fix compile error?
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1c724d96bf
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@ -69,7 +69,7 @@ public:
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offset_t movetype;
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offset_t movetype;
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offset_t iGlowIndex;
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offset_t iGlowIndex;
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offset_t iReloadMode;
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offset_t iReloadMode;
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offset_t iMaxHealth;
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offset_t res_iMaxHealth;
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offset_t flNextAttack;
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offset_t flNextAttack;
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offset_t iNextMeleeCrit;
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offset_t iNextMeleeCrit;
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offset_t flNextPrimaryAttack;
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offset_t flNextPrimaryAttack;
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@ -78,7 +78,7 @@ public:
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//offset_t flObservedCritChance;
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//offset_t flObservedCritChance;
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offset_t nTickBase;
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offset_t nTickBase;
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//offset_t iDecapitations;
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//offset_t iDecapitations;
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offset_t iMaxBuffedHealth;
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offset_t res_iMaxBuffedHealth;
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offset_t bRespawning;
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offset_t bRespawning;
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offset_t iItemDefinitionIndex;
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offset_t iItemDefinitionIndex;
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offset_t AttributeList;
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offset_t AttributeList;
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@ -108,7 +108,7 @@ public:
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offset_t iDefaultFOV;
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offset_t iDefaultFOV;
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offset_t iFOV;
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offset_t iFOV;
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offset_t _condition_bits;
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offset_t _condition_bits;
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offset_t iPlayerClass;
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offset_t res_iPlayerClass;
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offset_t hOwner;
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offset_t hOwner;
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offset_t iWeaponState;
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offset_t iWeaponState;
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@ -123,7 +123,7 @@ public:
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offset_t m_angEyeAngles;
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offset_t m_angEyeAngles;
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offset_t m_bReadyToBackstab;
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offset_t m_bReadyToBackstab;
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offset_t m_Collision;
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offset_t m_Collision;
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offset_t res_m_iTeam;
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offset_t res_iTeam;
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};
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};
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extern NetVars netvar;
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extern NetVars netvar;
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