more progress

This commit is contained in:
nullifiedcat 2018-07-28 21:02:10 +03:00
parent a4232688fa
commit 91e195a797
10 changed files with 101 additions and 168 deletions

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@ -13,12 +13,6 @@ class CUserCmd;
namespace hacks::shared::antiaim
{
// TODO paste AA from AimTux
extern CatVar enabled;
extern CatVar communicate;
extern CatVar yaw_mode;
extern int safe_space;
void SetSafeSpace(int safespace);

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@ -5,13 +5,14 @@
* Author: nullifiedcat
*/
#include <settings/Registered.hpp>
#include "common.hpp"
static settings::Bool enable{ "announcer", "false" };
namespace hacks::shared::announcer
{
static CatVar enabled(CV_SWITCH, "announcer", "0", "Enable announcer");
struct announcer_entry_s
{
int count;
@ -151,7 +152,7 @@ class AnnouncerEventListener : public IGameEventListener2
{
virtual void FireGameEvent(IGameEvent *event)
{
if (!enabled)
if (!enable)
return;
if (0 == strcmp(event->GetName(), "player_death"))
on_kill(event);

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@ -7,60 +7,39 @@
#include <hacks/hacklist.hpp>
#include <glez/draw.hpp>
#include <settings/Bool.hpp>
#include "common.hpp"
static settings::Bool communicate{ "antiaim.identify", "0" };
static settings::Bool enable{ "antiaim.enable", "0" };
static settings::Bool crouch{ "antiaim.fake-crouch", "0" };
static settings::Float yaw{ "antiaim.yaw.static", "0" };
static settings::Int yaw_mode{ "antiaim.yaw.mode", "0" };
static settings::Float pitch{ "antiaim.pitch.static", "0" };
static settings::Int pitch_mode{ "antiaim.pitch.mode", "0" };
static settings::Float roll{ "antiaim.roll", "0" };
static settings::Bool no_clamping{ "antiaim.no-clamp", "0" };
static settings::Float spin{ "antiaim.spin-speed", "10" };
static settings::Bool aaaa_enable{ "antiaim.aaaa.enable", "0" };
static settings::Float aaaa_interval{ "antiaim.aaaa.interval.seconds", "0" };
static settings::Float aaaa_interval_random_high{ "antiaim.aaaa.interval.random-high"};
static settings::Float aaaa_interval_random_low{ "antiaim.aaaa.interval.random-low"};
static settings::Int aaaa_mode{ "antiaim.aaaa.mode", "0" };
static settings::Button aaaa_flip_key{ "antiaim.aaaa.flip-key", "<null>" };
static settings::Bool test{ "antiaim.debug", "0" };
#if ENABLE_VISUALS
static settings::Bool draw_fakes{ "antiaim.draw-fakes", "1" };
#endif
namespace hacks::shared::antiaim
{
CatVar communicate(CV_SWITCH, "identify", "0", "identify",
"Auto identify for other cathook users");
CatVar enabled(CV_SWITCH, "aa_enabled", "0", "Anti-Aim",
"Master AntiAim switch");
CatVar draw_fakes(CV_SWITCH, "aa_drawfakes", "1", "Draw Fakes",
"Draw a nice box around the head hitboxes");
static CatVar crouch(CV_SWITCH, "aa_fakecrouch", "0", "Fake Crouch",
"Fake crouch");
static CatVar yaw(CV_FLOAT, "aa_yaw", "0.0", "Yaw", "Static yaw (left/right)",
360.0);
static CatVar pitch(CV_FLOAT, "aa_pitch", "-89.0", "Pitch",
"Static pitch (up/down)", -89.0, 89.0);
static CatEnum yaw_mode_enum({ "KEEP", "STATIC", "JITTER",
"BIGRANDOM", "RANDOM", "SPIN",
"OFFSETKEEP", "EDGE", "HECK",
"FAKEKEEP", "FAKESTATIC", "FAKEJITTER",
"FAKEBIGRANDOM", "FAKERANDOM", "FAKESPIN",
"FAKEOFFSETKEEP", "FAKEEDGE", "FAKEHECK",
"FAKESIDEWAYS", "FAKELEFT", "FAKERIGHT",
"FAKEREVERSEEDGE" });
static CatEnum pitch_mode_enum({ "KEEP", "STATIC", "JITTER", "RANDOM", "FLIP",
"FAKEFLIP", "FAKEUP", "FAKEDOWN", "FAKECENTER",
"UP", "DOWN", "HECK" });
CatVar yaw_mode(yaw_mode_enum, "aa_yaw_mode", "0", "Yaw mode", "Yaw mode");
static CatVar pitch_mode(pitch_mode_enum, "aa_pitch_mode", "0", "Pitch mode",
"Pitch mode");
static CatVar roll(CV_FLOAT, "aa_roll", "0", "Roll",
"Roll angle (viewangles.z)", -180, 180);
static CatVar
no_clamping(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles",
"Use this with STATIC mode for unclamped manual angles");
static CatVar spin(CV_FLOAT, "aa_spin", "10.0", "Spin speed",
"Spin speed (degrees/second)");
static CatVar aaaa_enabled(CV_SWITCH, "aa_aaaa_enabled", "0", "Enable AAAA",
"Enable Anti-Anti-Anti-Aim (Overrides AA Pitch)");
static CatVar aaaa_interval(CV_FLOAT, "aa_aaaa_interval", "0", "Interval",
"Interval in seconds, 0 = random");
static CatVar aaaa_interval_random_high(CV_FLOAT, "aa_aaaa_interval_high", "15",
"Interval Ceiling",
"Upper bound for random AAAA interval");
static CatVar aaaa_interval_random_low(CV_FLOAT, "aa_aaaa_interval_low", "3",
"Interval Floor",
"Lower bound for random AAAA interval");
static CatEnum aaaa_modes_enum({ "(FAKE)UP", "(FAKE)DOWN", "(FAKE)CENTER" });
static CatVar aaaa_mode(aaaa_modes_enum, "aa_aaaa_mode", "0", "Mode",
"Anti-Anti-Anti-Aim Mode");
static CatVar aaaa_flip_key(CV_KEY, "aa_aaaa_flip_key", "0", "Flip key",
"If you press that key, current AA will change");
static CatVar test(CV_KEY, "aa_test", "0", "debug", "test");
float cur_yaw = 0.0f;
int safe_space = 0;
@ -108,7 +87,7 @@ void NextAAAA()
void UpdateAAAAKey()
{
if (g_IInputSystem->IsButtonDown((ButtonCode_t)(int) aaaa_flip_key))
if (aaaa_flip_key.isKeyDown())
{
if (!aaaa_key_pressed)
{
@ -426,7 +405,7 @@ void FakeCrouch(CUserCmd *cmd)
}
void ProcessUserCmd(CUserCmd *cmd)
{
if (!enabled)
if (!enable)
{
*bSendPackets = true;
return;
@ -628,7 +607,7 @@ void ProcessUserCmd(CUserCmd *cmd)
fClampAngle(cmd->viewangles);
if (roll)
cmd->viewangles.z = float(roll);
if (aaaa_enabled)
if (aaaa_enable)
{
UpdateAAAAKey();
UpdateAAAATimer();

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@ -5,20 +5,19 @@
* Author: nullifiedcat
*/
#include <settings/Bool.hpp>
#include "common.hpp"
#include "hack.hpp"
static settings::Bool enable{ "antibackstab.enable", "0" };
static settings::Float distance{ "antibackstab.distance", "200" };
static settings::Bool silent{ "antibackstab.silent", "1" };
static settings::Float angle{ "antibackstab.angle", "90" };
static settings::Bool sayno{ "antibackstab.nope", "0" };
namespace hacks::tf2::antibackstab
{
bool noaa = false;
static CatVar enabled(CV_SWITCH, "antibackstab", "0", "Enable",
"Main anti-backstab switch");
static CatVar distance(CV_FLOAT, "antibackstab_distance", "200", "Distance",
"Distance Until anti-backstab reacts");
static CatVar silent(CV_SWITCH, "antibackstab_silent", "1", "Silent",
"Works silently without moving your view");
static CatVar angle(CV_FLOAT, "antibackstab_angle", "90", "Detection Angle");
static CatVar sayno(CV_SWITCH, "antibackstab_nope", "0", "Nope!", "Memes");
void SayNope()
{
@ -93,7 +92,7 @@ void CreateMove()
CachedEntity *spy;
Vector diff;
if (!enabled)
if (!enable)
return;
spy = ClosestSpy();
ConVar *pitchdown = g_ICvar->FindVar("cl_pitchdown");

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@ -8,14 +8,17 @@
#include <hacks/ac/aimbot.hpp>
#include <hacks/ac/antiaim.hpp>
#include <hacks/ac/bhop.hpp>
#include <settings/Bool.hpp>
#include "common.hpp"
#include "hack.hpp"
static settings::Bool enable{ "find-cheaters.enable", "0" };
static settings::Bool accuse_chat{ "find-cheaters.accuse-in-chat", "0" };
static settings::Bool autorage{ "find-cheaters.auto-rage", "0" };
static settings::Bool skip_local{ "find-cheaters.ignore-local", "1" };
namespace hacks::shared::anticheat
{
static CatVar enabled(CV_SWITCH, "ac_enabled", "0", "Enable AC");
static CatVar accuse_chat(CV_SWITCH, "ac_chat", "0", "Accuse in chat");
static CatVar autorage(CV_SWITCH, "ac_autorage", "0", "Auto Rage");
void Accuse(int eid, const std::string &hack, const std::string &details)
{
@ -40,8 +43,6 @@ void Accuse(int eid, const std::string &hack, const std::string &details)
}
}
static CatVar skip_local(CV_SWITCH, "ac_ignore_local", "1", "Ignore Local");
void SetRage(player_info_t info)
{
if (autorage)
@ -51,7 +52,7 @@ void SetRage(player_info_t info)
void CreateMove()
{
if (!enabled)
if (!enable)
return;
angles::Update();
for (int i = 1; i < 33; i++)
@ -90,7 +91,7 @@ class ACListener : public IGameEventListener
public:
virtual void FireGameEvent(KeyValues *event)
{
if (!enabled)
if (!enable)
return;
std::string name(event->GetName());
if (name == "player_activate")

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@ -5,16 +5,15 @@
* Author: nullifiedcat
*/
#include <settings/Bool.hpp>
#include "common.hpp"
static settings::Bool enable{ "remove.disguise", "0" };
static settings::Bool no_invisibility{ "remove.cloak", "0" };
namespace hacks::tf2::antidisguise
{
static CatVar enabled(CV_SWITCH, "antidisguise", "0", "Remove spy disguise",
"Removes the disguise from spys\nUsefull for aimbot");
static CatVar no_invisibility(CV_SWITCH, "no_invis", "0", "Remove Invisibility",
"Useful with chams!");
void Draw()
{
CachedEntity *ent;
@ -33,7 +32,7 @@ void Draw()
}
}
}
if (!enabled)
if (!enable)
return;
for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
{

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@ -5,8 +5,13 @@
* Author: nullifiedcat
*/
#include <settings/Bool.hpp>
#include "common.hpp"
#include "hacks/Backtrack.hpp"
static settings::Bool enable{ "autobackstab.enable", "0" };
static settings::Bool silent{ "autobackstab.silent", "1" };
namespace hacks::tf2::autobackstab
{
@ -20,9 +25,6 @@ const Vector GetWorldSpaceCenter(CachedEntity *ent)
return vWorldSpaceCenter;
}
static CatVar enabled(CV_SWITCH, "autobackstab", "0", "Auto Backstab",
"Does not depend on triggerbot!");
static CatVar silent(CV_SWITCH, "autobackstab_silent", "1", "Silent");
bool found;
std::pair<Vector, Vector> GetHitboxBounds(CachedEntity *it, int hitbox)
{

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@ -5,13 +5,12 @@
* Author: bencat07
*/
#include "common.hpp"
static settings::Bool enable{ "auto-deadringer.enable", "0" };
static settings::Int trigger_health{ "auto-deadringer.health", "30" };
namespace hacks::shared::deadringer
{
static CatVar
enabled(CV_SWITCH, "deadringer_auto", "0", "Auto deadringer",
"automatically pull out DR on low health or projectile nearby");
static CatVar trigger_health(CV_SWITCH, "deadringer_health", "30", "Health",
"Trigger on this much health or less");
bool IsProjectile(CachedEntity *ent)
{
@ -46,7 +45,7 @@ int NearbyEntities()
}
void CreateMove()
{
if (!enabled)
if (!enable)
return;
if (CE_BAD(LOCAL_E))
return;

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@ -6,18 +6,15 @@
*/
#include <PlayerTools.hpp>
#include <settings/Bool.hpp>
#include "common.hpp"
static settings::Bool enable{ "auto-detonator.enable", "0" };
static settings::Bool legit{ "auto-detonator.ignore-cloaked", "0" };
namespace hacks::tf::autodetonator
{
// Vars for user settings
static CatVar enabled(CV_SWITCH, "detonator_enabled", "0",
"Auto-Detonator-detonator",
"Master auto detonator switch");
static CatVar legit(CV_SWITCH, "detonator_legit", "0", "Ignore invis",
"Ignores invis spies");
// A storage array for ents
std::vector<CachedEntity *> flares;
std::vector<CachedEntity *> targets;
@ -81,7 +78,7 @@ bool IsTarget(CachedEntity *ent)
void CreateMove()
{
// Check user settings if auto detonator is enabled
if (!enabled)
if (!enable)
return;
// Check if player is pyro

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@ -8,43 +8,48 @@
#include "common.hpp"
#include <hacks/AutoHeal.hpp>
#include <hacks/FollowBot.hpp>
#include <settings/Bool.hpp>
static settings::Bool enable{ "autoheal.enable", "false" };
static settings::Bool silent{ "autoheal.silent", "true" };
static settings::Bool pop_uber_auto{ "autoheal.uber.enable", "true" };
static settings::Float pop_uber_percent{ "autoheal.uber.health-below-ratio", "0" };
static settings::Bool share_uber{ "autoheal.uber.share", "true" };
static settings::Bool auto_vacc{ "autoheal.vacc.enable", "false" };
static settings::Bool auto_vacc_bullets{ "autoheal.vacc.bullets.enable", "true" };
static settings::Int vacc_sniper{ "autoheal.vacc.bullets.sniper-pop", "true" };
static settings::Bool auto_vacc_fire_checking{ "autoheal.vacc.fire.enable", "true" };
static settings::Int auto_vacc_pop_if_pyro{ "autoheal.vacc.fire.pyro-pop", "1" };
static settings::Bool auto_vacc_check_on_fire{ "autoheal.vacc.fire.prevent-afterburn", "true" };
static settings::Int auto_vacc_pyro_range{ "autoheal.vacc.fire.pyro-range", "450" };
static settings::Bool auto_vacc_blast_checking{ "autoheal.vacc.blast.enable", "true" };
static settings::Bool auto_vacc_blast_crit_pop{ "autoheal.vacc.blast.crit-pop", "true" };
static settings::Int auto_vacc_blast_health{ "autoheal.vacc.blast.pop-near-rocket-health", "80" };
static settings::Int auto_vacc_proj_danger_range{ "autoheal.vacc.blast.danger-range", "650" };
static settings::Int change_timer{ "autoheal.vacc.reset-timer", "200" };
static settings::Int auto_vacc_bullet_pop_ubers{ "autoheal.vacc.bullet.min-charges", "0" };
static settings::Int auto_vacc_fire_pop_ubers{ "autoheal.vacc.fire.min-charges", "0" };
static settings::Int auto_vacc_blast_pop_ubers{ "autoheal.vacc.blast.min-charges", "0" };
static settings::Int default_resistance{ "autoheal.vacc.default-resistance", "0" };
namespace hacks::tf::autoheal
{
static CatVar enabled(CV_SWITCH, "autoheal_enabled", "0", "AutoHeal",
"Automatically heals nearby teammates");
static CatVar silent(CV_SWITCH, "autoheal_silent", "1", "Silent AutoHeal",
"Silent AutoHeal. Disable this to make ghetto followbot");
// extern CatVar target_only;
int m_iCurrentHealingTarget{ -1 };
int m_iNewTarget{ 0 };
static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber",
"Use ubercharge automatically");
static CatVar
pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "0",
"Pop uber if health% <",
"When under a percentage of health, use ubercharge");
static CatVar share_uber(
CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharge",
"Aimbot will attempt to share uber charge with un-ubered players");
int vaccinator_change_stage = 0;
int vaccinator_change_ticks = 0;
int vaccinator_ideal_resist = 0;
int vaccinator_change_timer = 0;
static CatVar auto_vacc_bullets(CV_SWITCH, "auto_vacc_bullets", "1",
"Check bullet danger");
static CatEnum vacc_sniper_enum({ "NEVER", "ZOOM & VISIBLE", "ANY ZOOMED" });
static CatVar vacc_sniper(vacc_sniper_enum, "auto_vacc_sniper_pop", "1",
"Pop if Sniper",
"Defines Auto-Vacc behaviour with snipers");
static CatVar ignore(CV_STRING, "autoheal_ignore", "", "Ignore",
"Ignore people with this name");
int ChargeCount()
{
return (CE_FLOAT(LOCAL_W, netvar.m_flChargeLevel) / 0.25f);
@ -78,17 +83,6 @@ int BulletDangerValue(CachedEntity *patient)
return any_zoomed_snipers;
}
static CatVar auto_vacc_fire_checking(CV_SWITCH, "auto_vacc_fire", "1",
"Check fire danger");
static CatEnum pyro_enum({ "NEVER", "PRIMARY OUT", "ALWAYS" });
static CatVar auto_vacc_pop_if_pyro(pyro_enum, "auto_vacc_fire_pop_pyro", "1",
"Pop if pyro is near",
"Defines Auto-Vacc behaviour with pyros");
static CatVar auto_vacc_check_on_fire(CV_SWITCH, "auto_vacc_afterburn", "1",
"Anti-Afterburn");
static CatVar auto_vacc_pyro_range(CV_INT, "auto_vacc_pyro_range", "450",
"Pyro Danger Range");
int FireDangerValue(CachedEntity *patient)
{
// Find nearby pyros
@ -136,17 +130,6 @@ struct proj_data_s
std::vector<proj_data_s> proj_data_array;
static CatVar auto_vacc_blast_health(CV_INT, "auto_vacc_blast_pop_health", "80",
"Pop Blast if rocket & HP <");
static CatVar auto_vacc_blast_crit_pop(CV_SWITCH, "auto_vacc_blast_pop_crit",
"1", "Pop Blast if crit rocket near");
static CatVar auto_vacc_blast_checking(CV_SWITCH, "auto_vacc_blast", "1",
"Check blast danger");
static CatVar auto_vacc_proj_danger_range(CV_INT, "auto_vacc_rocket_range",
"650", "Rocket Danger Range",
"This range should be high enough to "
"give more time to change "
"resistances.");
int BlastDangerValue(CachedEntity *patient)
{
@ -210,20 +193,6 @@ int CurrentResistance()
return CE_INT(LOCAL_W, netvar.m_nChargeResistType);
}
static CatVar change_timer(CV_INT, "auto_vacc_reset_timer", "200",
"Reset Timer",
"If no dangers were detected for # ticks, "
"resistance will be reset to default, 0 to disable");
static CatVar auto_vacc_bullet_pop_ubers(
CV_INT, "auto_vacc_bullet_pop_ubers", "0", "Pop Bullet if Ubers >=",
"Only pop an uber if you have >= # Ubercharges in your Vaccinator", 0, 4);
static CatVar auto_vacc_fire_pop_ubers(
CV_INT, "auto_vacc_fire_pop_ubers", "0", "Pop Fire if Ubers >=",
"Only pop an uber if you have >= # Ubercharges in your Vaccinator", 0, 4);
static CatVar auto_vacc_blast_pop_ubers(
CV_INT, "auto_vacc_blast_pop_ubers", "0", "Pop Blast if Ubers >=",
"Only pop an uber if you have >= # Ubercharges in your Vaccinator", 0, 4);
bool IsProjectile(CachedEntity *ent)
{
@ -284,11 +253,6 @@ int OptimalResistance(CachedEntity *patient, bool *shouldPop)
return -1;
}
static CatEnum resistances_enum({ "BULLET", "BLAST", "FIRE" });
static CatVar default_resistance(resistances_enum, "auto_vacc_default_resist",
"0", "Default Resistance",
"Select default resistance type");
void SetResistance(int resistance)
{
resistance = _clamp(0, 2, resistance);
@ -428,8 +392,6 @@ bool IsVaccinator()
return CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 998;
}
static CatVar auto_vacc(CV_SWITCH, "auto_vacc", "0", "Auto Vaccinator",
"Pick resistance for incoming damage types");
void CreateMove()
{