Revert Movement ""FIX""
gay and bad
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@ -134,6 +134,7 @@ CachedEntity *nearestAmmo()
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}
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return bestent;
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}
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int last_tar = -1;
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CNavArea *GetClosestToNav(Vector vec)
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{
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@ -147,6 +148,7 @@ CNavArea *GetClosestToNav(Vector vec)
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}
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return target;
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}
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CachedEntity *NearestEnemy()
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{
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if (last_tar != -1 && CE_GOOD(ENTITY(last_tar)) &&
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@ -514,13 +514,7 @@ DEFINE_HOOKED_METHOD(CreateMove, bool, void *this_, float input_sample_time,
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cmd->viewangles.y);
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cmd->forwardmove = cos(yaw) * speed;
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cmd->sidemove = sin(yaw) * speed;
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float angles = fmod(cmd->viewangles.x + 180.0f, 360.0f);
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if (angles < 0)
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angles += 180.0f;
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angles -= 180.0f;
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angles *=-1;
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if (angles >= 90 && angles <= 270)
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if (cmd->viewangles.x >= 90 && cmd->viewangles.x <= 270)
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cmd->forwardmove = -cmd->forwardmove;
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}
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