Undo serverlag replace
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@ -487,7 +487,7 @@ DEFINE_HOOKED_METHOD(CreateMove, bool, void *this_, float input_sample_time,
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g_IEngine->ServerCmd("use", false);
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}
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else {
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NET_StringCmd senddata("use");
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NET_StringCmd senddata("voicemenu 0 0");
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INetChannel *ch2 = (INetChannel *) g_IEngine->GetNetChannelInfo();
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senddata.SetNetChannel(ch2);
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senddata.SetReliable(false);
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