Improve autobackstab

This commit is contained in:
TotallyNotElite 2018-08-01 17:36:37 +02:00
parent 607a72878d
commit b2bc660e8f

View File

@ -7,14 +7,15 @@
#include "common.hpp"
#include "hacks/Backtrack.hpp"
#include "hacks/Aimbot.hpp"
namespace hacks::tf2::autobackstab
{
static CatVar enabled(CV_SWITCH, "autobackstab", "0", "Auto Backstab",
"Does not depend on triggerbot!");
static CatVar silent(CV_SWITCH, "autobackstab_silent", "1", "Silent");
void hitEntity(int *result_eindex, Vector *result_pos, QAngle angle)
void traceEntity(int *result_eindex, Vector *result_pos, QAngle angle,
Vector loc)
{
Ray_t ray;
Vector forward;
@ -29,9 +30,9 @@ void hitEntity(int *result_eindex, Vector *result_pos, QAngle angle)
forward.x = cp * cy;
forward.y = cp * sy;
forward.z = -sp;
forward = forward * 8192.0f + g_pLocalPlayer->v_Eye;
ray.Init(g_pLocalPlayer->v_Eye, forward);
g_ITrace->TraceRay(ray, 0x4200400B, &trace::filter_default, &trace);
forward = forward * 8192.0f + loc;
ray.Init(loc, forward);
g_ITrace->TraceRay(ray, MASK_SHOT_HULL, &trace::filter_default, &trace);
if (result_pos)
*result_pos = trace.endpos;
if (result_eindex)
@ -44,17 +45,20 @@ void hitEntity(int *result_eindex, Vector *result_pos, QAngle angle)
}
}
bool canBackstab(CachedEntity *tar, Vector angle)
bool canBackstab(CachedEntity *tar, Vector angle, Vector loc, Vector hitboxLoc)
{
float meleeRange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
Vector targetAngle = NET_VECTOR(RAW_ENT(tar), netvar.m_angEyeAngles);
if (fabsf(angle.y - targetAngle.y) < 90)
if (fabsf(angle.y - targetAngle.y) < 85)
{
int IDX;
Vector hitLoc;
hitEntity(&IDX, &hitLoc, QAngle(angle.x, angle.y, angle.z));
traceEntity(&IDX, &hitLoc, QAngle(angle.x, angle.y, angle.z), loc);
if (IDX == tar->m_IDX)
return true;
{
if (loc.DistTo(hitboxLoc) < meleeRange)
return true;
}
}
return false;
}
@ -68,7 +72,6 @@ void CreateMove()
if (g_pLocalPlayer->weapon()->m_iClassID() != CL_CLASS(CTFKnife))
return;
// Get melee range of knife
int meleeRange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
CachedEntity *besttarget = nullptr;
for (int i = 0; i < g_IEngine->GetMaxClients(); i++)
{
@ -79,12 +82,12 @@ void CreateMove()
!target->m_bAlivePlayer() || target->m_Type() != ENTITY_PLAYER)
continue;
if (target->hitboxes.GetHitbox(spine_3)->center.DistTo(
g_pLocalPlayer->v_Eye) <= meleeRange)
g_pLocalPlayer->v_Eye) <= 300.0f)
{
if (CE_GOOD(besttarget))
{
if (target->hitboxes.GetHitbox(spine_3)->center.DistTo(
g_pLocalPlayer->v_Eye) >
g_pLocalPlayer->v_Eye) <
besttarget->hitboxes.GetHitbox(spine_3)->center.DistTo(
g_pLocalPlayer->v_Eye))
besttarget = target;
@ -97,22 +100,32 @@ void CreateMove()
}
if (CE_GOOD(besttarget))
{
Vector hitboxLoc =
besttarget->hitboxes.GetHitbox(hacks::shared::aimbot::ClosestHitbox(besttarget))
->center;
Vector angle = NET_VECTOR(RAW_ENT(LOCAL_E), netvar.m_angEyeAngles);
if (canBackstab(besttarget, angle))
if (canBackstab(besttarget, angle, g_pLocalPlayer->v_Eye, hitboxLoc))
{
g_pUserCmd->buttons |= IN_ATTACK;
besttarget = nullptr;
return;
g_pUserCmd->buttons |= IN_ATTACK;
besttarget = nullptr;
return;
}
else
{
for (float i = -180.0f; i < 180.0f; i += 5.0f)
for (float i = -180.0f; i < 180.0f; i += 1.0f)
{
// Get angles
Vector tr = (hitboxLoc - g_pLocalPlayer->v_Eye);
Vector xAngle;
VectorAngles(tr, xAngle);
// Clamping is important
fClampAngle(xAngle);
angle.x = xAngle.x;
angle.y = i;
if (canBackstab(besttarget, angle))
if (canBackstab(besttarget, angle, g_pLocalPlayer->v_Eye, hitboxLoc))
{
g_pUserCmd->viewangles.y = i;
g_pUserCmd->viewangles = angle;
g_pUserCmd->buttons |= IN_ATTACK;
besttarget = nullptr;
if (silent)
@ -123,4 +136,4 @@ void CreateMove()
}
}
}
}
} // namespace hacks::tf2::autobackstab