From 8ac1cbbc50f7c199ae5d613508fea33871993228 Mon Sep 17 00:00:00 2001 From: BenCat07 Date: Mon, 21 May 2018 12:45:19 +0200 Subject: [PATCH] Actually increase backtrack array to max player limit --- include/hacks/Backtrack.hpp | 2 +- src/hacks/Backtrack.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/include/hacks/Backtrack.hpp b/include/hacks/Backtrack.hpp index 11c816f0..ba174bd7 100644 --- a/include/hacks/Backtrack.hpp +++ b/include/hacks/Backtrack.hpp @@ -22,7 +22,7 @@ struct BacktrackData void Init(); void Run(); void Draw(); -extern BacktrackData headPositions[24][13]; +extern BacktrackData headPositions[32][13]; } } } diff --git a/src/hacks/Backtrack.cpp b/src/hacks/Backtrack.cpp index 366be2f6..2427013d 100644 --- a/src/hacks/Backtrack.cpp +++ b/src/hacks/Backtrack.cpp @@ -16,7 +16,7 @@ namespace backtrack CatVar enable(CV_SWITCH, "backtrack", "0", "Enable backtrack", "For legit play only as of right now."); CatVar draw_bt(CV_SWITCH, "backtrack_draw", "0", "Draw", "Draw backtrack ticks"); -BacktrackData headPositions[24][13]; +BacktrackData headPositions[32][13]; //======================================================================= inline float distance_point_to_line(Vector Point, Vector LineOrigin, Vector Dir) @@ -137,7 +137,7 @@ void Draw() return; if (!draw_bt) return; - for (int i = 0; i < 24; i++) + for (int i = 0; i < 32; i++) for (int j = 0; j < 12; j++) { auto hbpos = headPositions[i][j].hitboxpos;