AutoHeal + AntiAim, close #227

This commit is contained in:
nullifiedcat 2017-07-27 19:56:55 +03:00
parent 5f78c68a76
commit be7e42b977

View File

@ -305,9 +305,11 @@ void CreateMove() {
CachedEntity* target = ENTITY(m_iCurrentHealingTarget);
Vector out;
GetHitbox(target, 7, out);
AimAt(g_pLocalPlayer->v_Eye, out, g_pUserCmd);
if (silent) g_pLocalPlayer->bUseSilentAngles = true;
if (!m_iNewTarget && (g_GlobalVars->tickcount % 300)) g_pUserCmd->buttons |= IN_ATTACK;
if (m_iNewTarget || !(g_GlobalVars->tickcount % 300)) {
if (silent) g_pLocalPlayer->bUseSilentAngles = true;
AimAt(g_pLocalPlayer->v_Eye, out, g_pUserCmd);
g_pUserCmd->buttons |= IN_ATTACK;
}
if (IsVaccinator() && CE_GOOD(target) && auto_vacc) {
int opt = OptimalResistance(target, &pop);
if (!pop && opt != -1) SetResistance(opt);