Fix aimbot aiming at moving stickybombs
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@ -1080,7 +1080,9 @@ bool IsTargetStateGood(CachedEntity *entity)
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return false;
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return false;
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// Moving Sticky?
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// Moving Sticky?
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if (!CE_VECTOR(entity, netvar.vVelocity).IsZero(1.0f))
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Vector velocity;
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velocity::EstimateAbsVelocity(RAW_ENT(entity), velocity);
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if (!velocity.IsZero())
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return false;
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return false;
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// Grab the prediction var
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// Grab the prediction var
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