commit
c7ad6a55fe
@ -18,7 +18,7 @@ CatVar toggle(CV_SWITCH, "se_toggle", "0", "Toggle sequence exploit");
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CatVar shoot(CV_SWITCH, "se_shoot", "0",
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CatVar shoot(CV_SWITCH, "se_shoot", "0",
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"Allows instant revving up or shooting two shots at once");
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"Allows instant revving up or shooting two shots at once");
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CatVar stickyspam(CV_SWITCH, "se_stickyspam", "0",
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CatVar stickyspam(CV_SWITCH, "se_stickyspam", "0",
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"Allows Spam of stickies, only works if cat_se_toggle is on and disables shoot/cloak while on.");
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"Allows Spam of stickies simply by holding Mouse1.");
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CatVar cloak(CV_SWITCH, "se_cloak", "0", "Instant decloak/cloak");
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CatVar cloak(CV_SWITCH, "se_cloak", "0", "Instant decloak/cloak");
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CatVar instant_weapon_switch(CV_SWITCH, "se_switch", "0",
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CatVar instant_weapon_switch(CV_SWITCH, "se_switch", "0",
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"Instant weapon switch");
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"Instant weapon switch");
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@ -138,46 +138,50 @@ void CreateMove()
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(g_pUserCmd->buttons & IN_ATTACK2));
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(g_pUserCmd->buttons & IN_ATTACK2));
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if (!LOCAL_E->m_bAlivePlayer)
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if (!LOCAL_E->m_bAlivePlayer)
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return;
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return;
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if (!stickyspam && instant_weapon_switch && not HasCondition<TFCond_Cloaked>(LOCAL_E))
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if (instant_weapon_switch && not HasCondition<TFCond_Cloaked>(LOCAL_E))
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{
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{
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static int lastweapon = 0;
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static int lastweapon = 0;
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if (lastweapon != g_pUserCmd->weaponselect)
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if (lastweapon != g_pUserCmd->weaponselect)
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amount = 1 * 90;
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amount = 1 * 90;
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lastweapon = g_pUserCmd->weaponselect;
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lastweapon = g_pUserCmd->weaponselect;
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}
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}
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if (cloak && shoot && !stickyspam)
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if (cloak && shoot)
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{
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{
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if (g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFKnife))
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{
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if ((g_pUserCmd->buttons & IN_ATTACK) && !bWasHolding &&
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if ((g_pUserCmd->buttons & IN_ATTACK) && !bWasHolding &&
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HasCondition<TFCond_Cloaked>(LOCAL_E))
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HasCondition<TFCond_Cloaked>(LOCAL_E) &&
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{
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g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFKnife))
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g_pUserCmd->buttons &= ~IN_ATTACK;
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{
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g_pUserCmd->buttons |= IN_ATTACK2;
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g_pUserCmd->buttons &= ~IN_ATTACK;
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amount = 2 * 90;
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g_pUserCmd->buttons |= IN_ATTACK2;
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}
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amount = 2 * 90;
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}
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}
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else if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFFlareGun))
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else if (CanShoot() && bIsHolding && !bWasHolding &&
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amount = 1 * 90;
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g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFFlareGun))
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else if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFFlareGun))
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amount = 1 * 90;
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amount = 2 * 90;
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else if (CanShoot() && bIsHolding && !bWasHolding &&
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g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFFlareGun))
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amount = 2 * 90;
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else if (bWasHolding && !bIsHolding)
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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amount = 1 * 90;
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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(g_pUserCmd->buttons & IN_ATTACK2);
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(g_pUserCmd->buttons & IN_ATTACK2);
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}
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}
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else if (!cloak && !stickyspam)
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else if (!cloak)
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{
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{
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if (shoot)
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if (shoot)
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{
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{
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if (not g_pLocalPlayer->holding_sniper_rifle)
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if (not g_pLocalPlayer->holding_sniper_rifle)
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{
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{
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if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFFlareGun))
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if (CanShoot() && bIsHolding && !bWasHolding &&
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g_pLocalPlayer->weapon()->m_iClassID !=
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CL_CLASS(CTFFlareGun))
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amount = 1 * 90;
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amount = 1 * 90;
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else if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFFlareGun))
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else if (CanShoot() && bIsHolding && !bWasHolding &&
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amount = 2 * 90;
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g_pLocalPlayer->weapon()->m_iClassID ==
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CL_CLASS(CTFFlareGun))
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amount = 2 * 90;
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else if (bWasHolding && !bIsHolding)
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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amount = 1 * 90;
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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@ -216,18 +220,34 @@ void CreateMove()
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if (key.KeyDown() || exticks || toggle)
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if (key.KeyDown() || exticks || toggle)
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amount = int(value);
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amount = int(value);
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if (stickyspam) {
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if (g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFPipebombLauncher) && toggle && (g_pUserCmd->buttons & IN_ATTACK)) {
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// Thanks Wheaties For help!
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amount = 0;
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if (stickyspam)
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}
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{
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}
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if (g_pLocalPlayer->weapon()->m_iClassID == (CL_CLASS(CTFCannon)) ||
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g_pLocalPlayer->weapon()->m_iClassID ==
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(CL_CLASS(CTFPipebombLauncher)))
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{
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static bool bSwitch = false;
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if ((g_pUserCmd->buttons & IN_ATTACK) && !bSwitch)
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{
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bSwitch = true;
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}
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else if (bSwitch)
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{
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amount = 1 * 50;
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g_pUserCmd->buttons &= ~IN_ATTACK;
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bSwitch = false;
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}
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}
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}
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if (!amount)
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if (!amount)
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return;
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return;
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g_pUserCmd->command_number += amount;
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/*g_pUserCmd->command_number += amount;
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*(int*)((unsigned)g_IBaseClientState + offsets::lastoutgoingcommand()) +=
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g_pUserCmd->hasbeenpredicted = true;
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amount;
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*(int *) ((unsigned) g_IBaseClientState + offsets::lastoutgoingcommand()) +=
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amount;*/
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INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
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INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
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int &m_nOutSequenceNr =
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int &m_nOutSequenceNr =
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*(int *) ((unsigned) ch + offsets::m_nOutSequenceNr());
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*(int *) ((unsigned) ch + offsets::m_nOutSequenceNr());
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