Remove unneeded checks in backtrack aimbot
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@ -124,11 +124,6 @@ bool shouldBacktrack()
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return !projectile_mode && (*backtrackAimbot || force_backtrack_aimbot) && hacks::tf2::backtrack::isBacktrackEnabled;
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}
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bool IsBacktracking()
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{
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return (!aimkey_mode || (aimkey ? aimkey.isKeyDown() : true)) && shouldBacktrack();
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}
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// Am I holding Hitman's Heatmaker ?
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static bool CarryingHeatmaker()
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{
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@ -589,7 +584,7 @@ bool IsTargetStateGood(CachedEntity *entity)
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else
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{
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float swingrange = EffectiveTargetingRange();
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if (!IsBacktracking() || entity->m_Type() != ENTITY_PLAYER)
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if (!shouldBacktrack() || entity->m_Type() != ENTITY_PLAYER)
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{
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int hb = BestHitbox(entity);
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if (hb == -1)
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@ -1239,7 +1234,7 @@ int BestHitbox(CachedEntity *target)
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}
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// Backtracking and preferred hitbox
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if (IsBacktracking())
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if (shouldBacktrack())
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{
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auto data = hacks::tf2::backtrack::getClosestEntTick(target, LOCAL_E->m_vecOrigin(), aimbotTickFilter);
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@ -1259,7 +1254,7 @@ int BestHitbox(CachedEntity *target)
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else if (target->hitboxes.VisibilityCheck(preferred))
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return preferred;
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// Else attempt to find any hitbox at all
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if (IsBacktracking())
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if (shouldBacktrack())
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{
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// We already vischecked
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if (!*backtrackVischeckAll)
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