fix melee aimbot

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BenCat07 2018-02-18 10:25:02 +01:00 committed by GitHub
parent 9fc2705689
commit a8902a3939
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GPG Key ID: 4AEE18F83AFDEB23

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@ -252,6 +252,9 @@ void CreateMove()
// Not release type weapon
}
else if (GetWeaponMode() == weapon_melee && (g_pUserCmd->buttons & IN_ATTACK)) {
Aim(target_entity);
}
else if (CanShoot() && (g_pUserCmd->buttons & IN_ATTACK) &&
CE_INT(g_pLocalPlayer->weapon(), netvar.m_iClip1) != 0)
Aim(target_entity);
@ -478,8 +481,8 @@ bool IsTargetStateGood(CachedEntity *entity)
// Darwins damage correction, Darwins protects against 15% of
// damage
// if (HasDarwins(entity))
// cdmg = (cdmg * .85) - 1;
// if (HasDarwins(entity))
// cdmg = (cdmg * .85) - 1;
// Vaccinator damage correction, Vac charge protects against 75%
// of damage
if (HasCondition<TFCond_UberBulletResist>(entity))
@ -890,11 +893,11 @@ int BestHitbox(CachedEntity *target)
float cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage);
float bdmg = 50;
// Darwins damage correction, protects against 15% of damage
// if (HasDarwins(target))
// {
// bdmg = (bdmg * .85) - 1;
// cdmg = (cdmg * .85) - 1;
// }
// if (HasDarwins(target))
// {
// bdmg = (bdmg * .85) - 1;
// cdmg = (cdmg * .85) - 1;
// }
// Vaccinator damage correction, protects against 75% of damage
if (HasCondition<TFCond_UberBulletResist>(target))
{