Update AutoBackstab.cpp

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BenCat07 2018-02-11 18:00:04 +01:00 committed by GitHub
parent 5e9c66d09f
commit d1f2c3444e
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@ -66,11 +66,11 @@ void CreateMove()
if (!CE_GOOD(ent))
return;
float ent_eye = CE_FLOAT(ent, netvar.m_angEyeAngles + 4);
float min = CE_FLOAT(LOCAL_E, netvar.m_angEyeAngles + 4) - 39.0f;
float min = CE_FLOAT(LOCAL_E, netvar.m_angEyeAngles + 4) - 45.0f;
float min2;
if (min < 1.0f)
min2 = 360.0f - min;
float max = CE_FLOAT(LOCAL_E, netvar.m_angEyeAngles + 4) + 39.0f;
float max = CE_FLOAT(LOCAL_E, netvar.m_angEyeAngles + 4) + 45.0f;
float max2;
if (max > 360.0f)
max2 = max - 360.0f;
@ -80,14 +80,14 @@ void CreateMove()
{
if (ent_eye >= max && ent_eye <= min2)
{
if (LOCAL_E->m_vecOrigin.DistTo(ent->m_vecOrigin) <= 67)
if (LOCAL_E->m_vecOrigin.DistTo(ent->m_vecOrigin) <= 80)
g_pUserCmd->buttons |= IN_ATTACK;
}
}
else if (min2 && min2 < max)
{
if (ent_eye >= min2 && ent_eye <= max)
if (LOCAL_E->m_vecOrigin.DistTo(ent->m_vecOrigin) <= 67)
if (LOCAL_E->m_vecOrigin.DistTo(ent->m_vecOrigin) <= 80)
g_pUserCmd->buttons |= IN_ATTACK;
}
else if (max2 && max2 < min)