From c1a006de507b8261a92a8e91377e15f9da9bfe35 Mon Sep 17 00:00:00 2001 From: bencat07 Date: Sat, 25 May 2019 18:50:52 +0200 Subject: [PATCH] Use a slightly different way to handle textures to make everything look a bit better --- src/visual/imgui/imrenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/visual/imgui/imrenderer.cpp b/src/visual/imgui/imrenderer.cpp index 33883d39..b932a8f1 100644 --- a/src/visual/imgui/imrenderer.cpp +++ b/src/visual/imgui/imrenderer.cpp @@ -137,8 +137,8 @@ void Texture::load() glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); glGenTextures(1, &texture_id); glBindTexture(GL_TEXTURE_2D, texture_id); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // Restore state