Allow noise maker spam when dead
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@ -20,7 +20,7 @@ static settings::Boolean enable{ "noisemaker-spam.enable", "false" };
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static void CreateMove()
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{
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if (enable && CE_GOOD(LOCAL_E) && LOCAL_E->m_bAlivePlayer())
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if (enable && CE_GOOD(LOCAL_E))
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{
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if (g_GlobalVars->framecount % 100 == 0)
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{
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