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@ -5,5 +5,6 @@
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<Include path="nullifiedcat/visuals/glow.xml"/>
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<Include path="nullifiedcat/visuals/chams.xml"/>
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<Include path="nullifiedcat/visuals/radar.xml"/>
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<Include path="nullifiedcat/visuals/misc.xml"/>
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</TabContainer>
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</Tab>
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23
data/menu/nullifiedcat/visuals/misc.xml
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23
data/menu/nullifiedcat/visuals/misc.xml
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@ -0,0 +1,23 @@
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<Tab name="Misc Visuals" padding="4 4 4 4">
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<List width="150">
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<AutoVariable width="fill" target="visual.clean-screenshots" label="Clean Screenshots"/>
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<AutoVariable width="fill" target="visual.disable" label="Disable Visuals"/>
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<AutoVariable width="fill" target="visual.fov" label="FOV"/>
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<AutoVariable width="fill" target="visual.fov-zoomed" label="FOV zoomed"/>
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<AutoVariable width="fill" target="visual.freecam-button" label="Freecam button"/>
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<AutoVariable width="fill" target="visual.medal-flip" label="Guranteed Medal flip"/>
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<AutoVariable width="fill" target="visual.night-mode" label="Nightmode" min="0" max="100"/>
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<AutoVariable width="fill" target="visual.open-gui-button" label="GUI button"/>
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<LabeledObject width="fill" label="Software cursor mode">
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<Select target="visual.software-cursor-mode">
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<Option name="Keep" value="0"/>
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<Option name="Always" value="1"/>
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<Option name="Never" value="2"/>
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<Option name="Menu on" value="3"/>
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</Select>
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</LabeledObject>
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<AutoVariable width="fill" target="visual.sv-pure-bypass" label="SV Pure bypass"/>
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<AutoVariable width="fill" target="visual.thirdperson.enable" label="Thirdperson"/>
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<AutoVariable width="fill" target="visual.thirdperson.real-angles" label="Show Angles in thirdperson"/>
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</List>
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</Tab>
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@ -115,7 +115,7 @@ bool force_crit(IClientEntity *weapon)
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// number);
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lastweapon = weapon->GetModel();
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lastnumber = number;
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if (crit_experimental)
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if (crit_experimental && GetWeaponMode() != weapon_melee)
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{
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if (!crit_legiter)
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{
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@ -110,11 +110,12 @@ void Event(KeyValues *event)
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{
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CachedEntity *victim = ENTITY(vid);
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CachedEntity *attacker = ENTITY(eid);
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if (victim->m_vecOrigin().DistTo(attacker->m_vecOrigin()) > 250)
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{
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data_table[eid - 1].check_timer = 1;
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data_table[eid - 1].last_weapon = event->GetInt("weaponid");
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}
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if (CE_GOOD(victim) && CE_GOOD(attacker))
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if (victim->m_vecOrigin().DistTo(attacker->m_vecOrigin()) > 250)
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{
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data_table[eid - 1].check_timer = 1;
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data_table[eid - 1].last_weapon = event->GetInt("weaponid");
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}
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}
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}
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}
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