Extra Autosticky Option + More Tooltips
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0a42c0b74c
commit
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@ -24,7 +24,7 @@
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<Option name="Heck" value="11"/>
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</Select>
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</LabeledObject>
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<AutoVariable width="fill" target="antiaim.pitch.static" label="Custom pitch"/>
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<AutoVariable width="fill" target="antiaim.pitch.static" label="Custom pitch" tooltip="Used when 'Pitch mode' is set to 'Custom'."/>
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<LabeledObject width="fill" label="Yaw mode">
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<Select target="antiaim.yaw.mode">
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<Option name="Disable" value="0"/>
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@ -52,7 +52,7 @@
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<Option name="TestAA" value="22"/>
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</Select>
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</LabeledObject>
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<AutoVariable width="fill" target="antiaim.yaw.static" label="Custom yaw"/>
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<AutoVariable width="fill" target="antiaim.yaw.static" label="Custom yaw" tooltip="Used when 'Yaw mode' is set to 'Custom'."/>
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</List>
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Resolver" x="170">
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@ -1,14 +1,14 @@
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<Tab name="Crits" padding="4 4 4 4">
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<Box padding="12 6 6 6" width="content" height="content" name="Crits">
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<List width="200">
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<AutoVariable width="fill" target="crit.enabled" label="Enable crithack" tooltip="Note that melee crits will not be enabled"/>
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<AutoVariable width="fill" target="crit.anti-crit" label="Save bucket" tooltip="Don't crit when not active or no one is nearby"/>
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<AutoVariable width="fill" target="crit.key" label="Crit key" tooltip="Key used for non-melee crits"/>
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<AutoVariable width="fill" target="crit.melee" label="Melee crits" tooltip="Enable melee crits (not bound to key)"/>
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<AutoVariable width="fill" target="crit.info" label="Crit text" tooltip="Draw useful text on screen"/>
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<AutoVariable width="fill" target="crit.enabled" label="Enable crithack" tooltip="Note that melee crits will not be enabled."/>
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<AutoVariable width="fill" target="crit.anti-crit" label="Save bucket" tooltip="Don't crit when not active or no one is nearby."/>
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<AutoVariable width="fill" target="crit.key" label="Crit key" tooltip="Key used for non-melee crits."/>
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<AutoVariable width="fill" target="crit.melee" label="Melee crits" tooltip="Enable melee crits (not bound to key)."/>
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<AutoVariable width="fill" target="crit.info" label="Crit text" tooltip="Draw useful text on screen."/>
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<AutoVariable width="fill" target="crit.draw-info.x" label="Text x position"/>
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<AutoVariable width="fill" target="crit.draw-info.y" label="Text y position"/>
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<AutoVariable width="fill" target="crit.draw-meter" label="Crit bar" tooltip="Instead of text draw a Bar"/>
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<AutoVariable width="fill" target="crit.draw-meter" label="Crit bar" tooltip="Draw a bar instead of or in addition to crit text."/>
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<AutoVariable width="fill" target="crit.bar-x" label="Bar x position"/>
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<AutoVariable width="fill" target="crit.bar-y" label="Bar y position"/>
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<AutoVariable width="fill" target="crit.bar-size" label="Bar size"/>
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@ -3,7 +3,7 @@
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<List width="250">
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<AutoVariable width="fill" target="autoparty.enable" label="Enable auto party"/>
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<AutoVariable width="fill" target="autoparty.run-frequency" label="Run frequency" tooltip="Run every n seconds."/>
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<AutoVariable width="fill" target="autoparty.max-party-size" label="Max party members allowed."/>
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<AutoVariable width="fill" target="autoparty.max-party-size" label="Max party size" tooltip="Max number of party members allowed."/>
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<AutoVariable width="fill" target="autoparty.kick-rage" label="Autokick rage" tooltip="Automatically kick raged players from the party."/>
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<AutoVariable width="fill" target="autoparty.auto-leave" label="Leave if offline" tooltip="Leave the party when a member goes offline."/>
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<AutoVariable width="fill" target="autoparty.auto-lock" label="Autolock party" tooltip="Lock the party when max party size is reached."/>
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@ -3,9 +3,9 @@
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<List width="200">
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<AutoVariable width="fill" target="spy-alert.enable" label="Enable" tooltip="Warns you about nearby enemy spies."/>
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<AutoVariable width="fill" target="spy-alert.voicemenu" label="Call out Spy" tooltip="Call out Spy using voice menu."/>
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<AutoVariable width="fill" target="spy-alert.sound" label="Sound" tooltip="Demoman calls out a Spy!"/>
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<AutoVariable width="fill" target="spy-alert.sound" label="Sound" tooltip="Demoman calls out 'Spy!'"/>
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<AutoVariable width="fill" target="spy-alert.alert-interval" label="Interval" tooltip="Frequency of the above sound occuring."/>
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<AutoVariable width="fill" target="spy-alert.alert-for-invisible" label="Alert for invis Spies" tooltip="Should invisible Spies be included in the alert."/>
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<AutoVariable width="fill" target="spy-alert.alert-for-invisible" label="Alert for invis Spies" tooltip="Should invisible Spies be included in the alert?"/>
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<AutoVariable width="fill" target="spy-alert.distance.alert" label="Alert distance" tooltip="Distance to consider Spy very close."/>
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<AutoVariable width="fill" target="spy-alert.distance.warning" label="Backstab warning distance" tooltip="Distance to consider Spy close."/>
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</List>
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@ -34,17 +34,17 @@
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<AutoVariable width="fill" target="nav.draw" label="Draw path"/>
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<AutoVariable width="fill" target="nav.look-at-path" label="Look at path"/>
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<AutoVariable width="fill" target="navbot.enabled" label="Enable NavBot"/>
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<AutoVariable width="fill" target="navbot.capture-objectives" label="Capture objectives" tooltip="Automatically capture objectives (CTF,CP and PL only)"/>
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<AutoVariable width="fill" target="navbot.capture-objectives" label="Capture objectives" tooltip="Automatically capture objectives (CTF, CP, and PL only)."/>
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<AutoVariable width="fill" target="navbot.search-health" label="Search health"/>
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<AutoVariable width="fill" target="navbot.search-ammo" label="Search ammo"/>
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<AutoVariable width="fill" target="navbot.escape-danger" label="Escape danger"/>
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<AutoVariable width="fill" target="navbot.escape-danger.slight-danger.capping" label="Safe capping" tooltip="Make bots run pre-emptively from capture points in case of danger"/>
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<AutoVariable width="fill" target="navbot.escape-danger.slight-danger.capping" label="Safe capping" tooltip="Make bots run pre-emptively from capture points in case of danger."/>
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<AutoVariable width="fill" target="navbot.escape-danger.ctf-cap" label="Escape danger w. intel" tooltip="Also try to escape from danger when carrying intel."/>
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<AutoVariable width="fill" target="navbot.primary-only" label="Auto best weapon"/>
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<AutoVariable width="fill" target="navbot.melee-mode" label="Melee only"/>
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<LabeledObject width="fill" label="Force slot">
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<Select target="navbot.force-slot">
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<Option name="Do not force" value="0"/>
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<Option name="Don't force" value="0"/>
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<Option name="Primary" value="1"/>
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<Option name="Secondary" value="2"/>
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<Option name="Melee" value="3"/>
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@ -66,7 +66,7 @@
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<AutoVariable width="fill" target="antibackstab.angle" label="Detection angle"/>
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<AutoVariable width="fill" target="antibackstab.distance" label="Detection distance"/>
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<AutoVariable width="fill" target="antibackstab.silent" label="Silent"/>
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<AutoVariable width="fill" target="antibackstab.nope" label="Nope!" tooltip="Have the charachter say 'no'."/>
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<AutoVariable width="fill" target="antibackstab.nope" label="Nope!" tooltip="Have your character say 'no'."/>
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</List>
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Shield aimbot" x="370">
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@ -6,11 +6,11 @@
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<AutoVariable width="fill" target="chams.enable" label="Entity Chams" tooltip="Change textures for visiblity."/>
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<AutoVariable width="fill" target="chams.legit" label="Legit" tooltip="Don't show chams through walls."/>
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<AutoVariable width="fill" target="chams.health" label="Health" tooltip="Color chams according to player health."/>
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<AutoVariable width="fill" target="chams.recursive" label="Recursive"/>
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<AutoVariable width="fill" target="chams.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visual:Colors"/>
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<AutoVariable width="fill" target="chams.novis" label="Use seperate novis colors" tooltip="Seperate colors when a entity is not visible"/>
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<AutoVariable width="fill" target="chams.weapons" label="Weapon chams seperate color" tooltip="Color weapons."/>
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<AutoVariable width="fill" target="chams.local-weapon" label="Local weapon chams" tooltip="Cham your first person weapon"/>
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<AutoVariable width="fill" target="chams.recursive" label="Recursive" tooltip="Include weapons in chams."/>
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<AutoVariable width="fill" target="chams.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visuals->Colors"/>
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<AutoVariable width="fill" target="chams.novis" label="Use seperate novis colors" tooltip="Use seperate colors when an entity is not visible"/>
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<AutoVariable width="fill" target="chams.weapons" label="Weapon chams seperate color" tooltip="Color weapons differently. Requires 'Recursive' to be checked."/>
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<AutoVariable width="fill" target="chams.local-weapon" label="Local weapon chams" tooltip="Cham your weapons."/>
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<AutoVariable width="fill" target="chams.overlay.local-weapon" label="Overlay local weapon chams" tooltip="Phong and other eye candies for local weapon chams"/>
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<AutoVariable width="fill" target="chams.local-weapon.wireframe" label="Local weapon chams wireframe"/>
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<AutoVariable width="fill" target="chams.local-weapon.original" label="Local weapon chams draw original"/>
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@ -27,10 +27,10 @@
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Backtrack chams" x="210" y="200">
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<List width="200">
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<AutoVariable width="fill" target="backtrack.chams" label="Backtrack chams" tooltip="Draw chams for backtrack ticks"/>
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<AutoVariable width="fill" target="backtrack.chams" label="Backtrack chams" tooltip="Draw chams for backtrack ticks."/>
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<AutoVariable width="fill" target="backtrack.chams.overlay" label="Overlay backtrack chams"/>
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<AutoVariable width="fill" target="backtrack.chams.wireframe" label="Backtrack chams wireframe"/>
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<AutoVariable width="fill" target="backtrack.chams.ticks" label="Backtrack chams amount" tooltip="How many ticks to draw (WARNING, this can cause lag)"/>
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<AutoVariable width="fill" target="backtrack.chams.ticks" label="Backtrack chams amount" tooltip="How many ticks to draw (WARNING: this can cause lag)."/>
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</List>
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Targets" x="210">
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@ -38,7 +38,7 @@
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<AutoVariable width="fill" target="chams.show.players" label="Players"/>
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<AutoVariable width="fill" target="chams.show.teammates" label="Teammates"/>
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<AutoVariable width="fill" target="chams.show.disguised" label="Disguised"/>
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<AutoVariable width="fill" target="chams.self" label="Local Player"/>
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<AutoVariable width="fill" target="chams.self" label="Local player" tooltip="Show chams on yourself."/>
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<AutoVariable width="fill" target="chams.show.buildings" label="Buildings"/>
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<AutoVariable width="fill" target="chams.show.teammate-buildings" label="Team buildings"/>
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<AutoVariable width="fill" target="chams.show.powerups" label="Powerups"/>
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@ -5,9 +5,10 @@
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<AutoVariable width="fill" target="chams.additive" label="Additive"/>
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<AutoVariable width="fill" target="chams.pearlescent" label="Pearlescent"/>
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<AutoVariable width="fill" target="chams.phong" label="Phong"/>
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<AutoVariable width="fill" target="chams.phongboost" label="Phong bst"/>
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<AutoVariable width="fill" target="chams.phongexponent" label="Phong exp"/>
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<AutoVariable width="fill" target="chams.phonefresnelranges" label="Phong Fresnel Ranges"/>
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<AutoVariable width="fill" target="chams.phongboost" label="Phong bst" tooltip="Phong boost."/>
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<AutoVariable width="fill" target="chams.phongexponent" label="Phong exp" tooltip="Phone exponent."/>
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<!--Fresnel should be capitalized-->
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<AutoVariable width="fill" target="chams.phonefresnelranges" label="Phong Fresnel ranges"/>
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<AutoVariable width="fill" target="chams.phongfresnelranges.1" label="Normal"/>
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<AutoVariable width="fill" target="chams.phongfresnelranges.2" label="Between"/>
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<AutoVariable width="fill" target="chams.phongfresnelranges.3" label="Grazing angle"/>
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@ -14,7 +14,7 @@
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<Box padding="12 6 6 6" width="content" height="content" name="Cheat colors" x="200">
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<List width="185">
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<AutoVariable width="fill" target="colors.guicolor" label="GUI Color"/>
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<AutoVariable width="fill" target="colors.target" label="Target color" tooltip="Aimbot target"/>
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<AutoVariable width="fill" target="colors.target" label="Target color" tooltip="Aimbot target color. This is used for ESP, chams, glow, and radar."/>
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<AutoVariable width="fill" target="misc.scoreboard.match-custom-team-colors" label="Scoreboard use custom colors"/>
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</List>
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</Box>
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@ -1,26 +1,26 @@
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<Tab name="ESP" padding="4 4 4 4">
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<Box padding="12 6 6 6" width="content" height="content" name="ESP">
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<List width="150">
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<AutoVariable width="fill" target="esp.enable" label="Enable ESP" tooltip="Enable extrasensory perception"/>
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<AutoVariable width="fill" target="esp.enable" label="Enable ESP" tooltip="Enable extrasensory perception. This shows important information about game entities."/>
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<AutoVariable width="fill" target="esp.legit" label="Legit mode" tooltip="Dont show ESP of enemies behind walls"/>
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<AutoVariable width="fill" target="esp.range" label="Max range"/>
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<AutoVariable width="fill" target="lightesp.enable" label="Enable light ESP"/>
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<AutoVariable width="fill" target="lightesp.enable" label="Enable light ESP" tooltip="Show a red and green dot on the heads of enemies."/>
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</List>
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Targets" y="81">
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<List width="150">
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<AutoVariable width="fill" target="esp.show.teammates" label="Teammate ESP"/>
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<AutoVariable width="fill" target="esp.show.local" label="ESP on local player" tooltip="Toggles ESP on self."/>
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<AutoVariable width="fill" target="esp.show.teammates" label="Teammate ESP" tooltip="Shows ESP on teammates."/>
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<AutoVariable width="fill" target="esp.show.local" label="ESP on local player" tooltip="Shows ESP on yourself."/>
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<AutoVariable width="fill" target="esp.show.buildings" label="Building ESP"/>
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<AutoVariable width="fill" target="esp.show.team-buildings" label="Teammate Building ESP"/>
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<AutoVariable width="fill" target="esp.show.team-buildings" label="Teammate building ESP"/>
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<AutoVariable width="fill" target="esp.item.health" label="Health packs"/>
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<AutoVariable width="fill" target="esp.item.ammo" label="Ammo packs"/>
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<AutoVariable width="fill" target="esp.item.enable" label="Enable item ESP"/>
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<AutoVariable width="fill" target="esp.projectile.enable" label="Enable projectile ESP"/>
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<AutoVariable width="fill" target="esp.projectile.enemy-only" label="Only enemy projectiles"/>
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<AutoVariable width="fill" target="esp.show.npc" label="NPC ESP"/>
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<AutoVariable width="fill" target="esp.item.money" label="MvM money"/>
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<AutoVariable width="fill" target="esp.item.money-red" label="MvM red money" tooltip="Red money is automatically collected."/>
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<AutoVariable width="fill" target="esp.item.money" label="MvM money" tooltip="Regular MvM money that needs to be picked up."/>
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<AutoVariable width="fill" target="esp.item.money-red" label="MvM red money" tooltip="Red MvM money that is automatically picked up."/>
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<AutoVariable width="fill" target="esp.item.powerup" label="Mannpower powerups"/>
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<AutoVariable width="fill" target="esp.item.spellbook" label="Spellbooks"/>
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<AutoVariable width="fill" target="esp.item.objectives" label="Objectives" tooltip="Intel, carts and mvm bombs"/>
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@ -111,8 +111,8 @@
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Player Info" x="170" y="300">
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<List width="150">
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<AutoVariable width="fill" target="misc.playerinfo.draw-kda" label="Draw K/D Over Head"/>
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<AutoVariable width="fill" target="misc.playerinfo.draw-level" label="That's How Mafia Works"/>
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<AutoVariable width="fill" target="misc.playerinfo.draw-kda" label="Draw K/D over head"/>
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<AutoVariable width="fill" target="misc.playerinfo.draw-level" label="That's how Mafia works"/>
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</List>
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Strings" x="340">
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@ -133,7 +133,7 @@
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Emoji" x="340" y="155">
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<List width="150">
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<LabeledObject width="fill" label="Mode">
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<LabeledObject width="fill" label="Mode" tooltip="Shows an emoji on the heads of ESP targets.">
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<Select target="esp.emoji.mode">
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<Option name="None" value="0"/>
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<Option name="Joy" value="1"/>
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@ -147,7 +147,7 @@
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Dominatemark" x="340" y="240">
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<List width="150">
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<AutoVariable width="fill" target="dominatemark.enable" label="Enable" tooltip="Enables a mark on people you are dominating, similar to one if you are being dominated by someone else."/>
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<AutoVariable width="fill" target="dominatemark.enable" label="Enable" tooltip="Enables a mark on people you are dominating, similar to the one shown if someone is dominating you."/>
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<AutoVariable width="fill" target="dominatemark.min-size" label="Draw min size"/>
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<AutoVariable width="fill" target="dominatemark.max-size" label="Draw max size"/>
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</List>
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@ -1,10 +1,10 @@
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<Tab name="Glow" padding="4 4 4 4">
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<Box padding="12 6 6 6" width="content" height="content" name="Glow">
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<List width="150">
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<AutoVariable width="fill" target="glow.enable" label="Enable glow"/>
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<AutoVariable width="fill" target="glow.enable" label="Enable glow" tooltip="Enables a glow effect on certain targets, showing their position when otherwise not visible."/>
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<AutoVariable width="fill" target="glow.blur-scale" label="Blur scale" min="1" max="20"/>
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<AutoVariable width="fill" target="glow.health" label="Health" tooltip="Color glow according to player health."/>
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<AutoVariable width="fill" target="glow.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visual:Colors"/>
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<AutoVariable width="fill" target="glow.aimbot.color" label="Aimbot coloring" tooltip="Color the aimbot's target according to color set in Visuals->Colors"/>
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<LabeledObject width="fill" label="Solid when">
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<Select target="glow.solid-when">
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<Option name="Never" value="0"/>
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@ -1,7 +1,7 @@
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<Tab name="UI" padding="4 4 4 4">
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<Box padding="12 6 6 6" width="content" height="content" name="UI">
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<List width="180">
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<AutoVariable width="fill" target="visual.open-gui-button" label="GUI button"/>
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<AutoVariable width="fill" target="visual.open-gui-button" label="GUI button" tooltip="Button to toggle this menu."/>
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<AutoVariable width="fill" target="visual.clean-screenshots" label="Clean screenshots"/>
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<AutoVariable width="fill" target="visual.disable" label="Disable visuals"/>
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<AutoVariable width="fill" target="visual.medal-flip" label="Guaranteed medal flip"/>
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@ -7,7 +7,7 @@
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Freecam" y="55">
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<List width="180">
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<AutoVariable width="fill" target="visual.freecam-button" label="Freecam button"/>
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<AutoVariable width="fill" target="visual.freecam-button" label="Freecam button" tooltip="Press this button to toggle freecam."/>
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<AutoVariable width="fill" target="visual.freecam-speed" label="Freecam speed (HU/s)"/>
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</List>
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</Box>
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@ -21,7 +21,7 @@
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</Box>
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<Box padding="12 6 6 6" width="content" height="content" name="Zooming" y="190">
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<List width="180">
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<AutoVariable width="fill" target="visual.zoom-key" label="Zoom key"/>
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<AutoVariable width="fill" target="visual.zoom-key" label="Zoom key" tooltip="Hold down this key to override your FOV to the one set below."/>
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<AutoVariable width="fill" target="visual.zoom-key.fov" label="Zoom FOV"/>
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</List>
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</Box>
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@ -33,7 +33,7 @@
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<AutoVariable width="fill" target="remove.hats" label="Remove hats"/>
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<AutoVariable width="fill" target="remove.contracker" label="Remove contracker"/>
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<AutoVariable width="fill" target="remove.scope" label="Remove scope"/>
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<AutoVariable width="fill" target="remove.zoom" label="Remove zoom/keep rifle" tooltip="Disables scope zoom and keeps the sniper rifle. Use the command 'zoom_sensitivity_ratio' to adjust mouse sensitivity."/>
|
||||
<AutoVariable width="fill" target="remove.zoom" label="Remove zoom/keep rifle" tooltip="Disables scope zoom and keeps the sniper rifle. Use the command 'zoom_sensitivity_ratio' to adjust mouse sensitivity while zoomed."/>
|
||||
</List>
|
||||
</Box>
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Misc" x="195" y="125">
|
||||
@ -93,7 +93,7 @@
|
||||
</Select>
|
||||
</LabeledObject>
|
||||
<AutoVariable width="fill" target="visual.ragdoll-only-local" label="Only override local player kills"/>
|
||||
<LabeledObject width="fill" label="Pyrovision">
|
||||
<LabeledObject width="fill" label="Pyrovision" tooltip="Can be used to force Pyrovision on or off.">
|
||||
<Select target="visual.force-pyrovision">
|
||||
<Option name="Auto" value="0"/>
|
||||
<Option name="On" value="1"/>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<AutoVariable width="fill" target="aimbot.zoomed-only" label="Zoomed only" tooltip="If applicable, the aimbot will only shoot if you are scoped in."/>
|
||||
</List>
|
||||
</Box>
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Projectile Aimbot" y="210">
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Projectile aimbot" y="210">
|
||||
<List width="150">
|
||||
<AutoVariable width="fill" target="aimbot.projectile.enable" label="Enable projectile aimbot"/>
|
||||
<AutoVariable width="fill" target="misc.auto-flip-viewmodel" label="Flip viewmodel" tooltip="Automatically flip the viewmodel for projectile weapons."/>
|
||||
@ -116,7 +116,7 @@
|
||||
</LabeledObject>
|
||||
<AutoVariable width="fill" target="aimbot.spectator.enable" label="Aimbot enable" tooltip="Should the aimbot be enabled based on the above?"/>
|
||||
<AutoVariable width="fill" target="aimbot.spectator.fov" label="Spectated FOV" tooltip="FOV for the aimbot when in spectated mode."/>
|
||||
<AutoVariable width="fill" target="aimbot.spectator.slow" label="Spectated slow" min="0" max="30"/>
|
||||
<AutoVariable width="fill" target="aimbot.spectator.slow" label="Spectated slow" tooltip="Controls how quickly the aimbot moves your crosshair while in spectated mode." min="0" max="30"/>
|
||||
</List>
|
||||
</Box>
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Backtracking" x="340" y="85">
|
||||
|
@ -5,11 +5,11 @@
|
||||
<AutoVariable width="fill" target="nospread.bullet" label="Bullet nospread" tooltip="Bullets won't have any spread. Aimbot independent. (Only works on one bullet per shot)."/>
|
||||
<AutoVariable width="fill" target="nospread.center-cone" label="Center spread" tooltip="Center the bullet spread cone for a higher hitrate."/>
|
||||
<AutoVariable width="fill" target="nospread.draw-info" label="Draw info" tooltip="Draw some useful info onscreen."/>
|
||||
<AutoVariable width="fill" target="nospread.draw-info.mantissa" label="Draw step size" tooltip="Draw Inaccuracy of server clock floats (Higher = Better)."/>
|
||||
<AutoVariable width="fill" target="nospread.draw-info.mantissa" label="Draw step size" tooltip="Draw inaccuracy of server clock floats (higher = better)."/>
|
||||
<AutoVariable width="fill" target="nospread.use-extreme-accuracy" label="Precision mode" tooltip="Makes nospread sync slower, but also more accurate and ping resistant."/>
|
||||
<AutoVariable width="fill" target="nospread.use-average-latency" label="Use average latency" tooltip="Use average latency for ping correction instead of current one."/>
|
||||
<AutoVariable width="fill" target="nospread.correct-ping" label="Try to lag compensate" tooltip="Attempt to compensate for ping. Disable if you miss a lot on low jitter."/>
|
||||
<LabeledObject width="fill" label="Spectator mode" tooltip="When (if every) should being spectated disable the nospread? Spectated: disable when anyone is spectating you. Firstperson: disable only when someone is spectating you in first person.">
|
||||
<LabeledObject width="fill" label="Spectator mode" tooltip="When (if ever) should being spectated disable the nospread? Spectated: disable when anyone is spectating you. Firstperson: disable only when someone is spectating you in first person.">
|
||||
<Select target="nospread.spectator-mode">
|
||||
<Option name="Never" value="0"/>
|
||||
<Option name="Firstperson" value="1" tooltip="Disable if at least one spectator is in firstperson."/>
|
||||
|
@ -1,12 +1,12 @@
|
||||
<Tab name="Triggerbot" padding="4 4 4 4">
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Auto Reflect">
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Auto reflect">
|
||||
<List width="202">
|
||||
<AutoVariable width="fill" target="autoreflect.enable" label="Enable auto reflect"/>
|
||||
<AutoVariable width="fill" target="autoreflect.button" label="Reflect button"/>
|
||||
<AutoVariable width="fill" target="autoreflect.idle-only" label="Only reflect when able" tooltip="Don't try to reflect when using primary fire."/>
|
||||
<AutoVariable width="fill" target="autoreflect.teammate" label="Teammate projectiles" tooltip="Attempt to reflect teammate projectiles."/>
|
||||
<AutoVariable width="fill" target="autoreflect.teammatesfire" label="Teammates" tooltip="Extinguishes teammates"/>
|
||||
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disable vischeck"/>
|
||||
<AutoVariable width="fill" target="autoreflect.teammatesfire" label="Teammates" tooltip="Auto extinguish teammates."/>
|
||||
<AutoVariable width="fill" target="autoreflect.dodgeball" label="Dodgeball mode" tooltip="Disables vischeck."/>
|
||||
<AutoVariable width="fill" target="autoreflect.legit" label="Legit mode" tooltip="Don't move the mouse to reflect. Spectator safe."/>
|
||||
</List>
|
||||
<Box padding="12 6 6 6" name="Targets" width="content" height="content" y="110">
|
||||
@ -23,14 +23,14 @@
|
||||
<AutoVariable width="fill" target="autoreflect.flares" label="Flares"/>
|
||||
<AutoVariable width="fill" target="autoreflect.arrows" label="Arrows"/>
|
||||
<AutoVariable width="fill" target="autoreflect.jars" label="Jars"/>
|
||||
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts"/>
|
||||
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers"/>
|
||||
<AutoVariable width="fill" target="autoreflect.healingbolts" label="Healing bolts" tooltip="Crusader's Crossbow healing bolts."/>
|
||||
<AutoVariable width="fill" target="autoreflect.cleavers" label="Cleavers" tooltip="The Scout's Flying Guillotine."/>
|
||||
</List>
|
||||
</Box>
|
||||
<AutoVariable width="196" y="95" target="autoreflect.default" label="Default" tooltip="If a projectile is not known, should autoreflect still try to reflect it?"/>
|
||||
</Box>
|
||||
</Box>
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Auto backstab" y="245">
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Auto backstab" y="250">
|
||||
<List width="214">
|
||||
<AutoVariable width="fill" target="autobackstab.enabled" label="Enable auto backstab"/>
|
||||
<AutoVariable width="fill" target="autobackstab.decrease-range" label="Decrease stab range" tooltip="Decreases the swing range in order to make backstabs more consistent. Recommended while using backtrack."/>
|
||||
@ -61,7 +61,7 @@
|
||||
<AutoVariable width="fill" target="trigger.accuracy" label="Accuracy mode" tooltip="Shrinks the target's effective hitbox. Makes the triggerbot more accurate, but fire less frequently." min="0" max="10"/>
|
||||
<AutoVariable width="fill" target="trigger.delay" label="Delay" tooltip="Triggerbot's delay in milliseconds." min="0" max="1"/>
|
||||
</List>
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Target selection" y="125">
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Target selection" y="120">
|
||||
<List width="150">
|
||||
<LabeledObject width="fill" label="Hitbox mode">
|
||||
<Select target="trigger.hitbox-mode">
|
||||
@ -82,7 +82,7 @@
|
||||
</Box>
|
||||
<Box padding="12 6 6 6" width="content" height="content" name="Auto Detonator" x="410">
|
||||
<List width="150">
|
||||
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto Detonator" tooltip="Auto explode flares."/>
|
||||
<AutoVariable width="fill" target="auto-detonator.enable" label="Enable auto Detonator" tooltip="Auto explode Detonator flares."/>
|
||||
<AutoVariable width="fill" target="auto-detonator.ignore-cloaked" label="Ignore cloaked"/>
|
||||
</List>
|
||||
</Box>
|
||||
@ -90,7 +90,13 @@
|
||||
<List width="150">
|
||||
<AutoVariable width="fill" target="autosticky.enable" label="Enable auto sticky" tooltip="Auto detonate stickies."/>
|
||||
<AutoVariable width="fill" target="autosticky.buildings" label="Detonate on buildings"/>
|
||||
<AutoVariable width="fill" target="autosticky.legit" label="Legit mode" tooltip="Require line of sight and ignores invisible spies."/>
|
||||
<LabeledObject width="fill" label="Legit mode" tooltip="Rage: No changes to make the autosticky appear more legit. Semi-legit: Require a line of sight to the Sticky and ignores invisible spies. Legit: same as semi-legit but also require a line of sight to the enemy.">
|
||||
<Select target="autosticky.legit-mode">
|
||||
<Option name="Rage" value="0"/>
|
||||
<Option name="Semi-legit" value="1"/>
|
||||
<Option name="Legit" value="2"/>
|
||||
</Select>
|
||||
</LabeledObject>
|
||||
<AutoVariable width="fill" target="autosticky.dontblowmeup" label="Don't blow me up" tooltip="Don't detonate if you would recieve damage."/>
|
||||
<AutoVariable width="fill" target="autosticky.min-dist" label="Min distance" tooltip="Stickies will be auto-detonated if enemies are within this distance (measured in Hammer units)." min="0" max="130" step="5"/>
|
||||
</List>
|
||||
|
@ -14,7 +14,7 @@ namespace hacks::tf::autosticky
|
||||
{
|
||||
static settings::Boolean enable{ "autosticky.enable", "false" };
|
||||
static settings::Boolean buildings{ "autosticky.buildings", "true" };
|
||||
static settings::Boolean legit{ "autosticky.legit", "false" };
|
||||
static settings::Int legit{ "autosticky.legit-mode", "0" };
|
||||
static settings::Boolean dontblowmeup{ "autosticky.dontblowmeup", "true" };
|
||||
static settings::Int min_dist{ "autosticky.min-dist", "130" };
|
||||
|
||||
@ -22,6 +22,8 @@ static settings::Int min_dist{ "autosticky.min-dist", "130" };
|
||||
static std::vector<CachedEntity *> bombs;
|
||||
static std::vector<CachedEntity *> targets;
|
||||
|
||||
bool shouldExplode;
|
||||
|
||||
// Function to tell when an ent is the local players own bomb
|
||||
bool IsBomb(CachedEntity *ent)
|
||||
{
|
||||
@ -71,8 +73,8 @@ bool IsTarget(CachedEntity *ent)
|
||||
// if (ignore_taunting && HasCondition<TFCond_Taunting>(ent)) return
|
||||
// false;
|
||||
|
||||
// If settings allow, dont target cloaked players
|
||||
if (legit && IsPlayerInvisible(ent))
|
||||
// If settings don't allow, dont target cloaked players
|
||||
if (*legit && IsPlayerInvisible(ent))
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -179,21 +181,15 @@ void CreateMove()
|
||||
{
|
||||
// Check user settings if legit mode is off, if legit mode
|
||||
// is off then detonate
|
||||
if (!legit)
|
||||
{
|
||||
// Aim at bomb
|
||||
if (IsScottishResistance)
|
||||
AimAt(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), current_user_cmd);
|
||||
// Use silent
|
||||
g_pLocalPlayer->bUseSilentAngles = true;
|
||||
shouldExplode = false;
|
||||
if (!*legit)
|
||||
shouldExplode = true;
|
||||
else if (*legit == 1 && CE_GOOD(target) && IsVectorVisible(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), true))
|
||||
shouldExplode = true;
|
||||
else if (*legit == 2 && CE_GOOD(target) && IsVectorVisible(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), true) && IsVectorVisible(g_pLocalPlayer->v_Eye, *position, true))
|
||||
shouldExplode = true;
|
||||
|
||||
// Continue the loop in case local player is within the explosion radius
|
||||
found = true;
|
||||
continue;
|
||||
}
|
||||
// Since legit mode is on, check if the sticky can see
|
||||
// the local player
|
||||
else if (CE_GOOD(target) && IsVectorVisible(g_pLocalPlayer->v_Eye, bomb->m_vecOrigin(), true))
|
||||
if (shouldExplode)
|
||||
{
|
||||
// Aim at bomb
|
||||
if (IsScottishResistance)
|
||||
|
Reference in New Issue
Block a user