Fix invis spy hitbox cache missing
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@ -128,7 +128,11 @@ matrix3x4_t *EntityHitboxCache::GetBones()
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// std::lock_guard<std::mutex> lock(setupbones_mutex);
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if (g_Settings.is_create_move)
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{
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PROF_SECTION(bone_test);
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if (IsPlayerInvisible(parent_ref))
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{
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parent_ref->InternalEntity()->SetupBones(bones, MAXSTUDIOBONES, 0x7FF00, bones_setup_time);
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}
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PROF_SECTION(bone_cache);
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auto to_copy = CE_VAR(parent_ref, 0x838, matrix3x4_t *);
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if (to_copy)
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{
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