Fix Charge aimbot issues
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@ -6,6 +6,7 @@
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#include <settings/Bool.hpp>
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#include <settings/Bool.hpp>
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#include <settings/Int.hpp>
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#include <settings/Int.hpp>
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#include <settings/Key.hpp>
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#include <settings/Key.hpp>
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#include <PlayerTools.hpp>
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static settings::Bool enable{ "sandwichaim.enable", "false" };
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static settings::Bool enable{ "sandwichaim.enable", "false" };
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static settings::Button aimkey{ "sandwichaim.aimkey", "<null>" };
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static settings::Button aimkey{ "sandwichaim.aimkey", "<null>" };
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static settings::Int aimkey_mode{ "sandwichaim.aimkey-mode", "0" };
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static settings::Int aimkey_mode{ "sandwichaim.aimkey-mode", "0" };
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@ -32,6 +33,8 @@ std::pair<CachedEntity *, Vector> FindBestEnt(bool teammate, bool Predict,
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continue;
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continue;
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if (!ent->hitboxes.GetHitbox(1))
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if (!ent->hitboxes.GetHitbox(1))
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continue;
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continue;
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if (!teammate && player_tools::shouldTarget(ent) != player_tools::IgnoreReason::DO_NOT_IGNORE)
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continue;
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Vector target{};
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Vector target{};
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if (Predict)
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if (Predict)
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target = ProjectilePrediction(ent, 1, sandwich_speed, grav,
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target = ProjectilePrediction(ent, 1, sandwich_speed, grav,
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