AC: Option to disable Auto Rage and to disable Anti-Aim check
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@ -17,7 +17,7 @@ namespace hacks::shared::anticheat
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{
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void Accuse(int eid, const std::string &hack, const std::string &details);
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static CatVar setrage(CV_SWITCH, "ac_setrage", "0", "Auto Rage");
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void Init();
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void CreateMove();
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@ -20,6 +20,7 @@ namespace anticheat
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static CatVar enabled(CV_SWITCH, "ac_enabled", "0", "Enable AC");
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static CatVar accuse_chat(CV_SWITCH, "ac_chat", "0", "Accuse in chat");
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static CatVar setrage(CV_SWITCH, "ac_setrage", "0", "Auto Rage");
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void Accuse(int eid, const std::string &hack, const std::string &details)
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{
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@ -63,7 +63,7 @@ void Update(CachedEntity *player)
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// deviation, data.detections);
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player_info_t info;
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g_IEngine->GetPlayerInfo(player->m_IDX, &info);
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if (am > 5)
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if (am > 5 && hacks::shared::anticheat::setrage)
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{
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playerlist::AccessData(info.friendsID).state =
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playerlist::k_EState::RAGE;
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@ -12,7 +12,7 @@ namespace ac
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{
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namespace antiaim
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{
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static CatVar enabled(CV_SWITCH, "ac_antiaim", "1", "Detect Antiaim");
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unsigned long last_accusation[32]{ 0 };
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void ResetEverything()
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@ -32,6 +32,8 @@ void Init()
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void Update(CachedEntity *player)
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{
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if (!enabled)
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return;
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int amount[32];
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auto &am = amount[player->m_IDX - 1];
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if (tickcount - last_accusation[player->m_IDX - 1] < 60 * 60)
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@ -48,7 +50,7 @@ void Update(CachedEntity *player)
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am++;
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player_info_t info;
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g_IEngine->GetPlayerInfo(player->m_IDX, &info);
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if (am > 5)
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if (am > 5 && hacks::shared::anticheat::setrage)
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{
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playerlist::AccessData(info.friendsID).state =
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playerlist::k_EState::RAGE;
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@ -733,6 +733,8 @@ static const std::string list_tf2 = R"(
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"ac_aimbot"
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"ac_aimbot_detections"
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"ac_aimbot_angle"
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"ac_antiaim"
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"ac_setrage"
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"ac_bhop_count"
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"ac_ignore_local"
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"ac_chat"
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