From cfac779542e6c3a5b2783361d946b4da3fbee67a Mon Sep 17 00:00:00 2001 From: TotallyNotElite <1yourexperiment@protonmail.com> Date: Sat, 25 May 2019 21:09:22 +0200 Subject: [PATCH] Stop autobackstab if invisible --- src/hacks/AutoBackstab.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hacks/AutoBackstab.cpp b/src/hacks/AutoBackstab.cpp index 5468f496..f00da356 100644 --- a/src/hacks/AutoBackstab.cpp +++ b/src/hacks/AutoBackstab.cpp @@ -330,7 +330,7 @@ void CreateMove() { if (!enabled) return; - if (CE_BAD(LOCAL_E) || g_pLocalPlayer->life_state || g_pLocalPlayer->clazz != tf_spy || CE_BAD(LOCAL_W) || GetWeaponMode() != weapon_melee || !CanShoot()) + if (CE_BAD(LOCAL_E) || g_pLocalPlayer->life_state || g_pLocalPlayer->clazz != tf_spy || CE_BAD(LOCAL_W) || GetWeaponMode() != weapon_melee || IsPlayerInvisible(LOCAL_E) || CE_BYTE(LOCAL_E, netvar.m_bFeignDeathReady)) return; if (!CanShoot()) return;