Add Auto-Vaccinator

This commit is contained in:
nullifiedcat 2017-05-02 00:06:43 +03:00
parent a24982c9d7
commit d56eab0438
3 changed files with 140 additions and 1 deletions

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@ -23,6 +23,107 @@ static CatVar pop_uber_auto(CV_SWITCH, "autoheal_uber", "1", "AutoUber", "Use ub
static CatVar pop_uber_percent(CV_FLOAT, "autoheal_uber_health", "30", "Pop uber if health% <", "When under a percentage of health, use ubercharge");
static CatVar share_uber(CV_SWITCH, "autoheal_share_uber", "1", "Share ubercharge", "Aimbot will attempt to share uber charge with un-ubered players");
int vaccinator_change_stage = 0;
int vaccinator_change_ticks = 0;
int vaccinator_ideal_resist = 0;
int BulletDangerValue(CachedEntity* patient) {
// Find zoomed in snipers in other team
bool any_zoomed_snipers = false;
for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
CachedEntity* ent = ENTITY(i);
if (!ent->m_bEnemy) continue;
if (g_pPlayerResource->GetClass(ent) != tf_sniper) continue;
if (CE_BYTE(ent, netvar.iLifeState)) continue;
if (!HasCondition(ent, TFCond_Zoomed)) continue;
any_zoomed_snipers = true;
// TODO VisCheck from patient.
if (!IsEntityVisible(ent, head)) continue;
return 2;
}
return any_zoomed_snipers;
}
int FireDangerValue(CachedEntity* patient) {
// Find nearby pyros
for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) {
CachedEntity* ent = ENTITY(i);
if (!ent->m_bEnemy) continue;
if (g_pPlayerResource->GetClass(ent) != tf_pyro) continue;
if (CE_BYTE(ent, netvar.iLifeState)) continue;
if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 300.0f * 300.0f) continue;
IClientEntity* pyro_weapon = g_IEntityList->GetClientEntity(CE_INT(ent, netvar.hActiveWeapon) & 0xFFF);
return (pyro_weapon && pyro_weapon->GetClientClass()->m_ClassID == g_pClassID->CTFFlameThrower) ? 2 : 0;
}
if (HasCondition(patient, TFCond_OnFire)) {
return 1;
}
return 0;
}
int BlastDangerValue(CachedEntity* patient) {
// Find crit rockets/pipes nearby
for (int i = 32; i < HIGHEST_ENTITY; i++) {
CachedEntity* ent = ENTITY(i);
if (CE_BAD(ent)) continue;
if (!ent->m_bEnemy) continue;
if (ent->m_Type != ENTITY_PROJECTILE) continue;
if (patient->m_vecOrigin.DistToSqr(ent->m_vecOrigin) > 420.0f * 420.0f) continue;
// TODO Velocity checking
return ((ent->m_bCritProjectile || (patient->m_iHealth < 80)) ? 2 : 1);
}
return 0;
}
int CurrentResistance() {
if (LOCAL_W->m_iClassID != g_pClassID->CWeaponMedigun) return 0;
return CE_INT(LOCAL_W, netvar.m_nChargeResistType);
}
int OptimalResistance(CachedEntity* patient, bool* shouldPop) {
int bd = BlastDangerValue(patient),
fd = FireDangerValue(patient),
hd = BulletDangerValue(patient);
if (shouldPop) {
if (bd > 1 || fd > 1 || hd > 1) *shouldPop = true;
}
if (!hd && !fd && !bd) return -1;
if (hd >= fd && hd >= bd) return 0;
if (bd >= fd && bd >= hd) return 1;
if (fd >= hd && fd >= bd) return 2;
return -1;
}
void SetResistance(int resistance) {
vaccinator_ideal_resist = resistance;
int cur = CurrentResistance();
if (resistance == cur) return;
if (resistance > cur) vaccinator_change_stage = resistance - cur;
else vaccinator_change_stage = 3 - cur + resistance;
}
void DoResistSwitching() {
if (!vaccinator_change_stage) return;
if (CurrentResistance() == vaccinator_ideal_resist) {
vaccinator_change_ticks = 0;
vaccinator_change_stage = 0;
return;
}
if (g_pUserCmd->buttons & IN_RELOAD) {
vaccinator_change_ticks = 8;
return;
}
else {
if (vaccinator_change_ticks <= 0) {
g_pUserCmd->buttons |= IN_RELOAD;
vaccinator_change_stage--;
vaccinator_change_ticks = 8;
} else {
vaccinator_change_ticks--;
}
}
}
int force_healing_target { 0 };
static CatCommand heal_steamid("autoheal_heal_steamid", "Heals a player with SteamID (ONCE. Use for easy airstuck med setup)", [](const CCommand& args) {
@ -42,6 +143,16 @@ static CatCommand heal_steamid("autoheal_heal_steamid", "Heals a player with Ste
}
});
static CatCommand vaccinator_bullet("vacc_bullet", "Bullet Vaccinator", []() {
SetResistance(0);
});
static CatCommand vaccinator_blast("vacc_blast", "Blast Vaccinator", []() {
SetResistance(1);
});
static CatCommand vaccinator_fire("vacc_fire", "Fire Vaccinator", []() {
SetResistance(2);
});
bool IsPopped() {
CachedEntity* weapon = g_pLocalPlayer->weapon();
if (CE_BAD(weapon) || weapon->m_iClassID != g_pClassID->CWeaponMedigun) return false;
@ -73,7 +184,25 @@ bool ShouldPop() {
return ShouldChargePlayer(LOCAL_E->m_IDX);
}
bool IsVaccinator() {
// DefIDX: 998
return CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 998;
}
static CatVar auto_vacc(CV_SWITCH, "auto_vacc", "0", "Auto Vaccinator", "Pick resistance for incoming damage types");
void CreateMove() {
bool pop = false;
if (IsVaccinator() && auto_vacc) {
DoResistSwitching();
int my_opt = OptimalResistance(LOCAL_E, &pop);
if (my_opt >= 0 && my_opt != CurrentResistance()) {
SetResistance(my_opt);
}
if (pop && CurrentResistance() == my_opt) {
g_pUserCmd->buttons |= IN_ATTACK2;
}
}
if (!enabled && !force_healing_target) return;
if (GetWeaponMode(g_pLocalPlayer->entity) != weapon_medigun) return;
if (force_healing_target) {
@ -103,7 +232,15 @@ void CreateMove() {
AimAt(g_pLocalPlayer->v_Eye, out, g_pUserCmd);
if (silent) g_pLocalPlayer->bUseSilentAngles = true;
if (!m_iNewTarget && (g_GlobalVars->tickcount % 300)) g_pUserCmd->buttons |= IN_ATTACK;
if (pop_uber_auto && ShouldPop()) g_pUserCmd->buttons |= IN_ATTACK2;
if (IsVaccinator() && CE_GOOD(target) && auto_vacc) {
int opt = OptimalResistance(target, &pop);
if (!pop && opt != -1) SetResistance(opt);
if (pop && CurrentResistance() == opt) {
g_pUserCmd->buttons |= IN_ATTACK2;
}
} else {
if (pop_uber_auto && ShouldPop()) g_pUserCmd->buttons |= IN_ATTACK2;
}
return;
}

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@ -36,6 +36,7 @@ void NetVars::Init() {
this->bDistributed = gNetvars.get_offset("DT_CurrencyPack", "m_bDistributed");
this->_condition_bits = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "m_ConditionList", "_condition_bits");
this->m_flStealthNoAttackExpire = gNetvars.get_offset("DT_TFPlayer", "m_Shared", "tfsharedlocaldata", "m_flStealthNoAttackExpire");
this->m_nChargeResistType = gNetvars.get_offset("DT_WeaponMedigun", "m_nChargeResistType");
}
if (TF2 || TF2C) {
this->res_iMaxHealth = gNetvars.get_offset("DT_TFPlayerResource", "m_iMaxHealth");

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@ -124,6 +124,7 @@ public:
offset_t m_bReadyToBackstab;
offset_t m_Collision;
offset_t res_iTeam;
offset_t m_nChargeResistType;
};
extern NetVars netvar;