Update Warp.cpp
Made Flamethrower M1 to work with rapidfire (hopefully I didn't screw up anything cause I don't know how to code)
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@ -225,9 +225,9 @@ bool shouldRapidfire()
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// Mouse 1 is held, do it.
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// Mouse 1 is held, do it.
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bool buttons_pressed = current_user_cmd && current_user_cmd->buttons & IN_ATTACK;
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bool buttons_pressed = current_user_cmd && current_user_cmd->buttons & IN_ATTACK;
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// Unless we are on a flamethrower, where we only want m2.
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// Unless we are on a flamethrower, where we want both m1 and m2.
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if (LOCAL_W->m_iClassID() == CL_CLASS(CTFFlameThrower))
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if (LOCAL_W->m_iClassID() == CL_CLASS(CTFFlameThrower))
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buttons_pressed = current_user_cmd && current_user_cmd->buttons & IN_ATTACK2;
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buttons_pressed = current_user_cmd && current_user_cmd->buttons & (IN_ATTACK | IN_ATTACK2);
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if (g_pLocalPlayer->holding_sniper_rifle)
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if (g_pLocalPlayer->holding_sniper_rifle)
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{
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{
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