From c4974e534c04f1723d5fc2a394c5d0bf9dc23ec2 Mon Sep 17 00:00:00 2001 From: nullifiedcat Date: Sat, 29 Apr 2017 11:48:29 +0300 Subject: [PATCH] buildings now have lowest priority --- src/targethelper.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/targethelper.cpp b/src/targethelper.cpp index a1554d0d..4bbad2d8 100644 --- a/src/targethelper.cpp +++ b/src/targethelper.cpp @@ -22,14 +22,7 @@ int GetScoreForEntity(CachedEntity* entity) { // TODO if (entity->m_Type == ENTITY_BUILDING) { if (entity->m_iClassID == g_pClassID->CObjectSentrygun) { - float distance = (g_pLocalPlayer->v_Origin - entity->m_vecOrigin).Length(); - // TODO - int total = 1; - if (distance != 0) { - int distance_factor = (4096 / distance) * 4; - total += distance_factor; - } - return 15; + return 1; } return 0; }