Fix crash with invalid weapons (#1531)
* Fix crash with invalid weapons Only affects us if we have a null weapon also fixes t-posing * Update Warp.cpp
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@ -620,6 +620,8 @@ void warpLogic()
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return;
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if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer())
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return;
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if (CE_BAD(LOCAL_W))
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return;
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// Handle minigun in rapidfire
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handleMinigun();
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