diff --git a/src/EffectChams.cpp b/src/EffectChams.cpp index e3bace5c..21d86260 100644 --- a/src/EffectChams.cpp +++ b/src/EffectChams.cpp @@ -12,17 +12,17 @@ namespace effect_chams { -CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable"); -static CatVar flat(CV_SWITCH, "chams_flat", "0", "Flat"); -static CatVar health(CV_SWITCH, "chams_health", "0", "Health"); -static CatVar teammates(CV_SWITCH, "chams_teammates", "0", "Teammates"); -static CatVar players(CV_SWITCH, "chams_players", "1", "Players"); -static CatVar medkits(CV_SWITCH, "chams_medkits", "0", "Medkits"); -static CatVar ammobox(CV_SWITCH, "chams_ammo", "0", "Ammoboxes"); -static CatVar buildings(CV_SWITCH, "chams_buildings", "0", "Buildings"); -static CatVar stickies(CV_SWITCH, "chams_stickies", "0", "Stickies"); -static CatVar teammate_buildings(CV_SWITCH, "chams_teammate_buildings", "0", "Teammate Buildings"); -static CatVar weapons(CV_SWITCH, "chams_weapons", "1", "Weapons"); +CatVar enable(CV_SWITCH, "chams_enable", "0", "Enable", "Main chams switch"); +static CatVar flat(CV_SWITCH, "chams_flat", "0", "Flat", "Makes chams brighter and more full"); +static CatVar health(CV_SWITCH, "chams_health", "0", "Health", "Change chams color based on their health"); +static CatVar teammates(CV_SWITCH, "chams_teammates", "0", "Teammates", "Render chams on teammates"); +static CatVar players(CV_SWITCH, "chams_players", "1", "Players", "Render chams on player models"); +static CatVar medkits(CV_SWITCH, "chams_medkits", "0", "Medkits", "Render chams on medkits"); +static CatVar ammobox(CV_SWITCH, "chams_ammo", "0", "Ammoboxes", "Render chams on ammoboxes"); +static CatVar buildings(CV_SWITCH, "chams_buildings", "0", "Buildings", "Render chams on buildings"); +static CatVar stickies(CV_SWITCH, "chams_stickies", "0", "Stickies", "Render chams on stickybombs"); +static CatVar teammate_buildings(CV_SWITCH, "chams_teammate_buildings", "0", "Teammate Buildings", "Render chams on teammates buildings"); +static CatVar weapons(CV_SWITCH, "chams_weapons", "1", "Weapons", "Render chams on players weapons"); void EffectChams::Init() { logging::Info("Init EffectChams..."); diff --git a/src/EffectGlow.cpp b/src/EffectGlow.cpp index 3c37efb3..18a7d9a0 100644 --- a/src/EffectGlow.cpp +++ b/src/EffectGlow.cpp @@ -25,15 +25,15 @@ CScreenSpaceEffectRegistration::CScreenSpaceEffectRegistration( const char *pNam namespace effect_glow { -CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable"); -static CatVar health(CV_SWITCH, "glow_health", "0", "Health"); -static CatVar teammates(CV_SWITCH, "glow_teammates", "0", "Teammates"); -static CatVar players(CV_SWITCH, "glow_players", "1", "Players"); -static CatVar medkits(CV_SWITCH, "glow_medkits", "0", "Medkits"); -static CatVar ammobox(CV_SWITCH, "glow_ammo", "0", "Ammoboxes"); -static CatVar buildings(CV_SWITCH, "glow_buildings", "0", "Buildings"); -static CatVar stickies(CV_SWITCH, "glow_stickies", "0", "Stickies"); -static CatVar teammate_buildings(CV_SWITCH, "glow_teammate_buildings", "0", "Teammate Buildings"); +CatVar enable(CV_SWITCH, "glow_enable", "0", "Enable", "Main glow switch"); +static CatVar health(CV_SWITCH, "glow_health", "0", "Health", "Change glow color based on their health"); +static CatVar teammates(CV_SWITCH, "glow_teammates", "0", "Teammates", "Render glow on teammates"); +static CatVar players(CV_SWITCH, "glow_players", "1", "Players", "Render glow on player models"); +static CatVar medkits(CV_SWITCH, "glow_medkits", "0", "Medkits", "Render glow on medkits"); +static CatVar ammobox(CV_SWITCH, "glow_ammo", "0", "Ammoboxes", "Render glow on ammoboxes"); +static CatVar buildings(CV_SWITCH, "glow_buildings", "0", "Buildings", "Render glow on buildings"); +static CatVar stickies(CV_SWITCH, "glow_stickies", "0", "Stickies", "Render glow on stickybombs"); +static CatVar teammate_buildings(CV_SWITCH, "glow_teammate_buildings", "0", "Teammate Buildings", "Render glow on teammates buildings"); struct ShaderStencilState_t @@ -275,7 +275,7 @@ void EffectGlow::EndRenderGlow() { // https://puu.sh/vobH4/5da8367aef.png static CatEnum solid_when_enum({"Never", "Always", "Invisible"}); -static CatVar blur_scale(CV_INT, "glow_blur_scale", "5", "Blur amount"); +static CatVar blur_scale(CV_INT, "glow_blur_scale", "5", "Blur amount", "Ammount to blur the glow"); static CatVar solid_when(solid_when_enum, "glow_solid_when", "0", "Solid when", "Glow will be solid when entity is..."); void EffectGlow::StartStenciling() { diff --git a/src/glowobjects.cpp b/src/glowobjects.cpp index 666c3e2c..4ca4be83 100644 --- a/src/glowobjects.cpp +++ b/src/glowobjects.cpp @@ -11,13 +11,13 @@ static CatEnum glow_color_scheme_enum({"ESP", "HEALTH"}); static CatVar glow_color_scheme(glow_color_scheme_enum, "glow_old_color_scheme", "1", "Colors", "Doesn't need a description"); // Doesn't work - has to be registered manually. -static CatVar glow_ammo_boxes(CV_SWITCH, "glow_old_ammo_boxes", "0", "Ammo"); -static CatVar glow_health_packs(CV_SWITCH, "glow_old_health_packs", "0", "Health"); -static CatVar glow_teammates(CV_SWITCH, "glow_old_teammates", "0", "Teammates"); -static CatVar glow_teammate_buildings(CV_SWITCH, "glow_old_teammate_buildings", "0", "Teammate buildings"); -static CatVar glow_buildings(CV_SWITCH, "glow_old_buildings", "1", "Buildings"); -static CatVar glow_stickies(CV_SWITCH, "glow_old_stickies", "0", "Stickies"); -static CatVar glow_players(CV_SWITCH, "glow_old_players", "1", "Players"); +static CatVar glow_ammo_boxes(CV_SWITCH, "glow_old_ammo_boxes", "0", "Ammo", "Render glow on ammoboxes"); +static CatVar glow_health_packs(CV_SWITCH, "glow_old_health_packs", "0", "Health", "Render glow on medkits"); +static CatVar glow_teammates(CV_SWITCH, "glow_old_teammates", "0", "Teammates", "Render glow on teammates"); +static CatVar glow_teammate_buildings(CV_SWITCH, "glow_old_teammate_buildings", "0", "Teammate buildings", "Render glow on teammates buildings"); +static CatVar glow_buildings(CV_SWITCH, "glow_old_buildings", "1", "Buildings", "Render glow on buildings"); +static CatVar glow_stickies(CV_SWITCH, "glow_old_stickies", "0", "Stickies", "Render glow on stickybombs"); +static CatVar glow_players(CV_SWITCH, "glow_old_players", "1", "Players", "Render glow on player models"); int CGlowObjectManager::EnableGlow(IClientEntity* entity, int color) { int idx = GlowHandle(entity); diff --git a/src/gui/GUI.cpp b/src/gui/GUI.cpp index dada00de..d00f9dd2 100644 --- a/src/gui/GUI.cpp +++ b/src/gui/GUI.cpp @@ -47,7 +47,7 @@ CatVar gui_color_r(CV_INT, "gui_color_r", "255", "Main GUI color (red)", "Define CatVar gui_color_g(CV_INT, "gui_color_g", "105", "Main GUI color (green)", "Defines green component of main gui color", 0, 255); CatVar gui_color_b(CV_INT, "gui_color_b", "180", "Main GUI color (blue)", "Defines blue component of main gui color", 0, 255); -static CatVar gui_rainbow(CV_SWITCH, "gui_rainbow", "0", "Rainbow GUI"); +static CatVar gui_rainbow(CV_SWITCH, "gui_rainbow", "0", "Rainbow GUI", "RGB all the things!!!"); int GUIColor() { return gui_rainbow ? colors::RainbowCurrent() : colors::Create((int)gui_color_r, (int)gui_color_g, (int)gui_color_b, 255); } diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index 1356d142..239e7aa5 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -191,7 +191,7 @@ void Reset() { projectile_mode = false; } -static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge"); +static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits untill it has enough charge to kill"); int ShouldTarget(CachedEntity* entity) { // Just assuming CE is good diff --git a/src/hacks/AntiBackstab.cpp b/src/hacks/AntiBackstab.cpp index e0223c0c..d13efa06 100644 --- a/src/hacks/AntiBackstab.cpp +++ b/src/hacks/AntiBackstab.cpp @@ -10,11 +10,11 @@ namespace hacks { namespace tf2 { namespace antibackstab { -static CatVar enabled(CV_SWITCH, "antibackstab", "0", "Enable"); -static CatVar distance(CV_FLOAT, "antibackstab_distance", "200", "Distance"); -static CatVar silent(CV_SWITCH, "antibackstab_silent", "1", "Silent"); +static CatVar enabled(CV_SWITCH, "antibackstab", "0", "Enable", "Main anti-backstab switch); +static CatVar distance(CV_FLOAT, "antibackstab_distance", "200", "Distance", "Distance Until anti-backstab reacts"); +static CatVar silent(CV_SWITCH, "antibackstab_silent", "1", "Silent", "Works silently without moving your view"); static CatVar angle(CV_FLOAT, "antibackstab_angle", "150", "Detection Angle"); -static CatVar sayno(CV_SWITCH, "antibackstab_nope", "0", "Nope!", "Memes (non-silent only)"); +static CatVar sayno(CV_SWITCH, "antibackstab_nope", "0", "Nope!", "Memes"); void SayNope() { static float last_say = 0.0f; diff --git a/src/hacks/AntiDisguise.cpp b/src/hacks/AntiDisguise.cpp index b85cad6a..61f57f80 100644 --- a/src/hacks/AntiDisguise.cpp +++ b/src/hacks/AntiDisguise.cpp @@ -12,7 +12,7 @@ namespace hacks { namespace tf2 { namespace antidisguise { -CatVar enabled(CV_SWITCH, "antidisguise", "0", "Remove spy disguise"); +CatVar enabled(CV_SWITCH, "antidisguise", "0", "Remove spy disguise", "Removes the disguise from spys\nUsefull for aimbot"); void Draw() { if (!enabled) return; diff --git a/src/hacks/AutoHeal.cpp b/src/hacks/AutoHeal.cpp index b4b3bb8c..f5d55674 100644 --- a/src/hacks/AutoHeal.cpp +++ b/src/hacks/AutoHeal.cpp @@ -19,9 +19,9 @@ CatVar silent(CV_SWITCH, "autoheal_silent", "1", "Silent AutoHeal", "Silent Auto int m_iCurrentHealingTarget { -1 }; int m_iNewTarget { 0 }; -static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber"); -static CatVar pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "30", "Pop uber if health% <"); -static CatVar share_uber(CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharge"); +static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber", "Use ubercharge automatically"); +static CatVar pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "30", "Pop uber if health% <", "When under a percentage of health, use ubercharge"); +static CatVar share_uber(CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharge", "Aimbot will attempt to share uber charge with un-ubered players"); int force_healing_target { 0 }; diff --git a/src/hacks/ESP.cpp b/src/hacks/ESP.cpp index 4591221c..d54884e1 100644 --- a/src/hacks/ESP.cpp +++ b/src/hacks/ESP.cpp @@ -105,14 +105,14 @@ void Draw() { static CatEnum esp_box_text_position_enum({"TOP RIGHT", "BOTTOM RIGHT", "CENTER", "ABOVE", "BELOW" }); static CatVar esp_box_text_position(esp_box_text_position_enum, "esp_box_text_position", "0", "Text position", "Defines text position"); -static CatVar esp_3d_box_health(CV_SWITCH, "esp_3d_box_health", "1", "3D box health color"); -static CatVar esp_3d_box_thick(CV_SWITCH, "esp_3d_box_thick", "1", "Thick 3D box"); +static CatVar esp_3d_box_health(CV_SWITCH, "esp_3d_box_health", "1", "3D box health color", "Adds a health bar to 3d esp box"); +static CatVar esp_3d_box_thick(CV_SWITCH, "esp_3d_box_thick", "1", "Thick 3D box", "Makes the 3d box thicker\nMost times, easier to see"); static CatVar esp_3d_box_expand_rate(CV_FLOAT, "esp_3d_box_expand_size", "10", "3D Box Expand Size", "Expand 3D box by X units", 50.0f); -static CatVar esp_3d_box_expand(CV_SWITCH, "esp_3d_box_expand", "1", "Expand 3D box"); +static CatVar esp_3d_box_expand(CV_SWITCH, "esp_3d_box_expand", "1", "Expand 3D box", "Makes the 3d bigger"); static CatEnum esp_3d_box_smoothing_enum({"None", "Origin offset", "Bone update (NOT IMPL)"}); static CatVar esp_3d_box_smoothing(esp_3d_box_smoothing_enum, "esp_3d_box_smoothing", "1", "3D box smoothing", "3D box smoothing method"); static CatVar esp_3d_box_nodraw(CV_SWITCH, "esp_3d_box_nodraw", "0", "Invisible 3D box", "Don't draw 3d box"); -static CatVar esp_3d_box_healthbar(CV_SWITCH, "esp_3d_box_healthbar", "1", "Health bar"); +static CatVar esp_3d_box_healthbar(CV_SWITCH, "esp_3d_box_healthbar", "1", "Health bar", "Adds a health bar to the esp"); void Draw3DBox(CachedEntity* ent, int clr, bool healthbar, int health, int healthmax) { Vector mins, maxs; diff --git a/src/hacks/Noisemaker.cpp b/src/hacks/Noisemaker.cpp index 978ca316..d61d6af4 100644 --- a/src/hacks/Noisemaker.cpp +++ b/src/hacks/Noisemaker.cpp @@ -13,7 +13,7 @@ namespace hacks { namespace tf2 { namespace noisemaker { -extern CatVar enabled(CV_SWITCH, "noisemaker", "0", "Noisemaker spam"); +extern CatVar enabled(CV_SWITCH, "noisemaker", "0", "Noisemaker spam", "Spams noisemakers Infinitly\nWorks with limited use noisemakers"); void CreateMove() { if (enabled) { diff --git a/src/hacks/SpyAlert.cpp b/src/hacks/SpyAlert.cpp index 93367945..eab85298 100644 --- a/src/hacks/SpyAlert.cpp +++ b/src/hacks/SpyAlert.cpp @@ -15,7 +15,7 @@ namespace hacks { namespace tf { namespace spyalert { CatVar enabled(CV_SWITCH, "spyalert_enabled", "0", "Enable", "Master SpyAlert switch"); CatVar distance_warning(CV_FLOAT, "spyalert_warning", "500.0", "Warning distance", "Distance where yellow warning shows"); CatVar distance_backstab(CV_FLOAT, "spyalert_backstab", "200.0", "Backstab distance", "Distance where red warning shows"); -CatVar sound_alerts(CV_SWITCH, "spyalert_sound", "1", "Sound Alerts", "???"); +CatVar sound_alerts(CV_SWITCH, "spyalert_sound", "1", "Sound Alerts", "Demoman yells spy when a spy is within distance"); CatVar sound_alert_interval(CV_FLOAT, "spyalert_interval", "3", "Alert Interval", "Sound alert interval"); bool warning_triggered = false; diff --git a/src/hooks/others.cpp b/src/hooks/others.cpp index ebd35ffc..0934a8bc 100644 --- a/src/hooks/others.cpp +++ b/src/hooks/others.cpp @@ -23,8 +23,8 @@ int C_TFPlayer__DrawModel_hook(IClientEntity* _this, int flags) { *(float*)((uintptr_t)_this + 79u) = old_invis; } -static CatVar no_arms(CV_SWITCH, "no_arms", "0", "No Arms"); -static CatVar no_hats(CV_SWITCH, "no_hats", "0", "No Hats"); +static CatVar no_arms(CV_SWITCH, "no_arms", "0", "No Arms", "Removes arms from first person"); +static CatVar no_hats(CV_SWITCH, "no_hats", "0", "No Hats", "Removes non-stock hats"); void DrawModelExecute_hook(IVModelRender* _this, const DrawModelState_t& state, const ModelRenderInfo_t& info, matrix3x4_t* matrix) { /*IClientUnknown* unknown = info.pRenderable->GetIClientUnknown();