upload banner (will be added to readme)
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banner.png
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banner.png
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@ -36,6 +36,8 @@ CatVar gui_color_r(CV_INT, "gui_color_r", "255", "Main GUI color (red)", "Define
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CatVar gui_color_g(CV_INT, "gui_color_g", "105", "Main GUI color (green)", "Defines green component of main gui color", 0, 255);
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CatVar gui_color_b(CV_INT, "gui_color_b", "180", "Main GUI color (blue)", "Defines blue component of main gui color", 0, 255);
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CatVar gui_debug(CV_SWITCH, "gui_debug", "0", "Debug GUI");
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static CatVar gui_rainbow(CV_SWITCH, "gui_rainbow", "0", "Rainbow GUI", "RGB all the things!!!");
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rgba_t GUIColor() {
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return gui_rainbow ? colors::RainbowCurrent() : colors::FromRGBA8(int(gui_color_r), int(gui_color_g), int(gui_color_b), 255);
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@ -84,18 +86,19 @@ void CatGUI::Update() {
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m_bPressedState[i] = down;
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if (m_bKeysInit) {
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if (changed) {
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//logging::Info("Key %d changed, now %d", i, down);
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if (gui_debug) {
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logging::Info("Key %d changed, now %d", i, down);
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}
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if (i == ButtonCode_t::MOUSE_LEFT) {
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if (Visible()) {
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// Mouse is pressed.
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}
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} else if (down) {
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if ((i == ButtonCode_t::KEY_INSERT || i == ButtonCode_t::KEY_F11)) {
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if (gui_visible) {
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gui_visible = 0;
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} else {
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gui_visible = 1;
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if (gui_debug) {
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logging::Info("GUI key pressed");
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}
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gui_visible = !gui_visible;
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}
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}
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}
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8
src/gui/im/InfoPanel.cpp
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8
src/gui/im/InfoPanel.cpp
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@ -0,0 +1,8 @@
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/*
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* InfoPanel.cpp
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*
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* Created on: Jul 7, 2017
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* Author: nullifiedcat
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*/
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20
src/gui/im/InfoPanel.hpp
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20
src/gui/im/InfoPanel.hpp
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@ -0,0 +1,20 @@
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/*
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* InfoPanel.hpp
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*
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* Created on: Jul 7, 2017
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* Author: nullifiedcat
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*/
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#pragma once
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#include "../../common.h"
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namespace menu { namespace im {
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struct infopanel_data {
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// std::vector<CatVar*> variable_watchlist {};
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};
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void Render(bool ingame);
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}}
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