Set "Self" for downwards check in navbot
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@ -641,6 +641,8 @@ static void followCrumbs()
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Vector end = g_pLocalPlayer->v_Origin;
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Vector end = g_pLocalPlayer->v_Origin;
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end.z -= 100.0f;
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end.z -= 100.0f;
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trace::filter_default.SetSelf(RAW_ENT(LOCAL_E));
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ray.Init(g_pLocalPlayer->v_Origin, end, RAW_ENT(LOCAL_E)->GetCollideable()->OBBMins(), RAW_ENT(LOCAL_E)->GetCollideable()->OBBMaxs());
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ray.Init(g_pLocalPlayer->v_Origin, end, RAW_ENT(LOCAL_E)->GetCollideable()->OBBMins(), RAW_ENT(LOCAL_E)->GetCollideable()->OBBMaxs());
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g_ITrace->TraceRay(ray, MASK_PLAYERSOLID, &trace::filter_default, &trace);
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g_ITrace->TraceRay(ray, MASK_PLAYERSOLID, &trace::filter_default, &trace);
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// Only reset if we are standing on a building
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// Only reset if we are standing on a building
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