Check preferred hitbox first in aimbot with backtrack
this is why i should not use old code
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@ -1253,6 +1253,11 @@ int BestHitbox(CachedEntity *target)
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if (data)
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if (data)
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{
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{
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// First check preferred hitbox
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if (IsEntityVectorVisible(target, (*data).hitboxes[preferred].center))
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return preferred;
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// Then check the rest
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if (*backtrackVischeckAll)
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if (*backtrackVischeckAll)
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for (int j = head; j < foot_R + 1; j++)
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for (int j = head; j < foot_R + 1; j++)
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{
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{
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