Fix se_shoot not working on flaregun
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5bb01be43f
commit
c91f0c1da9
@ -158,8 +158,10 @@ void CreateMove()
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amount = 2 * 90;
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amount = 2 * 90;
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}
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}
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}
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}
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else if (CanShoot() && bIsHolding && !bWasHolding)
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else if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFFlareGun))
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amount = 1 * 90;
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amount = 1 * 90;
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else if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFFlareGun))
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amount = 2 * 90;
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else if (bWasHolding && !bIsHolding)
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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amount = 1 * 90;
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@ -172,8 +174,10 @@ void CreateMove()
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{
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{
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if (not g_pLocalPlayer->holding_sniper_rifle)
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if (not g_pLocalPlayer->holding_sniper_rifle)
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{
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{
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if (CanShoot() && bIsHolding && !bWasHolding)
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if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFFlareGun))
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amount = 1 * 90;
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amount = 1 * 90;
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else if (CanShoot() && bIsHolding && !bWasHolding && g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFFlareGun))
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amount = 2 * 90;
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else if (bWasHolding && !bIsHolding)
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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amount = 1 * 90;
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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