fix melee aimbot
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@ -252,6 +252,9 @@ void CreateMove()
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// Not release type weapon
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}
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else if (GetWeaponMode() == weapon_melee && (g_pUserCmd->buttons & IN_ATTACK)) {
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Aim(target_entity);
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}
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else if (CanShoot() && (g_pUserCmd->buttons & IN_ATTACK) &&
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CE_INT(g_pLocalPlayer->weapon(), netvar.m_iClip1) != 0)
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Aim(target_entity);
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