Fixed removeconding at full health from last update

This commit is contained in:
Retarded-Skid 2017-07-13 18:26:03 -04:00
parent 69b98fed2b
commit 7fb57cd54c

View File

@ -157,13 +157,15 @@ void CreateMove() {
if (e->m_iClassID != CL_CLASS(CBaseAnimating)) continue;
if (e->m_flDistance > 54.0f) continue;
// Lag for health
if (LOCAL_E->m_iHealth <= LOCAL_E->m_iMaxHealth) {
if (LOCAL_E->m_iHealth < LOCAL_E->m_iMaxHealth) {
if (e->m_ItemType == ITEM_HEALTH_SMALL || e->m_ItemType == ITEM_HEALTH_MEDIUM || e->m_ItemType == ITEM_HEALTH_LARGE) amount = 900;
}
// Lag for ammo / metal
if (LOCAL_E->m_iAmmo <= LOCAL_E->m_iMaxAmmo) {
// TODO: Figure out way to properly check for not having max-ammo
//
// if (LOCAL_E->m_iAmmo < LOCAL_E->m_iMaxAmmo) {
if (e->m_ItemType == ITEM_AMMO_SMALL || e->m_ItemType == ITEM_AMMO_MEDIUM || e->m_ItemType == ITEM_AMMO_LARGE) amount = 900;
}
// Not working for some reason?
/*ICollideable* c = RAW_ENT(e)->GetCollideable();