clang
This commit is contained in:
parent
eae8f8c5ef
commit
af0520494c
3
src/backpacktf.cpp
Executable file → Normal file
3
src/backpacktf.cpp
Executable file → Normal file
@ -25,7 +25,8 @@ std::mutex cache_mutex{};
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std::string api_key_s = "";
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bool valid_api_key = false;
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static CatVar enable_bptf(CV_SWITCH, "bptf_enable", "0", "Enable backpack.tf",
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static CatVar
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enable_bptf(CV_SWITCH, "bptf_enable", "0", "Enable backpack.tf",
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"Enable backpack.tf integration\nYou have to set your API "
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"key in cat_bptf_key");
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CatCommand api_key("bptf_key", "Set API Key", [](const CCommand &args) {
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@ -15,7 +15,8 @@
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namespace chatlog
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{
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static CatVar enabled(CV_SWITCH, "chat_log", "0", "Chat log", "Log chat to file");
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static CatVar enabled(CV_SWITCH, "chat_log", "0", "Chat log",
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"Log chat to file");
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static CatVar dont_log_spam(CV_SWITCH, "chat_log_nospam", "1", "No Spam",
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"Don't log your messages if spam is active");
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static CatVar dont_log_ipc(CV_SWITCH, "chat_log_noipc", "1", "No IPC",
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@ -21,28 +21,31 @@ CatVar enabled(CV_SWITCH, "aa_enabled", "0", "Anti-Aim",
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"Master AntiAim switch");
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static CatVar trueang(CV_SWITCH, "aa_realfakes", "0", "Real fakes",
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"Do real fakeangles (Unresolveable)");
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static CatVar yaw(CV_FLOAT, "aa_yaw", "0.0", "Yaw", "Static yaw (left/right)", 360.0);
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static CatVar pitch(CV_FLOAT, "aa_pitch", "-89.0", "Pitch", "Static pitch (up/down)",
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-89.0, 89.0);
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static CatVar yaw(CV_FLOAT, "aa_yaw", "0.0", "Yaw", "Static yaw (left/right)",
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360.0);
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static CatVar pitch(CV_FLOAT, "aa_pitch", "-89.0", "Pitch",
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"Static pitch (up/down)", -89.0, 89.0);
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static CatVar yaw_real(CV_FLOAT, "aa_yaw_real", "0.0", "Real Yaw",
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"Static yaw (left/right)", 360.0);
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static CatVar pitch_real(CV_FLOAT, "aa_pitch_real", "-89.0", "Real Pitch",
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"Static pitch (up/down)", -89.0, 89.0);
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static CatEnum yaw_mode_enum({ "KEEP", "STATIC", "JITTER", "BIGRANDOM", "RANDOM",
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"SPIN", "OFFSETKEEP", "EDGE", "HECK", "FAKESIDEWAYS" });
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static CatEnum yaw_mode_enum({ "KEEP", "STATIC", "JITTER", "BIGRANDOM",
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"RANDOM", "SPIN", "OFFSETKEEP", "EDGE", "HECK",
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"FAKESIDEWAYS" });
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static CatEnum pitch_mode_enum({ "KEEP", "STATIC", "JITTER", "RANDOM", "FLIP",
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"FAKEFLIP", "FAKEUP", "FAKEDOWN", "FAKECENTER", "UP",
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"DOWN", "HECK" });
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"FAKEFLIP", "FAKEUP", "FAKEDOWN", "FAKECENTER",
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"UP", "DOWN", "HECK" });
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CatVar yaw_mode(yaw_mode_enum, "aa_yaw_mode", "0", "Yaw mode", "Yaw mode");
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static CatVar pitch_mode(pitch_mode_enum, "aa_pitch_mode", "0", "Pitch mode",
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"Pitch mode");
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static CatVar true_yaw_mode(yaw_mode_enum, "aa_yaw_mode_real", "0", "The Real Yaw",
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"Yaw mode");
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static CatVar true_yaw_mode(yaw_mode_enum, "aa_yaw_mode_real", "0",
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"The Real Yaw", "Yaw mode");
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static CatVar true_pitch_mode(pitch_mode_enum, "aa_pitch_mode_real", "0",
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"The Real Pitch", "Pitch mode");
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static CatVar roll(CV_FLOAT, "aa_roll", "0", "Roll", "Roll angle (viewangles.z)", -180,
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180);
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static CatVar no_clamping(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles",
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static CatVar roll(CV_FLOAT, "aa_roll", "0", "Roll",
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"Roll angle (viewangles.z)", -180, 180);
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static CatVar
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no_clamping(CV_SWITCH, "aa_no_clamp", "0", "Don't clamp angles",
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"Use this with STATIC mode for unclamped manual angles");
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static CatVar spin(CV_FLOAT, "aa_spin", "10.0", "Spin speed",
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"Spin speed (degrees/second)");
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0
src/hacks/AntiDisguise.cpp
Executable file → Normal file
0
src/hacks/AntiDisguise.cpp
Executable file → Normal file
@ -11,7 +11,8 @@ namespace shared
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{
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namespace deadringer
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{
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static CatVar enabled(CV_SWITCH, "deadringer_auto", "0", "Auto deadringer",
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static CatVar
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enabled(CV_SWITCH, "deadringer_auto", "0", "Auto deadringer",
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"automatically pull out DR on low health or projectile nearby");
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bool IsProjectile(CachedEntity *ent)
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3
src/hacks/AutoDetonator.cpp
Executable file → Normal file
3
src/hacks/AutoDetonator.cpp
Executable file → Normal file
@ -15,7 +15,8 @@ namespace autodetonator
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{
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// Vars for user settings
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static CatVar enabled(CV_SWITCH, "detonator_enabled", "0", "Auto-Detonator-detonator",
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static CatVar enabled(CV_SWITCH, "detonator_enabled", "0",
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"Auto-Detonator-detonator",
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"Master auto detonator switch");
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static CatVar legit(CV_SWITCH, "detonator_legit", "0", "Ignore invis",
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"Ignores invis spies");
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@ -19,11 +19,13 @@ namespace autojoin
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* Credits to Blackfire for helping me with auto-requeue!
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*/
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static CatEnum classes_enum({ "DISABLED", "SCOUT", "SNIPER", "SOLDIER", "DEMOMAN",
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"MEDIC", "HEAVY", "PYRO", "SPY", "ENGINEER" });
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static CatEnum classes_enum({ "DISABLED", "SCOUT", "SNIPER", "SOLDIER",
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"DEMOMAN", "MEDIC", "HEAVY", "PYRO", "SPY",
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"ENGINEER" });
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static CatVar autojoin_team(CV_SWITCH, "autojoin_team", "0", "AutoJoin",
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"Automatically joins a team");
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static CatVar preferred_class(classes_enum, "autojoin_class", "0", "AutoJoin class",
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static CatVar preferred_class(classes_enum, "autojoin_class", "0",
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"AutoJoin class",
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"You will pick a class automatically");
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CatVar auto_queue(CV_SWITCH, "autoqueue", "0", "AutoQueue",
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20
src/hacks/AutoReflect.cpp
Executable file → Normal file
20
src/hacks/AutoReflect.cpp
Executable file → Normal file
@ -18,26 +18,30 @@ namespace autoreflect
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// Vars for user settings
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static CatVar enabled(CV_SWITCH, "reflect_enabled", "0", "Auto Reflect",
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"Master AutoReflect switch");
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static CatVar idle_only(CV_SWITCH, "reflect_only_idle", "0", "Only when not shooting",
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static CatVar idle_only(CV_SWITCH, "reflect_only_idle", "0",
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"Only when not shooting",
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"Don't AutoReflect if you're holding M1");
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static CatVar legit(CV_SWITCH, "reflect_legit", "0", "Legit Reflect",
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static CatVar
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legit(CV_SWITCH, "reflect_legit", "0", "Legit Reflect",
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"Only Auto-airblasts projectiles that you can see, doesnt move "
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"your crosshair");
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static CatVar dodgeball(CV_SWITCH, "reflect_dodgeball", "0", "Dodgeball Mode",
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"Allows auto-reflect to work in dodgeball servers");
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static CatVar blastkey(CV_KEY, "reflect_key", "0", "Reflect Key",
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"Hold this key to activate auto-airblast");
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static CatVar stickies(CV_SWITCH, "reflect_stickybombs", "0", "Reflect stickies",
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"Reflect Stickybombs");
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static CatVar stickies(CV_SWITCH, "reflect_stickybombs", "0",
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"Reflect stickies", "Reflect Stickybombs");
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static CatVar teammates(CV_SWITCH, "reflect_teammates", "0",
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"Reflect teammates projectiles", "Useful in dodgeball with "
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"Reflect teammates projectiles",
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"Useful in dodgeball with "
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"free-for-all enabled");
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static CatVar fov(CV_FLOAT, "reflect_fov", "85", "Reflect FOV", "Reflect FOV", 180.0f);
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static CatVar fov(CV_FLOAT, "reflect_fov", "85", "Reflect FOV", "Reflect FOV",
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180.0f);
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static CatVar fov_draw(CV_SWITCH, "reflect_fov_draw", "0", "Draw Fov Ring",
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"Draws a ring to represent your current reflect fov");
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static CatVar fovcircle_opacity(CV_FLOAT, "reflect_fov_draw_opacity", "0.7",
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"FOV Circle Opacity", "Defines opacity of FOV circle",
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0.0f, 1.0f);
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"FOV Circle Opacity",
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"Defines opacity of FOV circle", 0.0f, 1.0f);
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// TODO setup proj sorting
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// TODO CatVar big_proj(CV_SWITCH, "reflect_big_projectile", "0", "Reflect big
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// projectiles", "Reflect Rockets");
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@ -18,8 +18,8 @@ namespace autosticky
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// Vars for user settings
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static CatVar enabled(CV_SWITCH, "sticky_enabled", "0", "AutoSticky",
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"Master AutoSticky switch");
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static CatVar buildings(CV_SWITCH, "sticky_buildings", "1", "Detonate buildings",
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"Stickies react to buildings");
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static CatVar buildings(CV_SWITCH, "sticky_buildings", "1",
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"Detonate buildings", "Stickies react to buildings");
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static CatVar
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legit(CV_SWITCH, "sticky_legit", "0", "Legit",
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"Stickys only detonate when you see them\nAlso ignores invis spies");
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0
src/hacks/AutoTaunt.cpp
Executable file → Normal file
0
src/hacks/AutoTaunt.cpp
Executable file → Normal file
3
src/hacks/Bunnyhop.cpp
Executable file → Normal file
3
src/hacks/Bunnyhop.cpp
Executable file → Normal file
@ -15,7 +15,8 @@ namespace bunnyhop
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{
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// Var for user settings
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static CatVar enabled(CV_SWITCH, "bhop_enabled", "0", "Bunnyhop",
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static CatVar
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enabled(CV_SWITCH, "bhop_enabled", "0", "Bunnyhop",
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"Enable Bunnyhop. All extra features like autojump and perfect "
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"jump limit were temporary removed.");
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// CatVar perfect_jump_limit(CV_INT, "bhop_enabled", "0", "Bunnyhop", "Enable
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@ -16,14 +16,17 @@ namespace esp
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{
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// Main Switch
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static CatVar enabled(CV_SWITCH, "esp_enabled", "0", "ESP", "Master ESP switch");
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static CatVar enabled(CV_SWITCH, "esp_enabled", "0", "ESP",
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"Master ESP switch");
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// Box esp + Options
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static CatEnum box_esp_enum({ "None", "Normal", "Corners" });
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static CatVar box_esp(box_esp_enum, "esp_box", "2", "Box", "Draw a 2D box");
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static CatVar box_corner_size(CV_INT, "esp_box_corner_size", "10", "Corner Size");
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static CatVar box_corner_size(CV_INT, "esp_box_corner_size", "10",
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"Corner Size");
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// Tracers
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static CatEnum tracers_enum({ "OFF", "CENTER", "BOTTOM" });
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static CatVar tracers(tracers_enum, "esp_tracers", "0", "Tracers",
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static CatVar
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tracers(tracers_enum, "esp_tracers", "0", "Tracers",
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"SDraws a line from the player to a position on your screen");
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// Emoji Esp
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static CatEnum emoji_esp_enum({ "None", "Joy", "Thinking" });
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@ -35,7 +38,8 @@ static CatVar emoji_esp_size(CV_FLOAT, "esp_emoji_size", "32", "Emoji ESP Size",
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"Emoji size");
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static CatVar emoji_esp_scaling(CV_SWITCH, "esp_emoji_scaling", "1",
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"Emoji ESP Scaling", "Emoji ESP Scaling");
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static CatVar emoji_min_size(CV_INT, "esp_emoji_min_size", "20", "Emoji ESP min size",
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static CatVar
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emoji_min_size(CV_INT, "esp_emoji_min_size", "20", "Emoji ESP min size",
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"Minimum size for an emoji when you use auto scaling");
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hitbox_cache::CachedHitbox *hitboxcache[32][18]{};
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@ -44,24 +48,28 @@ static CatEnum show_health_enum({ "None", "Text", "Healthbar", "Both" });
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static CatVar show_health(show_health_enum, "esp_health", "3", "Health ESP",
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"Show enemy health");
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static CatVar draw_bones(CV_SWITCH, "esp_bones", "0", "Draw Bones");
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static CatEnum sightlines_enum({ "None", "Sniper Only",
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static CatEnum
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sightlines_enum({ "None", "Sniper Only",
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"All" }); // I ripped of lbox's choices cuz its nice
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static CatVar sightlines(sightlines_enum, "esp_sightlines", "0", "Show sightlines",
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static CatVar sightlines(sightlines_enum, "esp_sightlines", "0",
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"Show sightlines",
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"Displays a line of where players are looking");
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static CatEnum esp_text_position_enum({ "TOP RIGHT", "BOTTOM RIGHT", "CENTER", "ABOVE",
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"BELOW" });
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static CatVar esp_text_position(esp_text_position_enum, "esp_text_position", "0",
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"Text position", "Defines text position");
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static CatEnum esp_text_position_enum({ "TOP RIGHT", "BOTTOM RIGHT", "CENTER",
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"ABOVE", "BELOW" });
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static CatVar esp_text_position(esp_text_position_enum, "esp_text_position",
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"0", "Text position", "Defines text position");
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static CatVar esp_expand(
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CV_INT, "esp_expand", "0", "Expand Esp",
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"Spreads out Box, health bar, and text from center"); // Note, check if this
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// should be int, it
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// is being used by
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// casting as float
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static CatVar vischeck(CV_SWITCH, "esp_vischeck", "1", "VisCheck",
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static CatVar
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vischeck(CV_SWITCH, "esp_vischeck", "1", "VisCheck",
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"ESP visibility check - makes enemy info behind walls darker, "
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"disable this if you get FPS drops");
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static CatVar legit(CV_SWITCH, "esp_legit", "0", "Legit Mode",
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static CatVar
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legit(CV_SWITCH, "esp_legit", "0", "Legit Mode",
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"Don't show invisible enemies\nHides invisable enemies with "
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"visibility enabled");
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// Selective esp options
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@ -71,14 +79,16 @@ static CatVar buildings(CV_SWITCH, "esp_buildings", "1", "Building ESP",
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"Show buildings");
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static CatVar teammates(CV_SWITCH, "esp_teammates", "0", "ESP Teammates",
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"Teammate ESP");
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static CatVar tank(CV_SWITCH, "esp_show_tank", "1", "Show tank", "Show tanks in mvm");
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static CatVar tank(CV_SWITCH, "esp_show_tank", "1", "Show tank",
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"Show tanks in mvm");
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// Text Esps
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static CatVar show_weapon(CV_SWITCH, "esp_weapon", "0", "Show weapon name",
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"Show which weapon the enemy is using");
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static CatVar show_distance(CV_SWITCH, "esp_distance", "1", "Distance ESP",
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"Show distance to target");
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static CatVar show_name(CV_SWITCH, "esp_name", "1", "Name ESP", "Show name");
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static CatVar show_class(CV_SWITCH, "esp_class", "1", "Class ESP", "Show class");
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static CatVar show_class(CV_SWITCH, "esp_class", "1", "Class ESP",
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"Show class");
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static CatVar show_conditions(CV_SWITCH, "esp_conds", "1", "Conditions ESP",
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"Show conditions");
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static CatVar
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@ -95,11 +105,12 @@ static CatVar item_dropped_weapons(CV_SWITCH, "esp_item_weapons", "0",
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"Dropped weapons", "Show dropped weapons");
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static CatVar item_ammo_packs(CV_SWITCH, "esp_item_ammo", "0", "Ammo packs",
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"Show ammo packs");
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static CatVar item_health_packs(CV_SWITCH, "esp_item_health", "1", "Health packs",
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"Show health packs");
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static CatVar item_health_packs(CV_SWITCH, "esp_item_health", "1",
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"Health packs", "Show health packs");
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static CatVar item_powerups(CV_SWITCH, "esp_item_powerups", "1", "Powerups",
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"Shows powerups in the world");
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static CatVar item_money(CV_SWITCH, "esp_money", "1", "MvM money", "Show MvM money");
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static CatVar item_money(CV_SWITCH, "esp_money", "1", "MvM money",
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"Show MvM money");
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static CatVar item_money_red(CV_SWITCH, "esp_money_red", "1", "Red MvM money",
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"Show red MvM money");
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static CatVar item_spellbooks(CV_SWITCH, "esp_spellbooks", "1", "Spellbooks",
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@ -107,18 +118,22 @@ static CatVar item_spellbooks(CV_SWITCH, "esp_spellbooks", "1", "Spellbooks",
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static CatVar item_weapon_spawners(CV_SWITCH, "esp_weapon_spawners", "1",
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"Show weapon spawners",
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"TF2C deathmatch weapon spawners");
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static CatVar item_adrenaline(CV_SWITCH, "esp_item_adrenaline", "0", "Show Adrenaline",
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"TF2C adrenaline pills");
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static CatVar item_adrenaline(CV_SWITCH, "esp_item_adrenaline", "0",
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"Show Adrenaline", "TF2C adrenaline pills");
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// Projectile esp
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static CatVar proj_esp(CV_SWITCH, "esp_proj", "1", "Projectile ESP", "Projectile ESP");
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static CatVar proj_esp(CV_SWITCH, "esp_proj", "1", "Projectile ESP",
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"Projectile ESP");
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static CatEnum proj_esp_enum({ "OFF", "ALL", "CRIT" });
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static CatVar proj_rockets(proj_esp_enum, "esp_proj_rockets", "1", "Rockets",
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"Rockets");
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static CatVar proj_arrows(proj_esp_enum, "esp_proj_arrows", "1", "Arrows", "Arrows");
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static CatVar proj_pipes(proj_esp_enum, "esp_proj_pipes", "1", "Pipes", "Pipebombs");
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static CatVar proj_arrows(proj_esp_enum, "esp_proj_arrows", "1", "Arrows",
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"Arrows");
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static CatVar proj_pipes(proj_esp_enum, "esp_proj_pipes", "1", "Pipes",
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"Pipebombs");
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static CatVar proj_stickies(proj_esp_enum, "esp_proj_stickies", "1", "Stickies",
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"Stickybombs");
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static CatVar proj_enemy(CV_SWITCH, "esp_proj_enemy", "1", "Only enemy projectiles",
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static CatVar proj_enemy(CV_SWITCH, "esp_proj_enemy", "1",
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"Only enemy projectiles",
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"Don't show friendly projectiles");
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// Debug
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static CatVar entity_info(CV_SWITCH, "esp_entity", "0", "Entity ESP",
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@ -34,8 +34,8 @@ CatVar follow_steam(CV_INT, "fb_steam", "0", "Follow Steam Id",
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"Set a steam id to let followbot prioritize players");
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static CatVar mimic_slot(CV_SWITCH, "fb_mimic_slot", "0", "Mimic weapon slot",
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"Mimic follow target's weapon slot");
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static CatVar always_medigun(CV_SWITCH, "fb_always_medigun", "0", "Always Medigun",
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"Always use medigun");
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static CatVar always_medigun(CV_SWITCH, "fb_always_medigun", "0",
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"Always Medigun", "Always use medigun");
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static CatVar sync_taunt(CV_SWITCH, "fb_sync_taunt", "0", "Synced taunt",
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"Taunt when follow target does");
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static CatVar change(CV_SWITCH, "fb_switch", "1", "Change followbot target",
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@ -16,7 +16,8 @@ namespace shared
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namespace lagexploit
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{
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|
||||
static CatVar toggle(CV_SWITCH, "se_toggle", "0", "toggle", "Toggle sequence exploit");
|
||||
static CatVar toggle(CV_SWITCH, "se_toggle", "0", "toggle",
|
||||
"Toggle sequence exploit");
|
||||
static CatVar shoot(CV_SWITCH, "se_shoot", "0", "Instant revvup/shoot",
|
||||
"Instant revvup/shoot two shots at once");
|
||||
|
||||
@ -28,7 +29,8 @@ static CatVar razorback(CV_SWITCH, "se_antirazorback", "0", "Anti-Razorback",
|
||||
"Stab through razorbacks");
|
||||
static CatVar stickyspam(CV_SWITCH, "se_stickyspam", "0", "Sticky spam",
|
||||
"Allows Spam of stickies simply by holding Mouse1.");
|
||||
static CatVar infinitecharge(CV_SWITCH, "se_infinite_charge", "0",
|
||||
static CatVar
|
||||
infinitecharge(CV_SWITCH, "se_infinite_charge", "0",
|
||||
"Infinite sticky charge",
|
||||
"Infinitely charge stickies, (can be used for sniping "
|
||||
"and or b1g dmg using the quickiebomb launcher)");
|
||||
@ -47,12 +49,14 @@ static CatVar delay1(CV_INT, "se_switch_delay1", "0",
|
||||
"Delay before switching to melee");
|
||||
static CatVar delay2(CV_INT, "se_switch_delay2", "0",
|
||||
"Delay before switching to Primary");
|
||||
static CatVar master_switch(CV_SWITCH, "se_master", "1", "Enable sequence exploit",
|
||||
static CatVar
|
||||
master_switch(CV_SWITCH, "se_master", "1", "Enable sequence exploit",
|
||||
"Master switch for the sequence exploit\nDisabling this "
|
||||
"disables everything else that uses it");
|
||||
static CatVar value(CV_INT, "se_value", "900", "Sequence exploit value",
|
||||
"Value of user cmds to spam with");
|
||||
static CatVar cap_range(CV_FLOAT, "se_cap_range", "200.0f", "Autocap range",
|
||||
static CatVar
|
||||
cap_range(CV_FLOAT, "se_cap_range", "200.0f", "Autocap range",
|
||||
"Autocap range, increase if you notice that you only lagy "
|
||||
"once you are already in the cap zone");
|
||||
CatCommand do_lagexploit("se_do", "Sequence exploit (for use in scripts)",
|
||||
|
@ -29,16 +29,19 @@ static CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info",
|
||||
"Shows some debug info in-game");
|
||||
static CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam",
|
||||
"HL2DM flashlight spam");
|
||||
static CatVar auto_balance_spam(CV_SWITCH, "request_balance_spam", "0",
|
||||
static CatVar
|
||||
auto_balance_spam(CV_SWITCH, "request_balance_spam", "0",
|
||||
"Inf Auto Balance Spam",
|
||||
"Use to send a autobalance request to the server that "
|
||||
"doesnt prevent you from using it again\nCredits to "
|
||||
"Blackfire");
|
||||
static CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK",
|
||||
static CatVar
|
||||
anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK",
|
||||
"Sends random commands to prevent being kicked from server");
|
||||
static CatVar auto_strafe(CV_SWITCH, "auto_strafe", "0", "Auto-Strafe",
|
||||
"Automaticly airstrafes for you.");
|
||||
static CatVar render_zoomed(CV_SWITCH, "render_zoomed", "0",
|
||||
static CatVar
|
||||
render_zoomed(CV_SWITCH, "render_zoomed", "0",
|
||||
"Render model when zoomed-in",
|
||||
"Renders player model while being zoomed in as Sniper");
|
||||
static CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push",
|
||||
@ -54,7 +57,8 @@ static CatVar tauntslide_tf2(CV_SWITCH, "tauntslide_tf2", "0", "Tauntslide",
|
||||
static CatVar
|
||||
show_spectators(CV_SWITCH, "show_spectators", "0", "Show spectators",
|
||||
"Show who's spectating you\nonly works in valve servers");
|
||||
static CatVar god_mode(CV_SWITCH, "godmode", "0", "no description", "no description");
|
||||
static CatVar god_mode(CV_SWITCH, "godmode", "0", "no description",
|
||||
"no description");
|
||||
void *C_TFPlayer__ShouldDraw_original = nullptr;
|
||||
|
||||
bool C_TFPlayer__ShouldDraw_hook(IClientEntity *thisptr)
|
||||
|
9
src/hacks/Radar.cpp
Executable file → Normal file
9
src/hacks/Radar.cpp
Executable file → Normal file
@ -36,12 +36,15 @@ static CatVar radar_x(CV_INT, "radar_x", "100", "Radar X",
|
||||
"Defines radar position (X)");
|
||||
static CatVar radar_y(CV_INT, "radar_y", "100", "Radar Y",
|
||||
"Defines radar position (Y)");
|
||||
static CatVar use_icons(CV_SWITCH, "radar_icons", "1", "Use Icons",
|
||||
static CatVar
|
||||
use_icons(CV_SWITCH, "radar_icons", "1", "Use Icons",
|
||||
"Radar will use class icons instead of class portraits");
|
||||
static CatVar show_teammates(CV_SWITCH, "radar_teammates", "1", "Show Teammates");
|
||||
static CatVar show_teammates(CV_SWITCH, "radar_teammates", "1",
|
||||
"Show Teammates");
|
||||
static CatVar show_healthpacks(CV_SWITCH, "radar_healthpacks", "1",
|
||||
"Show Healthpacks");
|
||||
static CatVar show_ammopacks(CV_SWITCH, "radar_ammopacks", "1", "Show Ammopacks");
|
||||
static CatVar show_ammopacks(CV_SWITCH, "radar_ammopacks", "1",
|
||||
"Show Ammopacks");
|
||||
|
||||
void Init()
|
||||
{
|
||||
|
6
src/hacks/Spam.cpp
Executable file → Normal file
6
src/hacks/Spam.cpp
Executable file → Normal file
@ -21,7 +21,8 @@ CatVar spam_source(spam_enum, "spam", "0", "Chat Spam",
|
||||
"in cat_spam_file and loaded with cat_spam_reload (Use "
|
||||
"console!)");
|
||||
static CatVar random_order(CV_SWITCH, "spam_random", "0", "Random Order");
|
||||
static CatVar filename(CV_STRING, "spam_file", "spam.txt", "Spam file",
|
||||
static CatVar
|
||||
filename(CV_STRING, "spam_file", "spam.txt", "Spam file",
|
||||
"Spam file name. Each line should be no longer than 100 "
|
||||
"characters, file must be located in cathook data folder");
|
||||
CatCommand reload("spam_reload", "Reload spam file", Reload);
|
||||
@ -31,7 +32,8 @@ static CatVar spam_delay(CV_INT, "spam_delay", "800", "Spam delay",
|
||||
static CatEnum voicecommand_enum({ "DISABLED", "RANDOM", "MEDIC", "THANKS",
|
||||
"NICE SHOT", "CHEERS", "JEERS" });
|
||||
static CatVar voicecommand_spam(voicecommand_enum, "spam_voicecommand", "0",
|
||||
"Voice Command Spam", "Spams tf voice commands");
|
||||
"Voice Command Spam",
|
||||
"Spams tf voice commands");
|
||||
|
||||
static CatVar teamname_spam(CV_SWITCH, "spam_teamname", "0", "Teamname Spam",
|
||||
"Spam changes the tournament name");
|
||||
|
0
src/hacks/SpyAlert.cpp
Executable file → Normal file
0
src/hacks/SpyAlert.cpp
Executable file → Normal file
@ -8,7 +8,8 @@
|
||||
static CatVar ipc_name(CV_STRING, "name_ipc", "", "IPC Name");
|
||||
|
||||
static CatEnum namesteal_enum({ "OFF", "PASSIVE", "ACTIVE" });
|
||||
static CatVar namesteal(namesteal_enum, "name_stealer", "0", "Name Stealer",
|
||||
static CatVar
|
||||
namesteal(namesteal_enum, "name_stealer", "0", "Name Stealer",
|
||||
"Attemt to steal your teammates names. Usefull for avoiding "
|
||||
"kicks\nPassive only changes when the name stolen is no "
|
||||
"longer the best name to use\nActive Attemps to change the "
|
||||
|
@ -6,7 +6,8 @@
|
||||
#include <MiscTemporary.hpp>
|
||||
#include "HookedMethods.hpp"
|
||||
|
||||
static CatVar override_fov_zoomed(CV_FLOAT, "fov_zoomed", "0", "FOV override (zoomed)",
|
||||
static CatVar
|
||||
override_fov_zoomed(CV_FLOAT, "fov_zoomed", "0", "FOV override (zoomed)",
|
||||
"Overrides FOV with this value when zoomed in "
|
||||
"(default FOV when zoomed is 20)");
|
||||
static CatVar override_fov(CV_FLOAT, "fov", "0", "FOV override",
|
||||
|
4
src/prediction.cpp
Executable file → Normal file
4
src/prediction.cpp
Executable file → Normal file
@ -254,8 +254,8 @@ Vector ProjectilePrediction_Engine(CachedEntity *ent, int hb, float speed,
|
||||
static CatVar debug_pp_extrapolate(
|
||||
CV_SWITCH, "debug_pp_extrapolate", "0",
|
||||
"Extrapolate entity position when predicting projectiles");
|
||||
static CatVar debug_pp_rockettimeping(CV_SWITCH, "debug_pp_rocket_time_ping", "0",
|
||||
"Compensate for ping in pp");
|
||||
static CatVar debug_pp_rockettimeping(CV_SWITCH, "debug_pp_rocket_time_ping",
|
||||
"0", "Compensate for ping in pp");
|
||||
|
||||
Vector ProjectilePrediction(CachedEntity *ent, int hb, float speed,
|
||||
float gravitymod, float entgmod)
|
||||
|
@ -15,7 +15,8 @@
|
||||
namespace effect_chams
|
||||
{
|
||||
|
||||
static CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable", "Main chams switch");
|
||||
static CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable",
|
||||
"Main chams switch");
|
||||
static CatVar flat(CV_SWITCH, "chams_flat", "0", "Flat",
|
||||
"Makes chams brighter and more full");
|
||||
static CatVar health(CV_SWITCH, "chams_health", "0", "Health",
|
||||
|
3
src/visual/EffectGlow.cpp
Executable file → Normal file
3
src/visual/EffectGlow.cpp
Executable file → Normal file
@ -30,7 +30,8 @@ CScreenSpaceEffectRegistration::CScreenSpaceEffectRegistration(
|
||||
namespace effect_glow
|
||||
{
|
||||
|
||||
static CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable", "Main glow switch");
|
||||
static CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable",
|
||||
"Main glow switch");
|
||||
static CatVar health(CV_SWITCH, "glow_health", "0", "Health",
|
||||
"Change glow color based on their health");
|
||||
static CatVar teammates(CV_SWITCH, "glow_teammates", "0", "Teammates",
|
||||
|
5
src/visual/colors.cpp
Executable file → Normal file
5
src/visual/colors.cpp
Executable file → Normal file
@ -16,8 +16,9 @@ static CatVar user_red_red(CV_INT, "esp_color_red_r", "0", "Red Team: Red",
|
||||
|
||||
static CatVar user_blue_blue(CV_INT, "esp_color_blue_b", "0", "Blue Team: Blue",
|
||||
"Blue color for blue team", 255);
|
||||
static CatVar user_blue_green(CV_INT, "esp_color_blue_g", "0", "Blue Team: Green",
|
||||
"Green color for blue team", 255);
|
||||
static CatVar user_blue_green(CV_INT, "esp_color_blue_g", "0",
|
||||
"Blue Team: Green", "Green color for blue team",
|
||||
255);
|
||||
static CatVar user_blue_red(CV_INT, "esp_color_blue_r", "0", "Blue Team: Red",
|
||||
"Red color for blue team", 255);
|
||||
|
||||
|
@ -57,7 +57,8 @@ static CatVar spinner_speed_scale(CV_FLOAT, "fidgetspinner_speed_scale", "0.03",
|
||||
"Speed scale");
|
||||
static CatVar spinner_decay_speed(CV_FLOAT, "fidgetspinner_decay_speed", "0.1",
|
||||
"Decay speed");
|
||||
static CatVar spinner_scale(CV_FLOAT, "fidgetspinner_scale", "32", "Spinner Size");
|
||||
static CatVar spinner_scale(CV_FLOAT, "fidgetspinner_scale", "32",
|
||||
"Spinner Size");
|
||||
static CatVar spinner_min_speed(CV_FLOAT, "fidgetspinner_min_speed", "2",
|
||||
"Spinner Min Speed");
|
||||
|
||||
|
@ -23,9 +23,10 @@ unsigned long font_item = 0;
|
||||
CatVar scale(CV_FLOAT, "gui_ncc_scale", "1", "NCC GUI Scale",
|
||||
"Defines scale of NCC gui", 0.5f, 4.0f);
|
||||
static CatVar font_family(fonts::family_enum, "gui_ncc_font_family", "3",
|
||||
"NCC Font Family", "Defines font family for NCC menu");
|
||||
static CatVar font_title_family(fonts::family_enum, "gui_ncc_font_title_family", "4",
|
||||
"NCC Title Family",
|
||||
"NCC Font Family",
|
||||
"Defines font family for NCC menu");
|
||||
static CatVar font_title_family(fonts::family_enum, "gui_ncc_font_title_family",
|
||||
"4", "NCC Title Family",
|
||||
"Defines font family for NCC menu titles");
|
||||
|
||||
Tooltip *tooltip = nullptr;
|
||||
|
Reference in New Issue
Block a user