Remove redundant sapper checks
This commit is contained in:
parent
d2cb483124
commit
c5a894400c
@ -901,8 +901,6 @@ bool IsTargetStateGood(CachedEntity *entity)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// don't aim if holding sapper
|
|
||||||
|
|
||||||
// Wait for charge
|
// Wait for charge
|
||||||
if (wait_for_charge && g_pLocalPlayer->holding_sniper_rifle)
|
if (wait_for_charge && g_pLocalPlayer->holding_sniper_rifle)
|
||||||
{
|
{
|
||||||
@ -1011,11 +1009,8 @@ bool IsTargetStateGood(CachedEntity *entity)
|
|||||||
// Check for buildings
|
// Check for buildings
|
||||||
case (ENTITY_BUILDING):
|
case (ENTITY_BUILDING):
|
||||||
{
|
{
|
||||||
// Don't aim if holding sapper
|
|
||||||
if (g_pLocalPlayer->holding_sapper)
|
|
||||||
return false;
|
|
||||||
// Enabled check
|
// Enabled check
|
||||||
else if (!(buildings_other || buildings_sentry))
|
if (!(buildings_other || buildings_sentry))
|
||||||
return false;
|
return false;
|
||||||
// Teammates, Even with friendly fire enabled, buildings can NOT be
|
// Teammates, Even with friendly fire enabled, buildings can NOT be
|
||||||
// damaged
|
// damaged
|
||||||
@ -1054,12 +1049,8 @@ bool IsTargetStateGood(CachedEntity *entity)
|
|||||||
{
|
{
|
||||||
// NPCs (Skeletons, Merasmus, etc)
|
// NPCs (Skeletons, Merasmus, etc)
|
||||||
|
|
||||||
// Sapper aimbot? no.
|
|
||||||
if (g_pLocalPlayer->holding_sapper)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// NPC targeting is disabled
|
// NPC targeting is disabled
|
||||||
else if (!npcs)
|
if (!npcs)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Cannot shoot this
|
// Cannot shoot this
|
||||||
|
Reference in New Issue
Block a user