Cleaned up code
This commit is contained in:
parent
1cafa2b505
commit
890d33b390
@ -625,9 +625,6 @@ static const std::string list_tf2 = R"(
|
||||
"log"
|
||||
]
|
||||
]
|
||||
"deboog1"
|
||||
"deboog2"
|
||||
"deboog3"
|
||||
)";
|
||||
|
||||
List& MainList() {
|
||||
|
@ -676,8 +676,29 @@ EAimbotLocalState ShouldAim() {
|
||||
}
|
||||
|
||||
void PaintTraverse() {
|
||||
if (!aimbot_debug) return;
|
||||
if (!enabled) return;
|
||||
|
||||
//Fov ring to represent when a target will be shot
|
||||
//Not perfect but does a good job of representing where its supposed to be
|
||||
if (fov_draw) {
|
||||
//It cant use fovs greater than 180, so we check for that
|
||||
if ((int)fov < 180 && fov) {
|
||||
//Dont show ring while player is dead
|
||||
if (!LOCAL_E->m_bAlivePlayer) {
|
||||
//Grab the screen resolution and save to some vars
|
||||
int width, height;
|
||||
g_IEngine->GetScreenSize(width, height);
|
||||
//Grab the cvar for fov_desired and attach to another var
|
||||
static ConVar *realFov = g_ICvar->FindVar("fov_desired");
|
||||
//Some math to find radius of the fov circle
|
||||
float radius = tanf(DEG2RAD((float)fov) / 2) / tanf(DEG2RAD((int)realFov)/ 2) * width;
|
||||
//Draw a circle with our newfound circle
|
||||
draw::DrawCircle( width / 2 ,height / 2, radius, 35, GUIColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!aimbot_debug) return;
|
||||
AddSideString(format("AimbotState: ", static_cast<int>(local_state_last)));
|
||||
}
|
||||
|
||||
@ -764,28 +785,6 @@ int BestHitbox(CachedEntity* target) {
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Draw() {
|
||||
//Fov ring to represent when a target will be shot
|
||||
//Not perfect but does a good job of representing where its supposed to be
|
||||
if (fov_draw) {
|
||||
//It cant use fovs greater than 180, so we check for that
|
||||
if ((int)fov < 180 && fov) {
|
||||
//Dont show ring while player is dead
|
||||
if (!LOCAL_E->m_bAlivePlayer) {
|
||||
//Grab the screen resolution and save to some vars
|
||||
int width, height;
|
||||
g_IEngine->GetScreenSize(width, height);
|
||||
//Grab the cvar for fov_desired and attach to another var
|
||||
static ConVar *realFov = g_ICvar->FindVar("fov_desired");
|
||||
//Some math to find radius of the fov circle
|
||||
float radius = tanf(DEG2RAD((float)fov) / 2) / tanf(DEG2RAD((int)realFov)/ 2) * width;
|
||||
//Draw a circle with our newfound circle
|
||||
draw::DrawCircle( width / 2 ,height / 2, radius, 35, GUIColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}}}
|
||||
|
||||
|
@ -92,7 +92,6 @@ bool VischeckPredictedEntity(CachedEntity* entity);
|
||||
void CreateMove();
|
||||
void PaintTraverse();
|
||||
void Reset();
|
||||
void Draw();
|
||||
|
||||
extern EAimbotState state;
|
||||
extern int target_eid;
|
||||
|
@ -198,7 +198,6 @@ void PaintTraverse_hook(void* _this, unsigned int vp, bool fr, bool ar) {
|
||||
}
|
||||
{
|
||||
SAFE_CALL(hacks::shared::aimbot::PaintTraverse());
|
||||
SAFE_CALL(hacks::shared::aimbot::Draw());
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user