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@ -4,32 +4,32 @@
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#pragma once
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#include "imgui.h" // IMGUI_API, ImFontAtlas
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#include "imgui.h" // IMGUI_API, ImFontAtlas
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namespace ImGuiFreeType
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{
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// Hinting greatly impacts visuals (and glyph sizes).
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// When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
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// The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// Hinting greatly impacts visuals (and glyph sizes).
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// When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
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// The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// You can set those flags on a per font basis in ImFontConfig::RasterizerFlags.
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// Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts.
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enum RasterizerFlags
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{
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// By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
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NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
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NoAutoHint = 1 << 1, // Disable auto-hinter.
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ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
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LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
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MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
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Bold = 1 << 5, // Styling: Should we artificially embolden the font?
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Oblique = 1 << 6 // Styling: Should we slant the font, emulating italic style?
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};
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// You can set those flags on a per font basis in ImFontConfig::RasterizerFlags.
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// Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts.
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enum RasterizerFlags
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{
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// By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
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NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
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NoAutoHint = 1 << 1, // Disable auto-hinter.
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ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
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LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
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MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
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Bold = 1 << 5, // Styling: Should we artificially embolden the font?
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Oblique = 1 << 6 // Styling: Should we slant the font, emulating italic style?
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};
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IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
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IMGUI_API bool BuildFontAtlas(ImFontAtlas *atlas, unsigned int extra_flags = 0);
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// By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree().
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// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
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IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
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}
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// By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree().
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// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
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IMGUI_API void SetAllocatorFunctions(void *(*alloc_func)(size_t sz, void *user_data), void (*free_func)(void *ptr, void *user_data), void *user_data = NULL);
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} // namespace ImGuiFreeType
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6
include/visual/imgui/imgui_impl.h
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6
include/visual/imgui/imgui_impl.h
Executable file → Normal file
@ -7,10 +7,10 @@
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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IMGUI_API void ImGui_Impl_Render(ImDrawData* draw_data);
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IMGUI_API void ImGui_Impl_Render(ImDrawData *draw_data);
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IMGUI_API bool ImGui_ImplSdl_Init();
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IMGUI_API void ImGui_ImplSdl_Shutdown();
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IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window* window);
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IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
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IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window *window);
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IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event *event);
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IMGUI_API bool ImGui_Impl_CreateFontsTexture(ImFontAtlas *font);
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IMGUI_API void ImGui_Impl_DestroyFontsTexture(ImFontAtlas *font);
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@ -1,5 +1,5 @@
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// [DEAR IMGUI]
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// This is a slightly modified version of stb_rect_pack.h 0.99.
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// [DEAR IMGUI]
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// This is a slightly modified version of stb_rect_pack.h 0.99.
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// Those changes would need to be pushed into nothings/stb:
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// - Added STBRP__CDECL
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// Grep for [DEAR IMGUI] to find the changes.
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@ -34,7 +34,7 @@
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// Minor features
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// Martins Mozeiko
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// github:IntellectualKitty
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//
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//
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// Bugfixes / warning fixes
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// Jeremy Jaussaud
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//
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@ -63,7 +63,7 @@
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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#define STB_RECT_PACK_VERSION 1
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#define STB_RECT_PACK_VERSION 1
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#ifdef STBRP_STATIC
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#define STBRP_DEF static
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#endif
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#ifdef __cplusplus
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extern "C" {
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extern "C"
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{
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#endif
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typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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typedef struct stbrp_context stbrp_context;
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typedef struct stbrp_node stbrp_node;
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typedef struct stbrp_rect stbrp_rect;
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#ifdef STBRP_LARGE_RECTS
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typedef int stbrp_coord;
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typedef int stbrp_coord;
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#else
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typedef unsigned short stbrp_coord;
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#endif
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STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packed locations to rectangles. The rectangles are of type
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// 'stbrp_rect' defined below, stored in the array 'rects', and there
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// are 'num_rects' many of them.
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//
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// Rectangles which are successfully packed have the 'was_packed' flag
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// set to a non-zero value and 'x' and 'y' store the minimum location
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// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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// if you imagine y increasing downwards). Rectangles which do not fit
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// have the 'was_packed' flag set to 0.
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//
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// You should not try to access the 'rects' array from another thread
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// while this function is running, as the function temporarily reorders
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// the array while it executes.
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//
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// To pack into another rectangle, you need to call stbrp_init_target
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// again. To continue packing into the same rectangle, you can call
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// this function again. Calling this multiple times with multiple rect
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// arrays will probably produce worse packing results than calling it
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// a single time with the full rectangle array, but the option is
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// available.
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//
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// The function returns 1 if all of the rectangles were successfully
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// packed and 0 otherwise.
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STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects);
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// Assign packed locations to rectangles. The rectangles are of type
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// 'stbrp_rect' defined below, stored in the array 'rects', and there
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// are 'num_rects' many of them.
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//
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// Rectangles which are successfully packed have the 'was_packed' flag
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// set to a non-zero value and 'x' and 'y' store the minimum location
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// on each axis (i.e. bottom-left in cartesian coordinates, top-left
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// if you imagine y increasing downwards). Rectangles which do not fit
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// have the 'was_packed' flag set to 0.
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//
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// You should not try to access the 'rects' array from another thread
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// while this function is running, as the function temporarily reorders
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// the array while it executes.
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//
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// To pack into another rectangle, you need to call stbrp_init_target
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// again. To continue packing into the same rectangle, you can call
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// this function again. Calling this multiple times with multiple rect
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// arrays will probably produce worse packing results than calling it
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// a single time with the full rectangle array, but the option is
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// available.
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//
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// The function returns 1 if all of the rectangles were successfully
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// packed and 0 otherwise.
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struct stbrp_rect
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{
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// reserved for your use:
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int id;
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struct stbrp_rect
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{
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// reserved for your use:
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int id;
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// input:
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stbrp_coord w, h;
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// input:
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stbrp_coord w, h;
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// output:
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stbrp_coord x, y;
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int was_packed; // non-zero if valid packing
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// output:
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stbrp_coord x, y;
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int was_packed; // non-zero if valid packing
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}; // 16 bytes, nominally
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}; // 16 bytes, nominally
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STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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// Initialize a rectangle packer to:
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// pack a rectangle that is 'width' by 'height' in dimensions
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// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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//
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// You must call this function every time you start packing into a new target.
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//
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// There is no "shutdown" function. The 'nodes' memory must stay valid for
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// the following stbrp_pack_rects() call (or calls), but can be freed after
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// the call (or calls) finish.
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//
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// Note: to guarantee best results, either:
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// 1. make sure 'num_nodes' >= 'width'
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// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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//
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// If you don't do either of the above things, widths will be quantized to multiples
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// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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//
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// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
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// Initialize a rectangle packer to:
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// pack a rectangle that is 'width' by 'height' in dimensions
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// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
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//
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// You must call this function every time you start packing into a new target.
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//
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// There is no "shutdown" function. The 'nodes' memory must stay valid for
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// the following stbrp_pack_rects() call (or calls), but can be freed after
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// the call (or calls) finish.
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//
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// Note: to guarantee best results, either:
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// 1. make sure 'num_nodes' >= 'width'
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// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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//
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// If you don't do either of the above things, widths will be quantized to multiples
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// of small integers to guarantee the algorithm doesn't run out of temporary storage.
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//
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// If you do #2, then the non-quantized algorithm will be used, but the algorithm
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// may run out of temporary storage and be unable to pack some rectangles.
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STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem);
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// Optionally call this function after init but before doing any packing to
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// change the handling of the out-of-temp-memory scenario, described above.
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// If you call init again, this will be reset to the default (false).
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STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
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// Optionally call this function after init but before doing any packing to
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// change the handling of the out-of-temp-memory scenario, described above.
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// If you call init again, this will be reset to the default (false).
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STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic);
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// Optionally select which packing heuristic the library should use. Different
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// heuristics will produce better/worse results for different data sets.
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// If you call init again, this will be reset to the default.
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enum
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{
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STBRP_HEURISTIC_Skyline_default = 0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight
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};
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STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
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// Optionally select which packing heuristic the library should use. Different
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// heuristics will produce better/worse results for different data sets.
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// If you call init again, this will be reset to the default.
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//////////////////////////////////////////////////////////////////////////////
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//
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// the details of the following structures don't matter to you, but they must
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// be visible so you can handle the memory allocations for them
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enum
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{
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STBRP_HEURISTIC_Skyline_default=0,
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STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
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STBRP_HEURISTIC_Skyline_BF_sortHeight
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};
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struct stbrp_node
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{
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stbrp_coord x, y;
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stbrp_node *next;
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};
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//////////////////////////////////////////////////////////////////////////////
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//
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// the details of the following structures don't matter to you, but they must
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// be visible so you can handle the memory allocations for them
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struct stbrp_node
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{
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stbrp_coord x,y;
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stbrp_node *next;
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};
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struct stbrp_context
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{
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int width;
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int height;
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int align;
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int init_mode;
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int heuristic;
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int num_nodes;
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stbrp_node *active_head;
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stbrp_node *free_head;
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stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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};
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struct stbrp_context
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{
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int width;
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int height;
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int align;
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int init_mode;
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int heuristic;
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int num_nodes;
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stbrp_node *active_head;
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stbrp_node *free_head;
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stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
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};
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#ifdef __cplusplus
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}
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@ -213,377 +211,413 @@ struct stbrp_context
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// [DEAR IMGUI] Added STBRP__CDECL
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#ifdef _MSC_VER
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#define STBRP__NOTUSED(v) (void)(v)
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#define STBRP__NOTUSED(v) (void) (v)
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#define STBRP__CDECL __cdecl
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#else
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#define STBRP__NOTUSED(v) (void)sizeof(v)
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#define STBRP__NOTUSED(v) (void) sizeof(v)
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#define STBRP__CDECL
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#endif
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enum
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{
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STBRP__INIT_skyline = 1
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STBRP__INIT_skyline = 1
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};
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STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
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{
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switch (context->init_mode) {
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case STBRP__INIT_skyline:
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STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
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context->heuristic = heuristic;
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break;
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default:
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STBRP_ASSERT(0);
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}
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switch (context->init_mode)
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{
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case STBRP__INIT_skyline:
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STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
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context->heuristic = heuristic;
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break;
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default:
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STBRP_ASSERT(0);
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}
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}
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STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
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{
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if (allow_out_of_mem)
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// if it's ok to run out of memory, then don't bother aligning them;
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// this gives better packing, but may fail due to OOM (even though
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// the rectangles easily fit). @TODO a smarter approach would be to only
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// quantize once we've hit OOM, then we could get rid of this parameter.
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context->align = 1;
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else {
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// if it's not ok to run out of memory, then quantize the widths
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// so that num_nodes is always enough nodes.
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//
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// I.e. num_nodes * align >= width
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// align >= width / num_nodes
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// align = ceil(width/num_nodes)
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if (allow_out_of_mem)
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// if it's ok to run out of memory, then don't bother aligning them;
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// this gives better packing, but may fail due to OOM (even though
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// the rectangles easily fit). @TODO a smarter approach would be to only
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// quantize once we've hit OOM, then we could get rid of this parameter.
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context->align = 1;
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else
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{
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// if it's not ok to run out of memory, then quantize the widths
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// so that num_nodes is always enough nodes.
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//
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// I.e. num_nodes * align >= width
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// align >= width / num_nodes
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// align = ceil(width/num_nodes)
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context->align = (context->width + context->num_nodes-1) / context->num_nodes;
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}
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context->align = (context->width + context->num_nodes - 1) / context->num_nodes;
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}
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}
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STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
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{
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int i;
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int i;
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#ifndef STBRP_LARGE_RECTS
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STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
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STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
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#endif
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for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
for (i = 0; i < num_nodes - 1; ++i)
|
||||
nodes[i].next = &nodes[i + 1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].y = (1 << 30);
|
||||
#else
|
||||
context->extra[1].y = 65535;
|
||||
context->extra[1].y = 65535;
|
||||
#endif
|
||||
context->extra[1].next = NULL;
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1)
|
||||
{
|
||||
if (node->y > min_y)
|
||||
{
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
}
|
||||
else
|
||||
{
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
int x, y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
int best_waste = (1 << 30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width)
|
||||
{
|
||||
int y, waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight)
|
||||
{ // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y)
|
||||
{
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height < c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// best-fit
|
||||
if (y + height <= c->height)
|
||||
{
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste))
|
||||
{
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight)
|
||||
{
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail)
|
||||
{
|
||||
int xpos = tail->x - width;
|
||||
int y, waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos)
|
||||
{
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height < c->height)
|
||||
{
|
||||
if (y <= best_y)
|
||||
{
|
||||
if (y < best_y || waste < best_waste || (waste == best_waste && xpos < best_x))
|
||||
{
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL)
|
||||
{
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord)(res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x)
|
||||
{
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width)
|
||||
{
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord)(res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width)
|
||||
{
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
{
|
||||
int count = 0;
|
||||
cur = context->active_head;
|
||||
while (cur)
|
||||
{
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur)
|
||||
{
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes + 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
return res;
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
#define STBRP__MAXVAL 0xffffffff
|
||||
#define STBRP__MAXVAL 0xffffffff
|
||||
#else
|
||||
#define STBRP__MAXVAL 0xffff
|
||||
#define STBRP__MAXVAL 0xffff
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i = 0; i < num_rects; ++i)
|
||||
{
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i = 0; i < num_rects; ++i)
|
||||
{
|
||||
if (rects[i].w == 0 || rects[i].h == 0)
|
||||
{
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
}
|
||||
else
|
||||
{
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link)
|
||||
{
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i = 0; i < num_rects; ++i)
|
||||
{
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -593,38 +627,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
4
src/globals.cpp
Executable file → Normal file
4
src/globals.cpp
Executable file → Normal file
@ -36,9 +36,7 @@ void GlobalSettings::Init()
|
||||
cl_interp_ratio = g_ICvar->FindVar("cl_interp_ratio");
|
||||
cl_interp = g_ICvar->FindVar("cl_interp");
|
||||
cl_interpolate = g_ICvar->FindVar("cl_interpolate");
|
||||
}
|
||||
while ((!cl_interp || !cl_interpolate || !cl_interp_ratio ||
|
||||
!sv_client_max_interp_ratio || !sv_client_min_interp_ratio) && (sleep(1) | 1));
|
||||
} while ((!cl_interp || !cl_interpolate || !cl_interp_ratio || !sv_client_max_interp_ratio || !sv_client_min_interp_ratio) && (sleep(1) | 1));
|
||||
logging::Info("GlobalSettings::Init()");
|
||||
bInvalid = true;
|
||||
}
|
||||
|
@ -168,7 +168,7 @@ static void doBacktrackStab()
|
||||
*bSendPackets = true;
|
||||
}
|
||||
|
||||
static void doLegitBacktrackStab() //lol
|
||||
static void doLegitBacktrackStab() // lol
|
||||
{
|
||||
float swingrange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
|
||||
CachedEntity *ent;
|
||||
@ -237,7 +237,6 @@ static void doLegitBacktrackStab() //lol
|
||||
*bSendPackets = true;
|
||||
}
|
||||
|
||||
|
||||
void CreateMove()
|
||||
{
|
||||
if (!enabled)
|
||||
|
@ -31,7 +31,5 @@ static void toggle(bool on)
|
||||
|
||||
static InitRoutine init([] {
|
||||
toggle(*enabled);
|
||||
enabled.installChangeCallback([](settings::VariableBase<bool> &, bool on) {
|
||||
toggle(on);
|
||||
});
|
||||
enabled.installChangeCallback([](settings::VariableBase<bool> &, bool on) { toggle(on); });
|
||||
});
|
||||
|
@ -381,14 +381,13 @@ void init()
|
||||
const std::vector<std::string> builtin_default = { "Cathook - more fun than a ball of yarn!", "GNU/Linux is the best OS!", "Visit https://github.com/nullworks/cathook for more information!", "Cathook - Free and Open-Source tf2 cheat!", "Cathook - ca(n)t stop me meow!" };
|
||||
const std::vector<std::string> builtin_lennyfaces = { "( ͡° ͜ʖ ͡°)", "( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°)ʖ ͡°) ͡°)", "ʕ•ᴥ•ʔ", "(▀̿Ĺ̯▀̿ ̿)", "( ͡°╭͜ʖ╮͡° )", "(ง'̀-'́)ง", "(◕‿◕✿)", "༼ つ ͡° ͜ʖ ͡° ༽つ" };
|
||||
const std::vector<std::string> builtin_blanks = { "\e"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
};
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" };
|
||||
|
||||
const std::vector<std::string> builtin_nonecore = { "NULL CORE - REDUCE YOUR RISK OF BEING OWNED!", "NULL CORE - WAY TO THE TOP!", "NULL CORE - BEST TF2 CHEAT!", "NULL CORE - NOW WITH BLACKJACK AND HOOKERS!", "NULL CORE - BUTTHURT IN 10 SECONDS FLAT!", "NULL CORE - WHOLE SERVER OBSERVING!", "NULL CORE - GET BACK TO PWNING!", "NULL CORE - WHEN PVP IS TOO HARDCORE!", "NULL CORE - CAN CAUSE KIDS TO RAGE!", "NULL CORE - F2P NOOBS WILL BE 100% NERFED!" };
|
||||
const std::vector<std::string> builtin_lmaobox = { "GET GOOD, GET LMAOBOX!", "LMAOBOX - WAY TO THE TOP", "WWW.LMAOBOX.NET - BEST FREE TF2 HACK!" };
|
||||
|
@ -19,7 +19,7 @@ int static_init_wminfo = (wminfo.version.major = 2, wminfo.version.minor = 0, 1)
|
||||
typedef SDL_bool (*SDL_GetWindowWMInfo_t)(SDL_Window *window, SDL_SysWMinfo *info);
|
||||
static SDL_GetWindowWMInfo_t GetWindowWMInfo = nullptr;
|
||||
static SDL_GLContext tf2_sdl = nullptr;
|
||||
static SDL_GLContext imgui_sdl = nullptr;
|
||||
static SDL_GLContext imgui_sdl = nullptr;
|
||||
Timer delay{};
|
||||
namespace hooked_methods
|
||||
{
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -22,230 +22,233 @@
|
||||
// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer).
|
||||
|
||||
#include "visual/imgui/imgui_freetype.h"
|
||||
#include "visual/imgui/imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
|
||||
#include "visual/imgui/imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
|
||||
#include <stdint.h>
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H // <freetype/freetype.h>
|
||||
#include FT_MODULE_H // <freetype/ftmodapi.h>
|
||||
#include FT_GLYPH_H // <freetype/ftglyph.h>
|
||||
#include FT_SYNTHESIS_H // <freetype/ftsynth.h>
|
||||
#include FT_FREETYPE_H // <freetype/freetype.h>
|
||||
#include FT_MODULE_H // <freetype/ftmodapi.h>
|
||||
#include FT_GLYPH_H // <freetype/ftglyph.h>
|
||||
#include FT_SYNTHESIS_H // <freetype/ftsynth.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#pragma warning(disable : 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
// Glyph metrics:
|
||||
// --------------
|
||||
//
|
||||
// xmin xmax
|
||||
// | |
|
||||
// |<-------- width -------->|
|
||||
// | |
|
||||
// | +-------------------------+----------------- ymax
|
||||
// | | ggggggggg ggggg | ^ ^
|
||||
// | | g:::::::::ggg::::g | | |
|
||||
// | | g:::::::::::::::::g | | |
|
||||
// | | g::::::ggggg::::::gg | | |
|
||||
// | | g:::::g g:::::g | | |
|
||||
// offsetX -|-------->| g:::::g g:::::g | offsetY |
|
||||
// | | g:::::g g:::::g | | |
|
||||
// | | g::::::g g:::::g | | |
|
||||
// | | g:::::::ggggg:::::g | | |
|
||||
// | | g::::::::::::::::g | | height
|
||||
// | | gg::::::::::::::g | | |
|
||||
// baseline ---*---------|---- gggggggg::::::g-----*-------- |
|
||||
// / | | g:::::g | |
|
||||
// origin | | gggggg g:::::g | |
|
||||
// | | g:::::gg gg:::::g | |
|
||||
// | | g::::::ggg:::::::g | |
|
||||
// | | gg:::::::::::::g | |
|
||||
// | | ggg::::::ggg | |
|
||||
// | | gggggg | v
|
||||
// | +-------------------------+----------------- ymin
|
||||
// | |
|
||||
// |------------- advanceX ----------->|
|
||||
// Glyph metrics:
|
||||
// --------------
|
||||
//
|
||||
// xmin xmax
|
||||
// | |
|
||||
// |<-------- width -------->|
|
||||
// | |
|
||||
// | +-------------------------+----------------- ymax
|
||||
// | | ggggggggg ggggg | ^ ^
|
||||
// | | g:::::::::ggg::::g | | |
|
||||
// | | g:::::::::::::::::g | | |
|
||||
// | | g::::::ggggg::::::gg | | |
|
||||
// | | g:::::g g:::::g | | |
|
||||
// offsetX -|-------->| g:::::g g:::::g | offsetY |
|
||||
// | | g:::::g g:::::g | | |
|
||||
// | | g::::::g g:::::g | | |
|
||||
// | | g:::::::ggggg:::::g | | |
|
||||
// | | g::::::::::::::::g | | height
|
||||
// | | gg::::::::::::::g | | |
|
||||
// baseline ---*---------|---- gggggggg::::::g-----*-------- |
|
||||
// / | | g:::::g | |
|
||||
// origin | | gggggg g:::::g | |
|
||||
// | | g:::::gg gg:::::g | |
|
||||
// | | g::::::ggg:::::::g | |
|
||||
// | | gg:::::::::::::g | |
|
||||
// | | ggg::::::ggg | |
|
||||
// | | gggggg | v
|
||||
// | +-------------------------+----------------- ymin
|
||||
// | |
|
||||
// |------------- advanceX ----------->|
|
||||
|
||||
/// A structure that describe a glyph.
|
||||
struct GlyphInfo
|
||||
/// A structure that describe a glyph.
|
||||
struct GlyphInfo
|
||||
{
|
||||
int Width; // Glyph's width in pixels.
|
||||
int Height; // Glyph's height in pixels.
|
||||
FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
|
||||
FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
|
||||
float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
|
||||
};
|
||||
|
||||
// Font parameters and metrics.
|
||||
struct FontInfo
|
||||
{
|
||||
uint32_t PixelHeight; // Size this font was generated with.
|
||||
float Ascender; // The pixel extents above the baseline in pixels (typically positive).
|
||||
float Descender; // The extents below the baseline in pixels (typically negative).
|
||||
float LineSpacing; // The baseline-to-baseline distance. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance. Think of it as a value the designer of the font finds appropriate.
|
||||
float LineGap; // The spacing in pixels between one row's descent and the next row's ascent.
|
||||
float MaxAdvanceWidth; // This field gives the maximum horizontal cursor advance for all glyphs in the font.
|
||||
};
|
||||
|
||||
// FreeType glyph rasterizer.
|
||||
// NB: No ctor/dtor, explicitly call Init()/Shutdown()
|
||||
struct FreeTypeFont
|
||||
{
|
||||
bool InitFont(FT_Library ft_library, const ImFontConfig &cfg, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
|
||||
void CloseFont();
|
||||
void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
|
||||
const FT_Glyph_Metrics *LoadGlyph(uint32_t in_codepoint);
|
||||
const FT_Bitmap *RenderGlyphAndGetInfo(GlyphInfo *out_glyph_info);
|
||||
void BlitGlyph(const FT_Bitmap *ft_bitmap, uint8_t *dst, uint32_t dst_pitch, unsigned char *multiply_table = NULL);
|
||||
~FreeTypeFont()
|
||||
{
|
||||
int Width; // Glyph's width in pixels.
|
||||
int Height; // Glyph's height in pixels.
|
||||
FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
|
||||
FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
|
||||
float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
|
||||
};
|
||||
|
||||
// Font parameters and metrics.
|
||||
struct FontInfo
|
||||
{
|
||||
uint32_t PixelHeight; // Size this font was generated with.
|
||||
float Ascender; // The pixel extents above the baseline in pixels (typically positive).
|
||||
float Descender; // The extents below the baseline in pixels (typically negative).
|
||||
float LineSpacing; // The baseline-to-baseline distance. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance. Think of it as a value the designer of the font finds appropriate.
|
||||
float LineGap; // The spacing in pixels between one row's descent and the next row's ascent.
|
||||
float MaxAdvanceWidth; // This field gives the maximum horizontal cursor advance for all glyphs in the font.
|
||||
};
|
||||
|
||||
// FreeType glyph rasterizer.
|
||||
// NB: No ctor/dtor, explicitly call Init()/Shutdown()
|
||||
struct FreeTypeFont
|
||||
{
|
||||
bool InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
|
||||
void CloseFont();
|
||||
void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
|
||||
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
|
||||
const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
|
||||
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
|
||||
~FreeTypeFont() { CloseFont(); }
|
||||
|
||||
// [Internals]
|
||||
FontInfo Info; // Font descriptor of the current font.
|
||||
FT_Face Face;
|
||||
unsigned int UserFlags; // = ImFontConfig::RasterizerFlags
|
||||
FT_Int32 LoadFlags;
|
||||
};
|
||||
|
||||
// From SDL_ttf: Handy routines for converting from fixed point
|
||||
#define FT_CEIL(X) (((X + 63) & -64) / 64)
|
||||
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags)
|
||||
{
|
||||
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face);
|
||||
if (error != 0)
|
||||
return false;
|
||||
error = FT_Select_Charmap(Face, FT_ENCODING_UNICODE);
|
||||
if (error != 0)
|
||||
return false;
|
||||
|
||||
memset(&Info, 0, sizeof(Info));
|
||||
SetPixelHeight((uint32_t)cfg.SizePixels);
|
||||
|
||||
// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
|
||||
UserFlags = cfg.RasterizerFlags | extra_user_flags;
|
||||
LoadFlags = FT_LOAD_NO_BITMAP;
|
||||
if (UserFlags & ImGuiFreeType::NoHinting)
|
||||
LoadFlags |= FT_LOAD_NO_HINTING;
|
||||
if (UserFlags & ImGuiFreeType::NoAutoHint)
|
||||
LoadFlags |= FT_LOAD_NO_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::ForceAutoHint)
|
||||
LoadFlags |= FT_LOAD_FORCE_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::LightHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_LIGHT;
|
||||
else if (UserFlags & ImGuiFreeType::MonoHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_MONO;
|
||||
else
|
||||
LoadFlags |= FT_LOAD_TARGET_NORMAL;
|
||||
|
||||
return true;
|
||||
CloseFont();
|
||||
}
|
||||
|
||||
void FreeTypeFont::CloseFont()
|
||||
// [Internals]
|
||||
FontInfo Info; // Font descriptor of the current font.
|
||||
FT_Face Face;
|
||||
unsigned int UserFlags; // = ImFontConfig::RasterizerFlags
|
||||
FT_Int32 LoadFlags;
|
||||
};
|
||||
|
||||
// From SDL_ttf: Handy routines for converting from fixed point
|
||||
#define FT_CEIL(X) (((X + 63) & -64) / 64)
|
||||
|
||||
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig &cfg, unsigned int extra_user_flags)
|
||||
{
|
||||
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t *) cfg.FontData, (uint32_t) cfg.FontDataSize, (uint32_t) cfg.FontNo, &Face);
|
||||
if (error != 0)
|
||||
return false;
|
||||
error = FT_Select_Charmap(Face, FT_ENCODING_UNICODE);
|
||||
if (error != 0)
|
||||
return false;
|
||||
|
||||
memset(&Info, 0, sizeof(Info));
|
||||
SetPixelHeight((uint32_t) cfg.SizePixels);
|
||||
|
||||
// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
|
||||
UserFlags = cfg.RasterizerFlags | extra_user_flags;
|
||||
LoadFlags = FT_LOAD_NO_BITMAP;
|
||||
if (UserFlags & ImGuiFreeType::NoHinting)
|
||||
LoadFlags |= FT_LOAD_NO_HINTING;
|
||||
if (UserFlags & ImGuiFreeType::NoAutoHint)
|
||||
LoadFlags |= FT_LOAD_NO_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::ForceAutoHint)
|
||||
LoadFlags |= FT_LOAD_FORCE_AUTOHINT;
|
||||
if (UserFlags & ImGuiFreeType::LightHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_LIGHT;
|
||||
else if (UserFlags & ImGuiFreeType::MonoHinting)
|
||||
LoadFlags |= FT_LOAD_TARGET_MONO;
|
||||
else
|
||||
LoadFlags |= FT_LOAD_TARGET_NORMAL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FreeTypeFont::CloseFont()
|
||||
{
|
||||
if (Face)
|
||||
{
|
||||
if (Face)
|
||||
{
|
||||
FT_Done_Face(Face);
|
||||
Face = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void FreeTypeFont::SetPixelHeight(int pixel_height)
|
||||
{
|
||||
// Vuhdo: I'm not sure how to deal with font sizes properly. As far as I understand, currently ImGui assumes that the 'pixel_height'
|
||||
// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
|
||||
// NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
|
||||
FT_Size_RequestRec req;
|
||||
req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM;
|
||||
req.width = 0;
|
||||
req.height = (uint32_t)pixel_height * 64;
|
||||
req.horiResolution = 0;
|
||||
req.vertResolution = 0;
|
||||
FT_Request_Size(Face, &req);
|
||||
|
||||
// Update font info
|
||||
FT_Size_Metrics metrics = Face->size->metrics;
|
||||
Info.PixelHeight = (uint32_t)pixel_height;
|
||||
Info.Ascender = (float)FT_CEIL(metrics.ascender);
|
||||
Info.Descender = (float)FT_CEIL(metrics.descender);
|
||||
Info.LineSpacing = (float)FT_CEIL(metrics.height);
|
||||
Info.LineGap = (float)FT_CEIL(metrics.height - metrics.ascender + metrics.descender);
|
||||
Info.MaxAdvanceWidth = (float)FT_CEIL(metrics.max_advance);
|
||||
}
|
||||
|
||||
const FT_Glyph_Metrics* FreeTypeFont::LoadGlyph(uint32_t codepoint)
|
||||
{
|
||||
uint32_t glyph_index = FT_Get_Char_Index(Face, codepoint);
|
||||
if (glyph_index == 0)
|
||||
return NULL;
|
||||
FT_Error error = FT_Load_Glyph(Face, glyph_index, LoadFlags);
|
||||
if (error)
|
||||
return NULL;
|
||||
|
||||
// Need an outline for this to work
|
||||
FT_GlyphSlot slot = Face->glyph;
|
||||
IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
|
||||
|
||||
// Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
|
||||
if (UserFlags & ImGuiFreeType::Bold)
|
||||
FT_GlyphSlot_Embolden(slot);
|
||||
if (UserFlags & ImGuiFreeType::Oblique)
|
||||
{
|
||||
FT_GlyphSlot_Oblique(slot);
|
||||
//FT_BBox bbox;
|
||||
//FT_Outline_Get_BBox(&slot->outline, &bbox);
|
||||
//slot->metrics.width = bbox.xMax - bbox.xMin;
|
||||
//slot->metrics.height = bbox.yMax - bbox.yMin;
|
||||
}
|
||||
|
||||
return &slot->metrics;
|
||||
}
|
||||
|
||||
const FT_Bitmap* FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
|
||||
{
|
||||
FT_GlyphSlot slot = Face->glyph;
|
||||
FT_Error error = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
|
||||
if (error != 0)
|
||||
return NULL;
|
||||
|
||||
FT_Bitmap* ft_bitmap = &Face->glyph->bitmap;
|
||||
out_glyph_info->Width = (int)ft_bitmap->width;
|
||||
out_glyph_info->Height = (int)ft_bitmap->rows;
|
||||
out_glyph_info->OffsetX = Face->glyph->bitmap_left;
|
||||
out_glyph_info->OffsetY = -Face->glyph->bitmap_top;
|
||||
out_glyph_info->AdvanceX = (float)FT_CEIL(slot->advance.x);
|
||||
|
||||
return ft_bitmap;
|
||||
}
|
||||
|
||||
void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint8_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
|
||||
{
|
||||
IM_ASSERT(ft_bitmap != NULL);
|
||||
const uint32_t w = ft_bitmap->width;
|
||||
const uint32_t h = ft_bitmap->rows;
|
||||
const uint8_t* src = ft_bitmap->buffer;
|
||||
const uint32_t src_pitch = ft_bitmap->pitch;
|
||||
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
memcpy(dst, src, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = multiply_table[src[x]];
|
||||
}
|
||||
FT_Done_Face(Face);
|
||||
Face = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#define STBRP_ASSERT(x) IM_ASSERT(x)
|
||||
void FreeTypeFont::SetPixelHeight(int pixel_height)
|
||||
{
|
||||
// Vuhdo: I'm not sure how to deal with font sizes properly. As far as I understand, currently ImGui assumes that the 'pixel_height'
|
||||
// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
|
||||
// NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
|
||||
FT_Size_RequestRec req;
|
||||
req.type = FT_SIZE_REQUEST_TYPE_REAL_DIM;
|
||||
req.width = 0;
|
||||
req.height = (uint32_t) pixel_height * 64;
|
||||
req.horiResolution = 0;
|
||||
req.vertResolution = 0;
|
||||
FT_Request_Size(Face, &req);
|
||||
|
||||
// Update font info
|
||||
FT_Size_Metrics metrics = Face->size->metrics;
|
||||
Info.PixelHeight = (uint32_t) pixel_height;
|
||||
Info.Ascender = (float) FT_CEIL(metrics.ascender);
|
||||
Info.Descender = (float) FT_CEIL(metrics.descender);
|
||||
Info.LineSpacing = (float) FT_CEIL(metrics.height);
|
||||
Info.LineGap = (float) FT_CEIL(metrics.height - metrics.ascender + metrics.descender);
|
||||
Info.MaxAdvanceWidth = (float) FT_CEIL(metrics.max_advance);
|
||||
}
|
||||
|
||||
const FT_Glyph_Metrics *FreeTypeFont::LoadGlyph(uint32_t codepoint)
|
||||
{
|
||||
uint32_t glyph_index = FT_Get_Char_Index(Face, codepoint);
|
||||
if (glyph_index == 0)
|
||||
return NULL;
|
||||
FT_Error error = FT_Load_Glyph(Face, glyph_index, LoadFlags);
|
||||
if (error)
|
||||
return NULL;
|
||||
|
||||
// Need an outline for this to work
|
||||
FT_GlyphSlot slot = Face->glyph;
|
||||
IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE);
|
||||
|
||||
// Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
|
||||
if (UserFlags & ImGuiFreeType::Bold)
|
||||
FT_GlyphSlot_Embolden(slot);
|
||||
if (UserFlags & ImGuiFreeType::Oblique)
|
||||
{
|
||||
FT_GlyphSlot_Oblique(slot);
|
||||
// FT_BBox bbox;
|
||||
// FT_Outline_Get_BBox(&slot->outline, &bbox);
|
||||
// slot->metrics.width = bbox.xMax - bbox.xMin;
|
||||
// slot->metrics.height = bbox.yMax - bbox.yMin;
|
||||
}
|
||||
|
||||
return &slot->metrics;
|
||||
}
|
||||
|
||||
const FT_Bitmap *FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo *out_glyph_info)
|
||||
{
|
||||
FT_GlyphSlot slot = Face->glyph;
|
||||
FT_Error error = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
|
||||
if (error != 0)
|
||||
return NULL;
|
||||
|
||||
FT_Bitmap *ft_bitmap = &Face->glyph->bitmap;
|
||||
out_glyph_info->Width = (int) ft_bitmap->width;
|
||||
out_glyph_info->Height = (int) ft_bitmap->rows;
|
||||
out_glyph_info->OffsetX = Face->glyph->bitmap_left;
|
||||
out_glyph_info->OffsetY = -Face->glyph->bitmap_top;
|
||||
out_glyph_info->AdvanceX = (float) FT_CEIL(slot->advance.x);
|
||||
|
||||
return ft_bitmap;
|
||||
}
|
||||
|
||||
void FreeTypeFont::BlitGlyph(const FT_Bitmap *ft_bitmap, uint8_t *dst, uint32_t dst_pitch, unsigned char *multiply_table)
|
||||
{
|
||||
IM_ASSERT(ft_bitmap != NULL);
|
||||
const uint32_t w = ft_bitmap->width;
|
||||
const uint32_t h = ft_bitmap->rows;
|
||||
const uint8_t *src = ft_bitmap->buffer;
|
||||
const uint32_t src_pitch = ft_bitmap->pitch;
|
||||
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
memcpy(dst, src, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = multiply_table[src[x]];
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#define STBRP_ASSERT(x) IM_ASSERT(x)
|
||||
#define STBRP_STATIC
|
||||
#define STB_RECT_PACK_IMPLEMENTATION
|
||||
#include "visual/imgui/imstb_rect_pack.h"
|
||||
@ -253,43 +256,43 @@ namespace
|
||||
|
||||
struct ImFontBuildSrcGlyphFT
|
||||
{
|
||||
GlyphInfo Info;
|
||||
uint32_t Codepoint;
|
||||
unsigned char* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
GlyphInfo Info;
|
||||
uint32_t Codepoint;
|
||||
unsigned char *BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
};
|
||||
|
||||
struct ImFontBuildSrcDataFT
|
||||
{
|
||||
FreeTypeFont Font;
|
||||
stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
|
||||
const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
|
||||
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
||||
int GlyphsHighest; // Highest requested codepoint
|
||||
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
||||
ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
||||
ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
|
||||
FreeTypeFont Font;
|
||||
stbrp_rect *Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
|
||||
const ImWchar *SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
|
||||
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
||||
int GlyphsHighest; // Highest requested codepoint
|
||||
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
||||
ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
||||
ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
|
||||
};
|
||||
|
||||
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
|
||||
struct ImFontBuildDstDataFT
|
||||
{
|
||||
int SrcCount; // Number of source fonts targeting this destination font.
|
||||
int GlyphsHighest;
|
||||
int GlyphsCount;
|
||||
ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
int SrcCount; // Number of source fonts targeting this destination font.
|
||||
int GlyphsHighest;
|
||||
int GlyphsCount;
|
||||
ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
||||
};
|
||||
|
||||
bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas *atlas, unsigned int extra_flags)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
|
||||
ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
|
||||
|
||||
// Clear atlas
|
||||
atlas->TexID = (ImTextureID)NULL;
|
||||
atlas->TexID = (ImTextureID) NULL;
|
||||
atlas->TexWidth = atlas->TexHeight = 0;
|
||||
atlas->TexUvScale = ImVec2(0.0f, 0.0f);
|
||||
atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
||||
atlas->TexUvScale = ImVec2(0.0f, 0.0f);
|
||||
atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
||||
atlas->ClearTexData();
|
||||
|
||||
// Temporary storage for building
|
||||
@ -297,15 +300,15 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
ImVector<ImFontBuildDstDataFT> dst_tmp_array;
|
||||
src_tmp_array.resize(atlas->ConfigData.Size);
|
||||
dst_tmp_array.resize(atlas->Fonts.Size);
|
||||
memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
|
||||
memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
|
||||
memset(src_tmp_array.Data, 0, (size_t) src_tmp_array.size_in_bytes());
|
||||
memset(dst_tmp_array.Data, 0, (size_t) dst_tmp_array.size_in_bytes());
|
||||
|
||||
// 1. Initialize font loading structure, check font data validity
|
||||
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
FreeTypeFont& font_face = src_tmp.Font;
|
||||
ImFontBuildSrcDataFT &src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig &cfg = atlas->ConfigData[src_i];
|
||||
FreeTypeFont &font_face = src_tmp.Font;
|
||||
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
|
||||
|
||||
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
||||
@ -322,10 +325,10 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
return false;
|
||||
|
||||
// Measure highest codepoints
|
||||
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
|
||||
ImFontBuildDstDataFT &dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
||||
for (const ImWchar *src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int) src_range[1]);
|
||||
dst_tmp.SrcCount++;
|
||||
dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
|
||||
}
|
||||
@ -334,16 +337,16 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
int total_glyphs_count = 0;
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
ImFontBuildSrcDataFT &src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildDstDataFT &dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
||||
src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
|
||||
if (dst_tmp.GlyphsSet.Storage.empty())
|
||||
dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
|
||||
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
for (const ImWchar *src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
||||
{
|
||||
if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
|
||||
if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
|
||||
continue;
|
||||
uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
|
||||
if (glyph_index == 0)
|
||||
@ -361,13 +364,13 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildSrcDataFT &src_tmp = src_tmp_array[src_i];
|
||||
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
|
||||
|
||||
IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int));
|
||||
const int* it_begin = src_tmp.GlyphsSet.Storage.begin();
|
||||
const int* it_end = src_tmp.GlyphsSet.Storage.end();
|
||||
for (const int* it = it_begin; it < it_end; it++)
|
||||
const int *it_begin = src_tmp.GlyphsSet.Storage.begin();
|
||||
const int *it_end = src_tmp.GlyphsSet.Storage.end();
|
||||
for (const int *it = it_begin; it < it_end; it++)
|
||||
if (int entries_32 = *it)
|
||||
for (int bit_n = 0; bit_n < 32; bit_n++)
|
||||
if (entries_32 & (1 << bit_n))
|
||||
@ -375,7 +378,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
ImFontBuildSrcGlyphFT src_glyph;
|
||||
memset(&src_glyph, 0, sizeof(src_glyph));
|
||||
src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
|
||||
//src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
|
||||
// src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
|
||||
src_tmp.GlyphsList.push_back(src_glyph);
|
||||
}
|
||||
src_tmp.GlyphsSet.Clear();
|
||||
@ -389,25 +392,25 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
|
||||
ImVector<stbrp_rect> buf_rects;
|
||||
buf_rects.resize(total_glyphs_count);
|
||||
memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
|
||||
memset(buf_rects.Data, 0, (size_t) buf_rects.size_in_bytes());
|
||||
|
||||
// Allocate temporary rasterization data buffers.
|
||||
// We could not find a way to retrieve accurate glyph size without rendering them.
|
||||
// (e.g. slot->metrics->width not always matching bitmap->width, especially considering the Oblique transform)
|
||||
// We allocate in chunks of 256 KB to not waste too much extra memory ahead. Hopefully users of FreeType won't find the temporary allocations.
|
||||
const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
|
||||
int buf_bitmap_current_used_bytes = 0;
|
||||
ImVector<unsigned char*> buf_bitmap_buffers;
|
||||
buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
int buf_bitmap_current_used_bytes = 0;
|
||||
ImVector<unsigned char *> buf_bitmap_buffers;
|
||||
buf_bitmap_buffers.push_back((unsigned char *) ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
|
||||
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
|
||||
// 8. Render/rasterize font characters into the texture
|
||||
int total_surface = 0;
|
||||
int total_surface = 0;
|
||||
int buf_rects_out_n = 0;
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFontBuildSrcDataFT &src_tmp = src_tmp_array[src_i];
|
||||
ImFontConfig &cfg = atlas->ConfigData[src_i];
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
|
||||
@ -424,15 +427,15 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
const int padding = atlas->TexGlyphPadding;
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
||||
{
|
||||
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
|
||||
ImFontBuildSrcGlyphFT &src_glyph = src_tmp.GlyphsList[glyph_i];
|
||||
|
||||
const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
|
||||
const FT_Glyph_Metrics *metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
|
||||
IM_ASSERT(metrics != NULL);
|
||||
if (metrics == NULL)
|
||||
continue;
|
||||
|
||||
// Render glyph into a bitmap (currently held by FreeType)
|
||||
const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
|
||||
const FT_Bitmap *ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
|
||||
IM_ASSERT(ft_bitmap);
|
||||
|
||||
// Allocate new temporary chunk if needed
|
||||
@ -440,7 +443,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
|
||||
{
|
||||
buf_bitmap_current_used_bytes = 0;
|
||||
buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
buf_bitmap_buffers.push_back((unsigned char *) ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
|
||||
}
|
||||
|
||||
// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
|
||||
@ -457,16 +460,16 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// We need a width for the skyline algorithm, any width!
|
||||
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
||||
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
|
||||
const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
|
||||
atlas->TexHeight = 0;
|
||||
const int surface_sqrt = (int) ImSqrt((float) total_surface) + 1;
|
||||
atlas->TexHeight = 0;
|
||||
if (atlas->TexDesiredWidth > 0)
|
||||
atlas->TexWidth = atlas->TexDesiredWidth;
|
||||
else
|
||||
atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
|
||||
atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
|
||||
|
||||
// 5. Start packing
|
||||
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
||||
const int TEX_HEIGHT_MAX = 1024 * 32;
|
||||
const int TEX_HEIGHT_MAX = 1024 * 32;
|
||||
const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
|
||||
ImVector<stbrp_node> pack_nodes;
|
||||
pack_nodes.resize(num_nodes_for_packing_algorithm);
|
||||
@ -477,7 +480,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildSrcDataFT &src_tmp = src_tmp_array[src_i];
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
|
||||
@ -491,65 +494,65 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
}
|
||||
|
||||
// 7. Allocate texture
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
|
||||
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
||||
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
||||
atlas->TexPixelsAlpha8 = (unsigned char *) ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
|
||||
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
||||
|
||||
// 8. Copy rasterized font characters back into the main texture
|
||||
// 9. Setup ImFont and glyphs for runtime
|
||||
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
||||
{
|
||||
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
|
||||
ImFontBuildSrcDataFT &src_tmp = src_tmp_array[src_i];
|
||||
if (src_tmp.GlyphsCount == 0)
|
||||
continue;
|
||||
|
||||
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
||||
ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
|
||||
ImFontConfig &cfg = atlas->ConfigData[src_i];
|
||||
ImFont *dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
|
||||
|
||||
const float ascent = src_tmp.Font.Info.Ascender;
|
||||
const float ascent = src_tmp.Font.Info.Ascender;
|
||||
const float descent = src_tmp.Font.Info.Descender;
|
||||
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
||||
const float font_off_x = cfg.GlyphOffset.x;
|
||||
const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
|
||||
const float font_off_y = cfg.GlyphOffset.y + (float) (int) (dst_font->Ascent + 0.5f);
|
||||
|
||||
const int padding = atlas->TexGlyphPadding;
|
||||
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
||||
{
|
||||
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
|
||||
stbrp_rect& pack_rect = src_tmp.Rects[glyph_i];
|
||||
ImFontBuildSrcGlyphFT &src_glyph = src_tmp.GlyphsList[glyph_i];
|
||||
stbrp_rect &pack_rect = src_tmp.Rects[glyph_i];
|
||||
IM_ASSERT(pack_rect.was_packed);
|
||||
|
||||
GlyphInfo& info = src_glyph.Info;
|
||||
GlyphInfo &info = src_glyph.Info;
|
||||
IM_ASSERT(info.Width + padding <= pack_rect.w);
|
||||
IM_ASSERT(info.Height + padding <= pack_rect.h);
|
||||
const int tx = pack_rect.x + padding;
|
||||
const int ty = pack_rect.y + padding;
|
||||
|
||||
// Blit from temporary buffer to final texture
|
||||
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
|
||||
size_t blit_dst_stride = (size_t)atlas->TexWidth;
|
||||
unsigned char* blit_src = src_glyph.BitmapData;
|
||||
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
size_t blit_src_stride = (size_t) src_glyph.Info.Width;
|
||||
size_t blit_dst_stride = (size_t) atlas->TexWidth;
|
||||
unsigned char *blit_src = src_glyph.BitmapData;
|
||||
unsigned char *blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
|
||||
for (int y = info.Height; y > 0; y--, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
|
||||
memcpy(blit_dst, blit_src, blit_src_stride);
|
||||
|
||||
float char_advance_x_org = info.AdvanceX;
|
||||
float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
|
||||
float char_off_x = font_off_x;
|
||||
float char_off_x = font_off_x;
|
||||
if (char_advance_x_org != char_advance_x_mod)
|
||||
char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
|
||||
char_off_x += cfg.PixelSnapH ? (float) (int) ((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
|
||||
|
||||
// Register glyph
|
||||
float x0 = info.OffsetX + char_off_x;
|
||||
float y0 = info.OffsetY + font_off_y;
|
||||
float x1 = x0 + info.Width;
|
||||
float y1 = y0 + info.Height;
|
||||
float u0 = (tx) / (float)atlas->TexWidth;
|
||||
float v0 = (ty) / (float)atlas->TexHeight;
|
||||
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
|
||||
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
|
||||
dst_font->AddGlyph((ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, char_advance_x_mod);
|
||||
float u0 = (tx) / (float) atlas->TexWidth;
|
||||
float v0 = (ty) / (float) atlas->TexHeight;
|
||||
float u1 = (tx + info.Width) / (float) atlas->TexWidth;
|
||||
float v1 = (ty + info.Height) / (float) atlas->TexHeight;
|
||||
dst_font->AddGlyph((ImWchar) src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, char_advance_x_mod);
|
||||
}
|
||||
|
||||
src_tmp.Rects = NULL;
|
||||
@ -567,30 +570,38 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
|
||||
}
|
||||
|
||||
// Default memory allocators
|
||||
static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return ImGui::MemAlloc(size); }
|
||||
static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); ImGui::MemFree(ptr); }
|
||||
|
||||
// Current memory allocators
|
||||
static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;
|
||||
static void (*GImFreeTypeFreeFunc)(void* ptr, void* user_data) = ImFreeTypeDefaultFreeFunc;
|
||||
static void* GImFreeTypeAllocatorUserData = NULL;
|
||||
|
||||
// FreeType memory allocation callbacks
|
||||
static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
|
||||
static void *ImFreeTypeDefaultAllocFunc(size_t size, void *user_data)
|
||||
{
|
||||
return GImFreeTypeAllocFunc((size_t)size, GImFreeTypeAllocatorUserData);
|
||||
IM_UNUSED(user_data);
|
||||
return ImGui::MemAlloc(size);
|
||||
}
|
||||
static void ImFreeTypeDefaultFreeFunc(void *ptr, void *user_data)
|
||||
{
|
||||
IM_UNUSED(user_data);
|
||||
ImGui::MemFree(ptr);
|
||||
}
|
||||
|
||||
static void FreeType_Free(FT_Memory /*memory*/, void* block)
|
||||
// Current memory allocators
|
||||
static void *(*GImFreeTypeAllocFunc)(size_t size, void *user_data) = ImFreeTypeDefaultAllocFunc;
|
||||
static void (*GImFreeTypeFreeFunc)(void *ptr, void *user_data) = ImFreeTypeDefaultFreeFunc;
|
||||
static void *GImFreeTypeAllocatorUserData = NULL;
|
||||
|
||||
// FreeType memory allocation callbacks
|
||||
static void *FreeType_Alloc(FT_Memory /*memory*/, long size)
|
||||
{
|
||||
return GImFreeTypeAllocFunc((size_t) size, GImFreeTypeAllocatorUserData);
|
||||
}
|
||||
|
||||
static void FreeType_Free(FT_Memory /*memory*/, void *block)
|
||||
{
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
}
|
||||
|
||||
static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void* block)
|
||||
static void *FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void *block)
|
||||
{
|
||||
// Implement realloc() as we don't ask user to provide it.
|
||||
if (block == NULL)
|
||||
return GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData);
|
||||
return GImFreeTypeAllocFunc((size_t) new_size, GImFreeTypeAllocatorUserData);
|
||||
|
||||
if (new_size == 0)
|
||||
{
|
||||
@ -600,8 +611,8 @@ static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size
|
||||
|
||||
if (new_size > cur_size)
|
||||
{
|
||||
void* new_block = GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData);
|
||||
memcpy(new_block, block, (size_t)cur_size);
|
||||
void *new_block = GImFreeTypeAllocFunc((size_t) new_size, GImFreeTypeAllocatorUserData);
|
||||
memcpy(new_block, block, (size_t) cur_size);
|
||||
GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData);
|
||||
return new_block;
|
||||
}
|
||||
@ -609,13 +620,13 @@ static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size
|
||||
return block;
|
||||
}
|
||||
|
||||
bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas *atlas, unsigned int extra_flags)
|
||||
{
|
||||
// FreeType memory management: https://www.freetype.org/freetype2/docs/design/design-4.html
|
||||
FT_MemoryRec_ memory_rec = { 0 };
|
||||
memory_rec.alloc = &FreeType_Alloc;
|
||||
memory_rec.free = &FreeType_Free;
|
||||
memory_rec.realloc = &FreeType_Realloc;
|
||||
memory_rec.alloc = &FreeType_Alloc;
|
||||
memory_rec.free = &FreeType_Free;
|
||||
memory_rec.realloc = &FreeType_Realloc;
|
||||
|
||||
// https://www.freetype.org/freetype2/docs/reference/ft2-module_management.html#FT_New_Library
|
||||
FT_Library ft_library;
|
||||
@ -632,9 +643,9 @@ bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
|
||||
void ImGuiFreeType::SetAllocatorFunctions(void *(*alloc_func)(size_t sz, void *user_data), void (*free_func)(void *ptr, void *user_data), void *user_data)
|
||||
{
|
||||
GImFreeTypeAllocFunc = alloc_func;
|
||||
GImFreeTypeFreeFunc = free_func;
|
||||
GImFreeTypeAllocFunc = alloc_func;
|
||||
GImFreeTypeFreeFunc = free_func;
|
||||
GImFreeTypeAllocatorUserData = user_data;
|
||||
}
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user