Shows ESP on yourself."/>
<AutoVariable width="fill" target="esp.show.buildings" label="Building ESP"/> <AutoVariable width="fill" target="esp.show.buildings" label="Building ESP"/>
<AutoVariable width="fill" target="esp.show.team-buildings" label="Teammate Building ESP"/> <AutoVariable width="fill" target="esp.show.team-buildings" label="Teammate building ESP"/>
<AutoVariable width="fill" target="esp.item.health" label="Health packs"/> <AutoVariable width="fill" target="esp.item.health" label="Health packs"/>
<AutoVariable width="fill" target="esp.item.ammo" label="Ammo packs"/> <AutoVariable width="fill" target="esp.item.ammo" label="Ammo packs"/>
<AutoVariable width="fill" target="esp.item.enable" label="Enable item ESP"/> <AutoVariable width="fill" target="esp.item.enable" label="Enable item ESP"/>
<AutoVariable width="fill" target="esp.projectile.enable" label="Enable projectile ESP"/> <AutoVariable width="fill" target="esp.projectile.enable" label="Enable projectile ESP"/>
<AutoVariable width="fill" target="esp.projectile.enemy-only" label="Only enemy projectiles"/> <AutoVariable width="fill" target="esp.projectile.enemy-only" label="Only enemy projectiles"/>
<AutoVariable width="fill" target="esp.show.npc" label="NPC ESP"/> <AutoVariable width="fill" target="esp.show.npc" label="NPC ESP"/>
<AutoVariable width="fill" target="esp.item.money" label="MvM money"/> <AutoVariable width="fill" target="esp.item.money" label="MvM money" tooltip="Regular MvM money that needs to be picked up."/>
<AutoVariable width="fill" target="esp.item.money-red" label="MvM red money" tooltip="Red money is automatically collected."/> <AutoVariable width="fill" target="esp.item.money-red" label="MvM red money" tooltip="Red MvM money that is automatically picked up."/>
<AutoVariable width="fill" target="esp.item.powerup" label="Mannpower powerups"/> <AutoVariable width="fill" target="esp.item.powerup" label="Mannpower powerups"/>
<AutoVariable width="fill" target="esp.item.spellbook" label="Spellbooks"/> <AutoVariable width="fill" target="esp.item.spellbook" label="Spellbooks"/>
<AutoVariable width="fill" target="esp.item.objectives" label="Objectives" tooltip="Intel, carts and mvm bombs"/> <AutoVariable width="fill" target="esp.item.objectives" label="Objectives" tooltip="Intel, carts and mvm bombs"/>
@ -111,8 +111,8 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Player Info" x="170" y="300"> <Box padding="12 6 6 6" width="content" height="content" name="Player Info" x="170" y="300">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="misc.playerinfo.draw-kda" label="Draw K/D Over Head"/> <AutoVariable width="fill" target="misc.playerinfo.draw-kda" label="Draw K/D over head"/>
<AutoVariable width="fill" target="misc.playerinfo.draw-level" label="That's How Mafia Works"/> <AutoVariable width="fill" target="misc.playerinfo.draw-level" label="That's how Mafia works"/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Strings" x="340"> <Box padding="12 6 6 6" width="content" height="content" name="Strings" x="340">
@ -133,7 +133,7 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Emoji" x="340" y="155"> <Box padding="12 6 6 6" width="content" height="content" name="Emoji" x="340" y="155">
<List width="150"> <List width="150">
<LabeledObject width="fill" label="Mode"> <LabeledObject width="fill" label="Mode" tooltip="Shows an emoji on the heads of ESP targets.">
<Select target="esp.emoji.mode"> <Select target="esp.emoji.mode">
<Option name="None" value="0"/> <Option name="None" value="0"/>
<Option name="Joy" value="1"/> <Option name="Joy" value="1"/>
@ -147,7 +147,7 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Dominatemark" x="340" y="240"> <Box padding="12 6 6 6" width="content" height="content" name="Dominatemark" x="340" y="240">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="dominatemark.enable" label="Enable" tooltip="Enables a mark on people you are dominating, similar to one if you are being dominated by someone else."/> <AutoVariable width="fill" target="dominatemark.enable" label="Enable" tooltip="Enables a mark on people you are dominating, similar to the one shown if someone is dominating you."/>
<AutoVariable width="fill" target="dominatemark.min-size" label="Draw min size"/> <AutoVariable width="fill" target="dominatemark.min-size" label="Draw min size"/>
<AutoVariable width="fill" target="dominatemark.max-size" label="Draw max size"/> <AutoVariable width="fill" target="dominatemark.max-size" label="Draw max size"/>
</List> </List>

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@ -1,10 +1,10 @@
<Tab name="Glow" padding="4 4 4 4"> <Tab name="Glow" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Glow"> <Box padding="12 6 6 6" width="content" height="content" name="Glow">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="glow.enable" label="Enable glow"/> <AutoVariable width="fill" target="glow.enable" label="Enable glow" tooltip="Enables a glow effect on certain targets, showing their position when otherwise not visible."/>
<AutoVariable width="fill" target="glow.blur-scale" label="Blur scale" min="1" max="20"/> <AutoVariable width="fill" target="glow.blur-scale" label="Blur scale" min="1" max="20"/>
<AutoVariable width="fill" target="glow.health" label="Health" tooltip="Color glow according to player health."/> <AutoVariable width="fill" target="glow.health" label="Health" tooltip="Color glow according to player health."/>
<AutoVariable width="fill" target="glow.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visual:Colors"/> <AutoVariable width="fill" target="glow.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visuals->Colors"/>
<LabeledObject width="fill" label="Solid when"> <LabeledObject width="fill" label="Solid when">
<Select target="glow.solid-when"> <Select target="glow.solid-when">
<Option name="Never" value="0"/> <Option name="Never" value="0"/>

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@ -1,7 +1,7 @@
<Tab name="UI" padding="4 4 4 4"> <Tab name="UI" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="UI"> <Box padding="12 6 6 6" width="content" height="content" name="UI">
<List width="180"> <List width="180">
<AutoVariable width="fill" target="visual.open-gui-button" label="GUI button"/> <AutoVariable width="fill" target="visual.open-gui-button" label="GUI button" tooltip="Button to toggle this menu."/>
<AutoVariable width="fill" target="visual.clean-screenshots" label="Clean screenshots"/> <AutoVariable width="fill" target="visual.clean-screenshots" label="Clean screenshots"/>
<AutoVariable width="fill" target="visual.disable" label="Disable visuals"/> <AutoVariable width="fill" target="visual.disable" label="Disable visuals"/>
<AutoVariable width="fill" target="visual.medal-flip" label="Guaranteed medal flip"/> <AutoVariable width="fill" target="visual.medal-flip" label="Guaranteed medal flip"/>

View File

@ -7,7 +7,7 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Freecam" y="55"> <Box padding="12 6 6 6" width="content" height="content" name="Freecam" y="55">
<List width="180"> <List width="180">
<AutoVariable width="fill" target="visual.freecam-button" label="Freecam button"/> <AutoVariable width="fill" target="visual.freecam-button" label="Freecam button" tooltip="Press this button to toggle freecam."/>
<AutoVariable width="fill" target="visual.freecam-speed" label="Freecam speed (HU/s)"/> <AutoVariable width="fill" target="visual.freecam-speed" label="Freecam speed (HU/s)"/>
</List> </List>
</Box> </Box>
@ -21,7 +21,7 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Zooming" y="190"> <Box padding="12 6 6 6" width="content" height="content" name="Zooming" y="190">
<List width="180"> <List width="180">
<AutoVariable width="fill" target="visual.zoom-key" label="Zoom key"/> <AutoVariable width="fill" target="visual.zoom-key" label="Zoom key" tooltip="Hold down this key to override your FOV to the one set below."/>
<AutoVariable width="fill" target="visual.zoom-key.fov" label="Zoom FOV"/> <AutoVariable width="fill" target="visual.zoom-key.fov" label="Zoom FOV"/>
</List> </List>
</Box> </Box>
@ -33,7 +33,7 @@
<AutoVariable width="fill" target="remove.hats" label="Remove hats"/> <AutoVariable width="fill" target="remove.hats" label="Remove hats"/>
<AutoVariable width="fill" target="remove.contracker" label="Remove contracker"/> <AutoVariable width="fill" target="remove.contracker" label="Remove contracker"/>
<AutoVariable width="fill" target="remove.scope" label="Remove scope"/> <AutoVariable width="fill" target="remove.scope" label="Remove scope"/>
<AutoVariable width="fill" target="remove.zoom" label="Remove zoom/keep rifle" tooltip="Disables scope zoom and keeps the sniper rifle. Use the command 'zoom_sensitivity_ratio' to adjust mouse sensitivity."/> <AutoVariable width="fill" target="remove.zoom" label="Remove zoom/keep rifle" tooltip="Disables scope zoom and keeps the sniper rifle. Use the command 'zoom_sensitivity_ratio' to adjust mouse sensitivity while zoomed."/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Misc" x="195" y="125"> <Box padding="12 6 6 6" width="content" height="content" name="Misc" x="195" y="125">
@ -93,7 +93,7 @@
</Select> </Select>
</LabeledObject> </LabeledObject>
<AutoVariable width="fill" target="visual.ragdoll-only-local" label="Only override local player kills"/> <AutoVariable width="fill" target="visual.ragdoll-only-local" label="Only override local player kills"/>
<LabeledObject width="fill" label="Pyrovision"> <LabeledObject width="fill" label="Pyrovision" tooltip="Can be used to force Pyrovision on or off.">
<Select target="visual.force-pyrovision"> <Select target="visual.force-pyrovision">
<Option name="Auto" value="0"/> <Option name="Auto" value="0"/>
<Option name="On" value="1"/> <Option name="On" value="1"/>

View File

@ -22,7 +22,7 @@
<AutoVariable width="fill" target="aimbot.zoomed-only" label="Zoomed only" tooltip="If applicable, the aimbot will only shoot if you are scoped in."/> <AutoVariable width="fill" target="aimbot.zoomed-only" label="Zoomed only" tooltip="If applicable, the aimbot will only shoot if you are scoped in."/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Projectile Aimbot" y="210"> <Box padding="12 6 6 6" width="content" height="content" name="Projectile aimbot" y="210">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="aimbot.projectile.enable" label="Enable projectile aimbot"/> <AutoVariable width="fill" target="aimbot.projectile.enable" label="Enable projectile aimbot"/>
<AutoVariable width="fill" target="misc.auto-flip-viewmodel" label="Flip viewmodel" tooltip="Automatically flip the viewmodel for projectile weapons."/> <AutoVariable width="fill" target="misc.auto-flip-viewmodel" label="Flip viewmodel" tooltip="Automatically flip the viewmodel for projectile weapons."/>
@ -116,7 +116,7 @@
</LabeledObject> </LabeledObject>
<AutoVariable width="fill" target="aimbot.spectator.enable" label="Aimbot enable" tooltip="Should the aimbot be enabled based on the above?"/> <AutoVariable width="fill" target="aimbot.spectator.enable" label="Aimbot enable" tooltip="Should the aimbot be enabled based on the above?"/>
<AutoVariable width="fill" target="aimbot.spectator.fov" label="Spectated FOV" tooltip="FOV for the aimbot when in spectated mode."/> <AutoVariable width="fill" target="aimbot.spectator.fov" label="Spectated FOV" tooltip="FOV for the aimbot when in spectated mode."/>
<AutoVariable width="fill" target="aimbot.spectator.slow" label="Spectated slow" min="0" max="30"/> <AutoVariable width="fill" target="aimbot.spectator.slow" label="Spectated slow" tooltip="Controls how quickly the aimbot moves your crosshair while in spectated mode." min="0" max="30"/>
</List> </List>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Backtracking" x="340" y="85"> <Box padding="12 6 6 6" width="content" height="content" name="Backtracking" x="340" y="85">

View File

@ -5,11 +5,11 @@
<AutoVariable width="fill" target="nospread.bullet" label="Bullet nospread" tooltip="Bullets won't have any spread. Aimbot independent. (Only works on one bullet per shot)."/> <AutoVariable width="fill" target="nospread.bullet" label="Bullet nospread" tooltip="Bullets won't have any spread. Aimbot independent. (Only works on one bullet per shot)."/>
<AutoVariable width="fill" target="nospread.center-cone" label="Center spread" tooltip="Center the bullet spread cone for a higher hitrate."/> <AutoVariable width="fill" target="nospread.center-cone" label="Center spread" tooltip="Center the bullet spread cone for a higher hitrate."/>
<AutoVariable width="fill" target="nospread.draw-info" label="Draw info" tooltip="Draw some useful info onscreen."/> <AutoVariable width="fill" target="nospread.draw-info" label="Draw info" tooltip="Draw some useful info onscreen."/>
<AutoVariable width="fill" target="nospread.draw-info.mantissa" label="Draw step size" tooltip="Draw Inaccuracy of server clock floats (Higher = Better)."/> <AutoVariable width="fill" target="nospread.draw-info.mantissa" label="Draw step size" tooltip="Draw inaccuracy of server clock floats (higher = better)."/>
<AutoVariable width="fill" target="nospread.use-extreme-accuracy" label="Precision mode" tooltip="Makes nospread sync slower, but also more accurate and ping resistant."/> <AutoVariable width="fill" target="nospread.use-extreme-accuracy" label="Precision mode" tooltip="Makes nospread sync slower, but also more accurate and ping resistant."/>
<AutoVariable width="fill" target="nospread.use-average-latency" label="Use average latency" tooltip="Use average latency for ping correction instead of current one."/> <AutoVariable width="fill" target="nospread.use-average-latency" label="Use average latency" tooltip="Use average latency for ping correction instead of current one."/>
<AutoVariable width="fill" target="nospread.correct-ping" label="Try to lag compensate" tooltip="Attempt to compensate for ping. Disable if you miss a lot on low jitter."/> <AutoVariable width="fill" target="nospread.correct-ping" label="Try to lag compensate" tooltip="Attempt to compensate for ping. Disable if you miss a lot on low jitter."/>
<LabeledObject width="fill" label="Spectator mode" tooltip="When (if every) should being spectated disable the nospread? Spectated: disable when anyone is spectating you. Firstperson: disable only when someone is spectating you in first person."> <LabeledObject width="fill" label="Spectator mode" tooltip="When (if ever) should being spectated disable the nospread? Spectated: disable when anyone is spectating you. Firstperson: disable only when someone is spectating you in first person.">
<Select target="nospread.spectator-mode"> <Select target="nospread.spectator-mode">
<Option name="Never" value="0"/> <Option name="Never" value="0"/>
<Option name="Firstperson" value="1" tooltip="Disable if at least one spectator is in firstperson."/> <Option name="Firstperson" value="1" tooltip="Disable if at least one spectator is in firstperson."/>

View File

@ -1,12 +1,12 @@
<Tab name="Triggerbot" padding="4 4 4 4"> <Tab name="Triggerbot" padding="4 4 4 4">
<Box padding="12 6 6 6" width="content" height="content" name="Auto Reflect"> <Box padding="12 6 6 6" width="content" height="content" name="Auto reflect">
<List width="202"> <List width="202">
<AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/> <AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/>
<AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/> <AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/>
<AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/> <AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/>
<AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/> <AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/>
<AutoVariable width="fill" target="autoreflect.teammatesfire" label="Teammates" tooltip="Extinguishes teammates"/> <AutoVariable width="fill" target="autoreflect.teammatesfire" label="Teammates" tooltip="Auto extinguish teammates."/>
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disable vischeck"/> <AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disables vischeck."/>
<AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/> <AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/>
</List> </List>
<Box padding="12 6 6 6" name="Targets" width="content" height="content" y="110"> <Box padding="12 6 6 6" name="Targets" width="content" height="content" y="110">
@ -23,14 +23,14 @@
<AutoVariable width="fill" target="autoreflect.flares" label="Flares"/> <AutoVariable width="fill" target="autoreflect.flares" label="Flares"/>
<AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/> <AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/>
<AutoVariable width="fill" target="autoreflect.jars" label="Jars"/> <AutoVariable width="fill" target="autoreflect.jars" label="Jars"/>
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts"/> <AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts" tooltip="Crusader's Crossbow healing bolts."/>
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers"/> <AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers" tooltip="The Scout's Flying Guillotine."/>
</List> </List>
</Box> </Box>
<AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/> <AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/>
</Box> </Box>
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto backstab" y="245"> <Box padding="12 6 6 6" width="content" height="content" name="Auto backstab" y="250">
<List width="214"> <List width="214">
<AutoVariable width="fill" target="autobackstab.enabled" label="Enable auto backstab"/> <AutoVariable width="fill" target="autobackstab.enabled" label="Enable auto backstab"/>
<AutoVariable width="fill" target="autobackstab.decrease-range" label="Decrease stab range" tooltip="Decreases the swing range in order to make backstabs more consistent. Recommended while using backtrack."/> <AutoVariable width="fill" target="autobackstab.decrease-range" label="Decrease stab range" tooltip="Decreases the swing range in order to make backstabs more consistent. Recommended while using backtrack."/>
@ -61,7 +61,7 @@
<AutoVariable width="fill" target="trigger.accuracy" label="Accuracy mode" tooltip="Shrinks the target's effective hitbox. Makes the triggerbot more accurate, but fire less frequently." min="0" max="10"/> <AutoVariable width="fill" target="trigger.accuracy" label="Accuracy mode" tooltip="Shrinks the target's effective hitbox. Makes the triggerbot more accurate, but fire less frequently." min="0" max="10"/>
<AutoVariable width="fill" target="trigger.delay" label="Delay" tooltip="Triggerbot's delay in milliseconds." min="0" max="1"/> <AutoVariable width="fill" target="trigger.delay" label="Delay" tooltip="Triggerbot's delay in milliseconds." min="0" max="1"/>
</List> </List>
<Box padding="12 6 6 6" width="content" height="content" name="Target selection" y="125"> <Box padding="12 6 6 6" width="content" height="content" name="Target selection" y="120">
<List width="150"> <List width="150">
<LabeledObject width="fill" label="Hitbox mode"> <LabeledObject width="fill" label="Hitbox mode">
<Select target="trigger.hitbox-mode"> <Select target="trigger.hitbox-mode">
@ -82,7 +82,7 @@
</Box> </Box>
<Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="410"> <Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="410">
<List width="150"> <List width="150">
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto Detonator" tooltip="Auto explode flares."/> <AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto Detonator" tooltip="Auto explode Detonator flares."/>
<AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/> <AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/>
</List> </List>
</Box> </Box>
@ -90,7 +90,13 @@
<List width="150"> <List width="150">
<AutoVariable width="fill" target="autosticky.enable" label="Enable auto sticky" tooltip="Auto detonate stickies."/> <AutoVariable width="fill" target="autosticky.enable" label="Enable auto sticky" tooltip="Auto detonate stickies."/>
<AutoVariable width="fill" target="autosticky.buildings" label="Detonate on buildings"/> <AutoVariable width="fill" target="autosticky.buildings" label="Detonate on buildings"/>
<AutoVariable width="fill" target="autosticky.legit" label="Legit mode" tooltip="Require line of sight and ignores invisible spies."/> <LabeledObject width="fill" label="Legit mode" tooltip="Rage: No changes to make the autosticky appear more legit. Semi-legit: Require a line of sight to the Sticky and ignores invisible spies. Legit: same as semi-legit but also require a line of sight to the enemy.">
<Select target="autosticky.legit-mode">
<Option name="Rage" value="0"/>
<Option name="Semi-legit" value="1"/>
<Option name="Legit" value="2"/>
</Select>
</LabeledObject>
<AutoVariable width="fill" target="autosticky.dontblowmeup" label="Don't blow me up" tooltip="Don't detonate if you would recieve damage."/> <AutoVariable width="fill" target="autosticky.dontblowmeup" label="Don't blow me up" tooltip="Don't detonate if you would recieve damage."/>
<AutoVariable width="fill" target="autosticky.min-dist" label="Min distance" tooltip="Stickies will be auto-detonated if enemies are within this distance (measured in Hammer units)." min="0" max="130" step="5"/> <AutoVariable width="fill" target="autosticky.min-dist" label="Min distance" tooltip="Stickies will be auto-detonated if enemies are within this distance (measured in Hammer units)." min="0" max="130" step="5"/>
</List> </List>

View File

@ -14,7 +14,7 @@ namespace hacks::tf::autosticky
{ {
static settings::Boolean enable{ "autosticky.enable", "false" }; static settings::Boolean enable{ "autosticky.enable", "false" };
static settings::Boolean buildings{ "autosticky.buildings", "true" }; static settings::Boolean buildings{ "autosticky.buildings", "true" };
static settings::Boolean legit{ "autosticky.legit", "false" }; static settings::Int legit{ "autosticky.legit-mode", "0" };
static settings::Boolean dontblowmeup{ "autosticky.dontblowmeup", "true" }; static settings::Boolean dontblowmeup{ "autosticky.dontblowmeup", "true" };
static settings::Int min_dist{ "autosticky.min-dist", "130" }; static settings::Int min_dist{ "autosticky.min-dist", "130" };
@ -22,6 +22,8 @@ static settings::Int min_dist{ "autosticky.min-dist", "130" };
static std::vector<CachedEntity *> bombs; static std::vector<CachedEntity *> bombs;
static std::vector<CachedEntity *> targets; static std::vector<CachedEntity *> targets;
bool shouldExplode;
// Function to tell when an ent is the local players own bomb // Function to tell when an ent is the local players own bomb
bool IsBomb(CachedEntity *ent) bool IsBomb(CachedEntity *ent)
{ {
@ -71,8 +73,8 @@ bool IsTarget(CachedEntity *ent)
// if (ignore_taunting && HasCondition<TFCond_Taunting>(ent)) return // if (ignore_taunting && HasCondition<TFCond_Taunting>(ent)) return
// false; // false;
// If settings allow, dont target cloaked players // If settings don't allow, dont target cloaked players
if (legit && IsPlayerInvisible(ent)) if (*legit && IsPlayerInvisible(ent))
return false; return false;
} }
@ -179,21 +181,15 @@ void CreateMove()
{ {
// Check user settings if legit mode is off, if legit mode // Check user settings if legit mode is off, if legit mode
// is off then detonate // is off then detonate
if (!legit) shouldExplode = false;
{ if (!*legit)
// Aim at bomb shouldExplode = true;
if (IsScottishResistance) else if (*legit == 1 && CE_GOOD(target) && IsVectorVisible(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), true))
AimAt(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), current_user_cmd); shouldExplode = true;
// Use silent else if (*legit == 2 && CE_GOOD(target) && IsVectorVisible(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), true) && IsVectorVisible(g_pLocalPlayer->v_Eye, *position, true))
g_pLocalPlayer->bUseSilentAngles = true; shouldExplode = true;
// Continue the loop in case local player is within the explosion radius if (shouldExplode)
found = true;
continue;
}
// Since legit mode is on, check if the sticky can see
// the local player
else if (CE_GOOD(target) && IsVectorVisible(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), true))
{ {
// Aim at bomb // Aim at bomb
if (IsScottishResistance) if (IsScottishResistance)