fix glow?

This commit is contained in:
nullifiedcat 2017-04-19 17:01:23 +03:00
parent 209ae67ea3
commit a11ed0b9c0

View File

@ -319,7 +319,6 @@ void EffectGlow::DrawToBuffer(IClientEntity* entity) {
}
void EffectGlow::DrawEntity(IClientEntity* entity) {
g_IVModelRender->ForcedMaterialOverride(mat_unlit_z);
entity->DrawModel(1);
IClientEntity* attach = g_IEntityList->GetClientEntity(*(int*)((uintptr_t)entity + netvar.m_Collision - 24) & 0xFFF);
int passes = 0;
@ -339,6 +338,7 @@ void EffectGlow::RenderGlow(IClientEntity* entity) {
unsigned char _r = (color) & 0xFF;
float color_1[] = { (float)_r / 255.0f, (float)_g / 255.0f, (float)_b / 255.0f };
g_IVRenderView->SetColorModulation(color_1);
g_IVModelRender->ForcedMaterialOverride(mat_unlit_z);
DrawEntity(entity);
}