Remove redundant sapper checks
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d2cb483124
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@ -901,8 +901,6 @@ bool IsTargetStateGood(CachedEntity *entity)
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}
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}
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// don't aim if holding sapper
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// Wait for charge
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if (wait_for_charge && g_pLocalPlayer->holding_sniper_rifle)
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{
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@ -1011,11 +1009,8 @@ bool IsTargetStateGood(CachedEntity *entity)
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// Check for buildings
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case (ENTITY_BUILDING):
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{
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// Don't aim if holding sapper
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if (g_pLocalPlayer->holding_sapper)
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return false;
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// Enabled check
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else if (!(buildings_other || buildings_sentry))
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if (!(buildings_other || buildings_sentry))
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return false;
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// Teammates, Even with friendly fire enabled, buildings can NOT be
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// damaged
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@ -1054,12 +1049,8 @@ bool IsTargetStateGood(CachedEntity *entity)
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{
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// NPCs (Skeletons, Merasmus, etc)
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// Sapper aimbot? no.
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if (g_pLocalPlayer->holding_sapper)
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return false;
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// NPC targeting is disabled
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else if (!npcs)
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if (!npcs)
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return false;
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// Cannot shoot this
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