From 8aebd9d0733f2aadcb708b4927e619a0a1d13f90 Mon Sep 17 00:00:00 2001 From: BenCat07 Date: Thu, 13 May 2021 11:33:18 +0200 Subject: [PATCH] Fix autobackstab searching for targets even after a valid one was found --- src/hacks/AutoBackstab.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/hacks/AutoBackstab.cpp b/src/hacks/AutoBackstab.cpp index 77f04ce8..ab2294ce 100644 --- a/src/hacks/AutoBackstab.cpp +++ b/src/hacks/AutoBackstab.cpp @@ -355,6 +355,9 @@ static bool doBacktrackStab(bool legit = false) // Get the Best tick for (int i = 1; i <= g_IEngine->GetMaxClients(); i++) { + // Found a target, break out + if (stab_ent) + break; CachedEntity *ent = ENTITY(i); // Targeting checks if (CE_BAD(ent) || !ent->m_bAlivePlayer() || !ent->m_bEnemy() || !player_tools::shouldTarget(ent) || IsPlayerInvulnerable(ent))