GUI Stuff
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@ -55,7 +55,7 @@ void GUI_List::AddElement(IGUIListElement* element) {
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element->m_pPrev = current;
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element->m_nIndex = m_nElementCount++;
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element->m_pParentList = this;
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m_pLast = current;
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m_pLast = element;
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}
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}
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@ -382,9 +382,9 @@ void hack::Initialize() {
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interfaces::CreateInterfaces();
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logging::Info("Interfaces created!");
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logging::Info("APPID: %i", interfaces::engineClient->GetAppID());
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//logging::Info("Dumping NetVars...");
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//CDumper dumper;
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//dumper.SaveDump();
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logging::Info("Dumping NetVars...");
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CDumper dumper;
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dumper.SaveDump();
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logging::Info("Initializing surface...");
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draw::Initialize();
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logging::Info("Colorizing...");
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@ -64,7 +64,7 @@ ESP::ESP() {
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this->v_iShowArrows = CREATE_CV(proj, "esp_proj_arrows", "1", "Arrows");
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this->v_iShowStickies = CREATE_CV(proj, "esp_proj_stickies", "1", "Stickies");
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this->v_iShowPipes = CREATE_CV(proj, "esp_proj_pipes", "1", "Pipes");
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this->v_bOnlyEnemyProjectiles = CREATE_CV(CV_SWITCH, "esp_proj_enemy", "Only enemy projectiles", "0");
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this->v_bOnlyEnemyProjectiles = CREATE_CV(CV_SWITCH, "esp_proj_enemy", "0", "Only enemy projectiles ");
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this->v_bProjectileESP = CREATE_CV(CV_SWITCH, "esp_proj", "1", "Projectile ESP");
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}
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