fix melee aimbot
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9fc2705689
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a8902a3939
@ -252,6 +252,9 @@ void CreateMove()
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// Not release type weapon
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}
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else if (GetWeaponMode() == weapon_melee && (g_pUserCmd->buttons & IN_ATTACK)) {
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Aim(target_entity);
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}
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else if (CanShoot() && (g_pUserCmd->buttons & IN_ATTACK) &&
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CE_INT(g_pLocalPlayer->weapon(), netvar.m_iClip1) != 0)
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Aim(target_entity);
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@ -478,8 +481,8 @@ bool IsTargetStateGood(CachedEntity *entity)
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// Darwins damage correction, Darwins protects against 15% of
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// damage
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// if (HasDarwins(entity))
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// cdmg = (cdmg * .85) - 1;
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// if (HasDarwins(entity))
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// cdmg = (cdmg * .85) - 1;
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// Vaccinator damage correction, Vac charge protects against 75%
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// of damage
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if (HasCondition<TFCond_UberBulletResist>(entity))
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@ -890,11 +893,11 @@ int BestHitbox(CachedEntity *target)
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float cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage);
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float bdmg = 50;
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// Darwins damage correction, protects against 15% of damage
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// if (HasDarwins(target))
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// {
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// bdmg = (bdmg * .85) - 1;
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// cdmg = (cdmg * .85) - 1;
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// }
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// if (HasDarwins(target))
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// {
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// bdmg = (bdmg * .85) - 1;
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// cdmg = (cdmg * .85) - 1;
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// }
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// Vaccinator damage correction, protects against 75% of damage
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if (HasCondition<TFCond_UberBulletResist>(target))
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{
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