Merge pull request #815 from nullworks/lightcat
Fix Killfeed Coloring being wrong
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commit
991f056ac7
@ -27,7 +27,11 @@ void GetTeamColor(Color *clr, void *this_, int data, int local)
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// Our encoding uses quite a few bits, so let's just check for < 1000 and !playerIdx
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if (data < 1000 || !playerIdx)
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{
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auto wc = colors::white;
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clr->SetColor(wc.r * 255, wc.g * 255, wc.b * 255, 255);
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return GetTeamColor_fn(clr, this_, data, local);
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}
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// No Color change
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/*if (!g_IEngine->GetPlayerInfo(playerIdx, &pinfo) || playerlist::IsDefault(pinfo.friendsID))
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{
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@ -39,8 +43,9 @@ void GetTeamColor(Color *clr, void *this_, int data, int local)
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auto wc = playerlist::Color(pinfo.friendsID);
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if (!g_IEngine->GetPlayerInfo(playerIdx, &pinfo) || playerlist::IsDefault(pinfo.friendsID))
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{
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if (team != TEAM_SPEC && team != TEAM_SPEC)
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wc = team == TEAM_BLU ? colors::blu : colors::red;
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if (team != TEAM_SPEC && team != TEAM_UNK)
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// Colors taken from game
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wc = team == TEAM_BLU ? colors::FromRGBA8(153, 204, 255, 255) : colors::FromRGBA8(255, 64, 64, 255);
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else
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wc = colors::white;
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}
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@ -55,8 +60,8 @@ void GetTeamColor(Color *clr, void *this_, int data, int local)
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static std::vector<BytePatch> no_stack_smash{};
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static std::vector<BytePatch> color_patches{};
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// Defines to make our lives easier
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#define DONT_SMASH_SMACK(offset) no_stack_smash.push_back(BytePatch{ addr, std::vector<unsigned char>{ 0xC3, 0x90, 0x90 } });
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#define PATCH_COLORS(patchNum) color_patches.push_back(BytePatch{ addrs[patchNum], patches[patchNum] });
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#define DONT_SMASH_SMACK(offset) no_stack_smash.push_back(BytePatch{ addr, std::vector<unsigned char>{ 0xC3, 0x90, 0x90 } })
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#define PATCH_COLORS(patchNum) color_patches.push_back(BytePatch{ addrs[patchNum], patches[patchNum] })
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static InitRoutine init([] {
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uintptr_t addr = gSignatures.GetClientSignature("55 89 E5 53 8B 55 10 8B 45 08 8B 4D 0C 8B 5D 14");
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