Remove redundant sapper checks

This commit is contained in:
BenCat07 2022-07-14 01:31:02 +02:00
parent d2cb483124
commit c5a894400c

View File

@ -901,8 +901,6 @@ bool IsTargetStateGood(CachedEntity *entity)
}
}
// don't aim if holding sapper
// Wait for charge
if (wait_for_charge && g_pLocalPlayer->holding_sniper_rifle)
{
@ -1011,11 +1009,8 @@ bool IsTargetStateGood(CachedEntity *entity)
// Check for buildings
case (ENTITY_BUILDING):
{
// Don't aim if holding sapper
if (g_pLocalPlayer->holding_sapper)
return false;
// Enabled check
else if (!(buildings_other || buildings_sentry))
if (!(buildings_other || buildings_sentry))
return false;
// Teammates, Even with friendly fire enabled, buildings can NOT be
// damaged
@ -1054,12 +1049,8 @@ bool IsTargetStateGood(CachedEntity *entity)
{
// NPCs (Skeletons, Merasmus, etc)
// Sapper aimbot? no.
if (g_pLocalPlayer->holding_sapper)
return false;
// NPC targeting is disabled
else if (!npcs)
if (!npcs)
return false;
// Cannot shoot this