diff --git a/src/hooks/visual/DrawModelExecute.cpp b/src/hooks/visual/DrawModelExecute.cpp index b2ec78f3..238e15c1 100644 --- a/src/hooks/visual/DrawModelExecute.cpp +++ b/src/hooks/visual/DrawModelExecute.cpp @@ -96,14 +96,14 @@ DEFINE_HOOKED_METHOD(DrawModelExecute, void, IVModelRender *this_, const DrawMod // Sort std::sort(usable.begin(), usable.end(), [](hacks::shared::backtrack::BacktrackData &a, hacks::shared::backtrack::BacktrackData &b) { return a.tickcount < b.tickcount; }); // Make our own Chamsish Material - static CMaterialReference mat_lit; + static CMaterialReference mat_unlit; static bool init = false; if (!init) { - KeyValues *kv = new KeyValues("VertexLitGeneric"); + KeyValues *kv = new KeyValues("UnlitGeneric"); kv->SetString("$basetexture", "vgui/white_additive"); kv->SetInt("$ignorez", 0); - mat_lit.Init("__cathook_dme_lit", kv); + mat_unlit.Init("__cathook_dme_unlit", kv); init = true; } // Render Chams/Glow stuff @@ -115,7 +115,7 @@ DEFINE_HOOKED_METHOD(DrawModelExecute, void, IVModelRender *this_, const DrawMod // Important for Depth ptr->DepthRange(0.0f, 1.0f); // Apply our material - g_IVModelRender->ForcedMaterialOverride(mat_lit); + g_IVModelRender->ForcedMaterialOverride(mat_unlit); // Run Original original::DrawModelExecute(this_, state, info, usable[0].bones); // Revert