did someone say F O R W A R D R O L L S P E E D H A C K ?
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@ -22,6 +22,7 @@
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static settings::Boolean minigun_jump{ "misc.minigun-jump-tf2c", "false" };
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static settings::Boolean roll_speedhack{ "misc.roll-speedhack", "false" };
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static settings::Boolean forward_speedhack{ "misc.roll-speedhack.forward", "false" };
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static settings::Boolean engine_pred{ "misc.engine-prediction", "true" };
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static settings::Boolean debug_projectiles{ "debug.projectiles", "false" };
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static settings::Int semiauto{ "misc.semi-auto", "0" };
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@ -348,7 +349,14 @@ DEFINE_HOOKED_METHOD(CreateMove, bool, void *this_, float input_sample_time, CUs
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if (fabs(speed) > 0.0f)
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{
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if (forward_speedhack)
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{
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cmd->forwardmove *= -1.0f;
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cmd->sidemove *= -1.0f;
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cmd->viewangles.x = 91;
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}
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Vector vecMove(cmd->forwardmove, cmd->sidemove, 0.0f);
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vecMove *= -1;
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float flLength = vecMove.Length();
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Vector angMoveReverse{};
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