Fix memory leaks
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8175b52316
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a02683ee72
@ -1021,13 +1021,13 @@ void PrintChat(const char *fmt, ...)
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CHudBaseChat *chat = (CHudBaseChat *) g_CHUD->FindElement("CHudChat");
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CHudBaseChat *chat = (CHudBaseChat *) g_CHUD->FindElement("CHudChat");
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if (chat)
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if (chat)
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{
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{
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char *buf = new char[1024];
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std::unique_ptr<char> buf (new char[1024]);
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va_list list;
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va_list list;
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va_start(list, fmt);
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va_start(list, fmt);
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vsprintf(buf, fmt, list);
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vsprintf(buf.get(), fmt, list);
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va_end(list);
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va_end(list);
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std::unique_ptr<char> str(strfmt("\x07%06X[\x07%06XCAT\x07%06X]\x01 %s",
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std::unique_ptr<char> str(strfmt("\x07%06X[\x07%06XCAT\x07%06X]\x01 %s",
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0x5e3252, 0xba3d9a, 0x5e3252, buf));
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0x5e3252, 0xba3d9a, 0x5e3252, buf.get()));
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// FIXME DEBUG LOG
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// FIXME DEBUG LOG
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logging::Info("%s", str.get());
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logging::Info("%s", str.get());
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chat->Printf(str.get());
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chat->Printf(str.get());
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@ -140,7 +140,7 @@ ITexture *GetBuffer(int i)
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IMAGE_FORMAT_RGBA8888, MATERIAL_RT_DEPTH_SEPARATE, textureFlags,
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IMAGE_FORMAT_RGBA8888, MATERIAL_RT_DEPTH_SEPARATE, textureFlags,
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renderTargetFlags);
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renderTargetFlags);
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}
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}
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delete newname;
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buffers[i].Init(texture);
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buffers[i].Init(texture);
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}
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}
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return buffers[i];
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return buffers[i];
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