static catvars: spyalert
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9af8f4883a
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81187e1972
@ -66,7 +66,6 @@ void hack::InitHacks() {
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ADD_HACK(ESP);
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if (TF) ADD_HACK(AutoSticky);
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if (TF) ADD_HACK(AutoHeal);
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if (TF) ADD_HACK(SpyAlert);
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if (TF2) ADD_HACK(Glow);
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ADD_HACK(KillSay);
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ADD_HACK(Spam);
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@ -202,7 +201,6 @@ void hack::Shutdown() {
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DELETE_HACK(ESP);
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if (TF) DELETE_HACK(AutoSticky);
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if (TF) DELETE_HACK(AutoHeal);
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DELETE_HACK(SpyAlert);
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if (TF) DELETE_HACK(Glow);
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DELETE_HACK(KillSay);
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if (TF2) DELETE_HACK(Noisemaker);
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@ -10,18 +10,14 @@
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#include "../common.h"
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#include "../sdk.h"
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DEFINE_HACK_SINGLETON(SpyAlert);
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namespace hacks { namespace tf { namespace spyalert {
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SpyAlert::SpyAlert() {
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this->v_bEnabled = new CatVar(CV_SWITCH, "spyalert_enabled", "0", "Enable", NULL, "Master SpyAlert switch");
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this->v_flWarningDistance = new CatVar(CV_FLOAT, "spyalert_warning", "500.0", "Warning distance", NULL, "Distance where yellow warning shows");
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this->v_flBackstabDistance = new CatVar(CV_FLOAT, "spyalert_backstab", "200.0", "Backstab distance", NULL, "Distance where red warning shows");
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}
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CatVar enabled(CV_SWITCH, "spyalert_enabled", "0", "Enable", "Master SpyAlert switch");
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CatVar distance_warning(CV_FLOAT, "spyalert_warning", "500.0", "Warning distance", "Distance where yellow warning shows");
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CatVar distance_backstab(CV_FLOAT, "spyalert_backstab", "200.0", "Backstab distance", NULL, "Distance where red warning shows");
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void SpyAlert::Draw() {
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if (CE_BAD(g_pLocalPlayer->entity)) return;
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if (g_pLocalPlayer->life_state) return;
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if (!v_bEnabled->GetBool()) return;
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void Draw() {
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if (!enabled) return;
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for (int i = 0; i < HIGHEST_ENTITY && i < 64; i++) {
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CachedEntity* ent = ENTITY(i);
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if (CE_BAD(ent)) continue;
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@ -29,10 +25,12 @@ void SpyAlert::Draw() {
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if (CE_INT(ent, netvar.iClass) != tf_class::tf_spy) continue;
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if (CE_INT(ent, netvar.iTeamNum) == g_pLocalPlayer->team) continue;
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float distance = ent->m_flDistance;
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if (distance < this->v_flBackstabDistance->GetFloat()) {
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if (distance < (float)distance_backstab) {
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AddCenterString(colors::red, "BACKSTAB WARNING! %im", (int)(distance / 64 * 1.22f));
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} else if (distance < this->v_flWarningDistance->GetFloat()) {
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} else if (distance < (float)distance_warning) {
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AddCenterString(colors::yellow, "Incoming spy! %im", (int)(distance / 64 * 1.22f));
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}
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}
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}
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}}}
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@ -10,17 +10,14 @@
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#include "IHack.h"
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class SpyAlert : public IHack {
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public:
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SpyAlert();
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namespace hacks { namespace tf { namespace spyalert {
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virtual void Draw() override;
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extern CatVar enabled;
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extern CatVar distance_warning;
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extern CatVar distance_backstab;
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CatVar* v_bEnabled;
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CatVar* v_flWarningDistance;
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CatVar* v_flBackstabDistance;
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};
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void Draw();
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DECLARE_HACK_SINGLETON(SpyAlert);
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}}}
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#endif /* HACKS_SPYALERT_H_ */
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@ -16,22 +16,22 @@
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namespace hacks { namespace shared { namespace triggerbot {
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CatVar enabled(CV_SWITCH, "trigger_enabled", "0", "Enable", NULL, "Master Triggerbot switch");
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CatVar respect_cloak(CV_SWITCH, "trigger_respect_cloak", "1", "Respect cloak", NULL, "Don't shoot at cloaked spies");
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CatVar zoomed_only(CV_SWITCH, "trigger_zoomed", "1", "Zoomed only", NULL, "Don't shoot if you aren't zoomed in");
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CatVar enabled(CV_SWITCH, "trigger_enabled", "0", "Enable", "Master Triggerbot switch");
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CatVar respect_cloak(CV_SWITCH, "trigger_respect_cloak", "1", "Respect cloak", "Don't shoot at cloaked spies");
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CatVar zoomed_only(CV_SWITCH, "trigger_zoomed", "1", "Zoomed only", "Don't shoot if you aren't zoomed in");
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CatEnum hitbox_enum({
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"ANY", "HEAD", "PELVIS", "SPINE 0", "SPINE 1", "SPINE 2", "SPINE 3", "UPPER ARM L", "LOWER ARM L",
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"HAND L", "UPPER ARM R", "LOWER ARM R", "HAND R", "HIP L", "KNEE L", "FOOT L", "HIP R",
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"KNEE R", "FOOT R"
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}, -1);
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CatVar hitbox(hitbox_enum, "trigger_hitbox", "-1", "Hitbox", "Triggerbot hitbox. Only useful settings are ANY and HEAD. Use ANY for scatter or any other shotgun-based weapon, HEAD for ambassador/sniper rifle");
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CatVar bodyshot(CV_SWITCH, "trigger_bodyshot", "1", "Bodyshot", NULL, "Triggerbot will bodyshot enemies if you have enough charge to 1tap them");
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CatVar finishing_hit(CV_SWITCH, "trigger_finish", "1", "Noscope weak enemies", NULL, "If enemy has <50 HP, noscope them");
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CatVar max_range(CV_INT, "trigger_range", "0", "Max range", NULL, "Triggerbot won't shoot if enemy is too far away", true, 4096.0f);
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CatVar buildings(CV_SWITCH, "trigger_buildings", "1", "Trigger at buildings", NULL, "Shoot buildings");
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CatVar ignore_vaccinator(CV_SWITCH, "trigger_respect_vaccinator", "1", "Respect vaccinator", NULL, "Don't shoot at bullet-vaccinated enemies");
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CatVar ambassador(CV_SWITCH, "trigger_ambassador", "1", "Smart Ambassador", NULL, "Don't shoot if your ambassador can't headshot yet (Keep that enabled!)");
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CatVar accuracy(CV_SWITCH, "trigger_accuracy", "0", "Improve accuracy (NOT WORKING)", NULL, "Might cause more lag (NOT WORKING YET!)");
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CatVar bodyshot(CV_SWITCH, "trigger_bodyshot", "1", "Bodyshot", "Triggerbot will bodyshot enemies if you have enough charge to 1tap them");
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CatVar finishing_hit(CV_SWITCH, "trigger_finish", "1", "Noscope weak enemies", "If enemy has <50 HP, noscope them");
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CatVar max_range(CV_INT, "trigger_range", "0", "Max range", "Triggerbot won't shoot if enemy is too far away", true, 4096.0f);
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CatVar buildings(CV_SWITCH, "trigger_buildings", "1", "Trigger at buildings", "Shoot buildings");
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CatVar ignore_vaccinator(CV_SWITCH, "trigger_respect_vaccinator", "1", "Respect vaccinator", "Don't shoot at bullet-vaccinated enemies");
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CatVar ambassador(CV_SWITCH, "trigger_ambassador", "1", "Smart Ambassador", "Don't shoot if your ambassador can't headshot yet (Keep that enabled!)");
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CatVar accuracy(CV_SWITCH, "trigger_accuracy", "0", "Improve accuracy (NOT WORKING)", "Might cause more lag (NOT WORKING YET!)");
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std::unique_ptr<trace_t> trace(new trace_t);
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@ -88,7 +88,7 @@ void PaintTraverse_hook(void* p, unsigned int vp, bool fr, bool ar) {
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if (TF) SAFE_CALL(HACK_DRAW(AntiDisguise));
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SAFE_CALL(HACK_DRAW(Misc));
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SAFE_CALL(HACK_DRAW(ESP));
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if (TF) SAFE_CALL(HACK_DRAW(SpyAlert));
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if (TF) SAFE_CALL(hacks::tf::spyalert::Draw());
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Vector screen;
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for (int i = 0; i < HIGHEST_ENTITY; i++) {
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CachedEntity* ce = gEntityCache.GetEntity(i);
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