fix more stuff with backtrack

This commit is contained in:
LightCat 2018-08-10 22:54:13 +02:00 committed by GitHub
parent 3de69d9346
commit c033949743
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@ -91,23 +91,21 @@ AimbotCalculatedData_s calculated_data_array[2048]{};
#define IsMelee GetWeaponMode() == weapon_melee
bool BacktrackAimbot()
{
if (!hacks::shared::backtrack::isBacktrackEnabled() || !backtrackAimbot)
if (!hacks::shared::backtrack::isBacktrackEnabled() || !*backtrackAimbot)
return false;
if (aimkey && !aimkey.isKeyDown())
return false;
return true;
if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer() || !CanShoot())
return false;
return true;
if (zoomed_only && !g_pLocalPlayer->bZoomed &&
if (*zoomed_only && !g_pLocalPlayer->bZoomed &&
!(current_user_cmd->buttons & IN_ATTACK))
return false;
return true;
int iBestTarget = hacks::shared::backtrack::iBestTarget;
if (iBestTarget == -1)
return true;
CachedEntity *tar = ENTITY(iBestTarget);
if (CE_BAD(tar))
return false;
int tickcnt = 0;
for (auto i : hacks::shared::backtrack::headPositions[iBestTarget])
{