Making autobackstab better by making it simpler

This commit is contained in:
TotallyNotElite 2019-04-20 23:28:14 +02:00
parent 43f207bc35
commit b769f3bcdc

View File

@ -103,69 +103,41 @@ static void doBacktrackStab()
CachedEntity *ent;
if (hacks::shared::backtrack::iBestTarget < 1)
return;
// Get the best ent decided by backtrack (no reason to do work twice)
ent = ENTITY(hacks::shared::backtrack::iBestTarget);
if (!ent->m_bEnemy() || !player_tools::shouldTarget(ent))
return;
auto &btd = hacks::shared::backtrack::headPositions[ent->m_IDX];
Vector newangle = g_pLocalPlayer->v_OrigViewangles;
std::vector<float> yangles;
float best_scr = FLT_MAX;
hacks::shared::backtrack::BacktrackData *best_tick;
for (int ii = 0; ii < 66; ii++)
// Get the ent's backtrack ticks
auto &btd = hacks::shared::backtrack::headPositions[ent->m_IDX];
for (int i = 0; i < 66; i++)
{
std::vector<float> yangles_tmp;
auto &i = btd[ii];
Vector distcheck = i.entorigin;
auto &btp = btd[i];
// Check if the backtrack positions are valid
if (!hacks::shared::backtrack::ValidTick(btp, ent))
continue;
Vector distcheck = btp.entorigin;
distcheck.z = g_pLocalPlayer->v_Eye.z;
if (distcheck.DistTo(g_pLocalPlayer->v_Eye) < best_scr && distcheck.DistTo(g_pLocalPlayer->v_Eye) > 20.0f)
if (distcheck.DistTo(g_pLocalPlayer->v_Eye) < 20.0f)
continue;
// Get and calculate an angle to use to backstab the ent
Vector newangle = GetAimAtAngles(g_pLocalPlayer->v_Eye, btp.hitboxes.at(spine_1).center);
if (!angleCheck(ent, btp.entorigin, newangle))
continue;
Vector &min = btp.collidable.min;
Vector &max = btp.collidable.max;
Vector hit;
if (hacks::shared::triggerbot::CheckLineBox(min, max, g_pLocalPlayer->v_Eye, GetForwardVector(g_pLocalPlayer->v_Eye, newangle, swingrange), hit))
{
for (newangle.y = -180.0f; newangle.y < 180.0f; newangle.y += 5.0f)
{
if (!hacks::shared::backtrack::ValidTick(i, ent))
continue;
if (!angleCheck(ent, i.entorigin, newangle))
continue;
Vector &min = i.collidable.min;
Vector &max = i.collidable.max;
// Get the min and max for the hitbox
Vector minz(fminf(min.x, max.x), fminf(min.y, max.y), fminf(min.z, max.z));
Vector maxz(fmaxf(min.x, max.x), fmaxf(min.y, max.y), fmaxf(min.z, max.z));
// Shrink the hitbox here
Vector size = maxz - minz;
Vector smod = { size.x * 0.20f, size.y * 0.20f, 0 };
// Save the changes to the vectors
minz += smod;
maxz -= smod;
maxz.z += 20.0f;
Vector hit;
if (hacks::shared::triggerbot::CheckLineBox(minz, maxz, g_pLocalPlayer->v_Eye, GetForwardVector(g_pLocalPlayer->v_Eye, newangle, swingrange), hit))
yangles_tmp.push_back(newangle.y);
}
if (!yangles_tmp.empty())
{
yangles.clear();
best_scr = distcheck.DistTo(g_pLocalPlayer->v_Eye);
best_tick = &i;
yangles = yangles_tmp;
}
current_user_cmd->tick_count = btp.tickcount;
current_user_cmd->viewangles = newangle;
current_user_cmd->buttons |= IN_ATTACK;
g_pLocalPlayer->bUseSilentAngles = true;
if (!*bSendPackets)
*bSendPackets = true;
return;
}
}
if (!yangles.empty() && best_tick)
{
newangle.y = yangles.at(std::floor((float) yangles.size() / 2));
current_user_cmd->tick_count = best_tick->tickcount;
current_user_cmd->viewangles = newangle;
current_user_cmd->buttons |= IN_ATTACK;
g_pLocalPlayer->bUseSilentAngles = true;
}
if (!*bSendPackets)
*bSendPackets = true;
}
static void doLegitBacktrackStab() // lol