auto sticky!!!
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uran/src/hacks/AutoSticky.cpp
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51
uran/src/hacks/AutoSticky.cpp
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/*
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* AutoSticky.cpp
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*
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* Created on: Dec 2, 2016
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* Author: nullifiedcat
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*/
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#include "AutoSticky.h"
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#include "../entity.h"
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#include "../interfaces.h"
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#include "../entitycache.h"
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#include "../helpers.h"
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#include "../fixsdk.h"
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#include <icliententitylist.h>
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#include <icliententity.h>
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const char* AutoSticky::GetName() {
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return "AUTO-STICKY";
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}
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// TODO scottish cyclops
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AutoSticky::AutoSticky() {
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this->v_bBuildings = CreateConVar("u_sticky_buildings", "1", "Stickies detonate at enemies' buildings");
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this->v_bEnabled = CreateConVar("u_sticky_enabled", "1", "Enable stickybot");
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this->v_bScottish = CreateConVar("u_sticky_scottish", "0", "Enable stickybot scottish resistance compatability");
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}
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bool AutoSticky::ShouldDetonate(IClientEntity* bomb) {
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for (int i = 0; i < gEntityCache.m_nMax; i++) {
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CachedEntity* ent = gEntityCache.GetEntity(i);
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if (ent->m_iClassID != ClassID::CTFPlayer && !(this->v_bBuildings->GetBool() && IsBuilding(ent->m_pEntity))) return false;
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if (ent->m_iTeam == GetEntityValue<int>(bomb, eoffsets.iTeamNum)) return false;
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if (ent->m_pEntity->GetAbsOrigin().DistToSqr(bomb->GetAbsOrigin())) return false;
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return true;
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}
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return false;
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}
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bool AutoSticky::CreateMove(void*, float, CUserCmd* cmd) {
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for (int i = 0; i < gEntityCache.m_nMax; i++) {
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CachedEntity* ent = gEntityCache.GetEntity(i);
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if (ent->m_iClassID != ClassID::CTFGrenadePipebombProjectile) return true;
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}
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return true;
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}
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void AutoSticky::PaintTraverse(void*, unsigned int, bool, bool) {
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}
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28
uran/src/hacks/AutoSticky.h
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28
uran/src/hacks/AutoSticky.h
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/*
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* AutoSticky.h
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*
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* Created on: Dec 2, 2016
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* Author: nullifiedcat
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*/
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#ifndef HACKS_AUTOSTICKY_H_
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#define HACKS_AUTOSTICKY_H_
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#include "IHack.h"
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class IClientEntity;
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class AutoSticky {
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public:
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DECLARE_HACK_METHODS();
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AutoSticky();
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bool ShouldDetonate(IClientEntity* bomb);
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ConVar* v_bEnabled;
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ConVar* v_bBuildings;
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ConVar* v_bScottish;
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ConVar* v_flDetonateDistance;
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};
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DECLARE_HACK_SINGLETON(AutoSticky);
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#endif /* HACKS_AUTOSTICKY_H_ */
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@ -20,6 +20,9 @@ typedef unsigned int uint32;
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bool CreateMove(void*, float, CUserCmd*); \
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void PaintTraverse(void*, unsigned int, bool, bool);
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#define DECLARE_HACK_SINGLETON(x) \
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x* g_ph##x = 0;
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class IHack {
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public:
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inline virtual ~IHack() {};
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